<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.gtaconnected.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sgautam</id>
	<title>GTA Connected - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gtaconnected.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sgautam"/>
	<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/Special:Contributions/Sgautam"/>
	<updated>2026-06-05T05:09:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weather&amp;diff=8401</id>
		<title>Resources/GTAIV/Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weather&amp;diff=8401"/>
		<updated>2020-10-11T16:10:33Z</updated>

		<summary type="html">&lt;p&gt;Sgautam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;ID&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Weather&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Extra Sunny&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny and Windy&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cloudy&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Raining&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Drizzle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foggy&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Thunderstorm&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Extra Sunny 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sunny and Windy 2&lt;br /&gt;
|}&lt;br /&gt;
{{N|4}}&lt;/div&gt;</summary>
		<author><name>Sgautam</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Animations&amp;diff=8340</id>
		<title>Resources/GTAIV/Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Animations&amp;diff=8340"/>
		<updated>2020-10-06T07:57:43Z</updated>

		<summary type="html">&lt;p&gt;Sgautam: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Amb@==&lt;br /&gt;
;amb@arcade.wad&lt;br /&gt;
*play_videogame &lt;br /&gt;
*play_pinball &lt;br /&gt;
*use_vendmac &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@argue.wad&lt;br /&gt;
*street_argue_f_b &lt;br /&gt;
*street_argue_f_a &lt;br /&gt;
*crazy_rant_03 &lt;br /&gt;
*crazy_rant_02 &lt;br /&gt;
*crazy_rant_01 &lt;br /&gt;
*angryman &lt;br /&gt;
*argue_a &lt;br /&gt;
*argue_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@atm.wad&lt;br /&gt;
*m_putwalletaway_pocket &lt;br /&gt;
*m_getoutwallet_pocket &lt;br /&gt;
*m_putwalletaway_chest &lt;br /&gt;
*m_getoutwallet_chest &lt;br /&gt;
*f_enternumbers &lt;br /&gt;
*f_putpurseaway &lt;br /&gt;
*m_enternumbers &lt;br /&gt;
*f_getoutpurse &lt;br /&gt;
*f_insertcard &lt;br /&gt;
*m_insertcard &lt;br /&gt;
*f_takecash &lt;br /&gt;
*m_takecash &lt;br /&gt;
*f_wait &lt;br /&gt;
*m_wait &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bag_a_create.wad&lt;br /&gt;
*walk_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bag_a_hold.wad&lt;br /&gt;
*walk_bag &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bag_a_idles.wad&lt;br /&gt;
*walk_bag &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bag_b_create.wad&lt;br /&gt;
*walk_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bag_b_hold.wad&lt;br /&gt;
*walk_bag &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bag_b_idles.wad&lt;br /&gt;
*walk_bag &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bar.wad&lt;br /&gt;
*wipe_counter &lt;br /&gt;
*clean_glass &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@baseball.wad&lt;br /&gt;
*swing_idle &lt;br /&gt;
*swing &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@beg_sitting.wad&lt;br /&gt;
*beggar_sit &lt;br /&gt;
*beggar_beg &lt;br /&gt;
*give_obj&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@beg_standing.wad&lt;br /&gt;
*walk_hassle_money &lt;br /&gt;
*crazy_rant_01 &lt;br /&gt;
*take_obj &lt;br /&gt;
*give_obj &lt;br /&gt;
*argue_b&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@bnch_bum_idl.wad&lt;br /&gt;
*scratch &lt;br /&gt;
*groan&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@bnch_dnk_idl.wad&lt;br /&gt;
*sit_idle_b &lt;br /&gt;
*sit_idle_a&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@bnch_dnk_idl_f.wad&lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bnch_eat_idl.wad&lt;br /&gt;
*sit_idle_a&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@bnch_eat_idl_f.wad&lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bnch_read_idl.wad&lt;br /&gt;
*turn_page &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bnch_read_idl_f.wad&lt;br /&gt;
*turn_page &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bnch_smk_idl.wad&lt;br /&gt;
*sit_idle_b &lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bnch_smk_idl_f.wad&lt;br /&gt;
*sit_idle_b &lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bnch_std_idl.wad&lt;br /&gt;
*sit_idle_d &lt;br /&gt;
*sit_idle_c &lt;br /&gt;
*sit_idle_b &lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bnch_std_idl_f.wad&lt;br /&gt;
*sit_idle_d &lt;br /&gt;
*sit_idle_b &lt;br /&gt;
*sit_idle_c &lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@book.wad&lt;br /&gt;
*walk_read &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@boot_idles.wad&lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bottle_create.wad&lt;br /&gt;
*stand_create &lt;br /&gt;
*walk_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bottle_destroy.wad&lt;br /&gt;
*destroy_stand &lt;br /&gt;
*destroy_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bottle_hold.wad&lt;br /&gt;
*hold_stand &lt;br /&gt;
*hold_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bottle_idle.wad&lt;br /&gt;
*drink_stand &lt;br /&gt;
*drink_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bouncer_idles_a.wad&lt;br /&gt;
*crack_knuckles &lt;br /&gt;
*lookaround_b &lt;br /&gt;
*lookaround_c &lt;br /&gt;
*lookaround_d &lt;br /&gt;
*shake_legs &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bouncer_idles_b.wad&lt;br /&gt;
*lookaround_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@brazier.wad&lt;br /&gt;
*brazierb &lt;br /&gt;
*brazierc &lt;br /&gt;
*braziera &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bridgecops.wad&lt;br /&gt;
*car_chat_outside_2 &lt;br /&gt;
*car_chat_outside &lt;br /&gt;
*close_boot &lt;br /&gt;
*open_boot &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@broken_d_idles_a.wad&lt;br /&gt;
*idle_b &lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@broken_d_idles_b.wad&lt;br /&gt;
*idle_c &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bum_a.wad&lt;br /&gt;
*stand_rant_b &lt;br /&gt;
*stand_rant_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bum_b.wad&lt;br /&gt;
*walkcycle_drunk_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@bum_c.wad&lt;br /&gt;
*walkcycle_drunk_b&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@burger_create.wad&lt;br /&gt;
*create_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@burger_destroy.wad&lt;br /&gt;
*destroy_stand &lt;br /&gt;
*destroy_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@burger_hold.wad&lt;br /&gt;
*hold_stand &lt;br /&gt;
*hold_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@burger_idle.wad&lt;br /&gt;
*eat_stand &lt;br /&gt;
*eat_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@burgercart.wad&lt;br /&gt;
*stand_eat_fastfood_2 &lt;br /&gt;
*sell_burger_plyr &lt;br /&gt;
*eat_burger_plyr &lt;br /&gt;
*buy_burger_plyr &lt;br /&gt;
*hotdog_vend &lt;br /&gt;
*sell_burger &lt;br /&gt;
*buy_burger &lt;br /&gt;
*hotdog_buy &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@busker.wad&lt;br /&gt;
*throw_right &lt;br /&gt;
*sax_loop_b &lt;br /&gt;
*sax_loop_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_eat_idles.wad&lt;br /&gt;
*sit_eat &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_empty_idl.wad&lt;br /&gt;
*sit_b &lt;br /&gt;
*sit_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_empty_idl_f.wad&lt;br /&gt;
*sit_b &lt;br /&gt;
*sit_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_idles.wad&lt;br /&gt;
*sit_drink_b &lt;br /&gt;
*sit_drink &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_idles_f.wad&lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_read_idl.wad&lt;br /&gt;
*turn_page &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_read_idl_f.wad&lt;br /&gt;
*turn_page &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_smk_create.wad&lt;br /&gt;
*smoke_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_smk_idl_f.wad&lt;br /&gt;
*sit_idle_b &lt;br /&gt;
*sit_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_smoke_idl_a.wad&lt;br /&gt;
*smoke_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cafe_smoke_idl_b.wad&lt;br /&gt;
*smoke_idle_c &lt;br /&gt;
*smoke_idle_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_cell_crte_ds.wad&lt;br /&gt;
*create_cell &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_cell_crte_ps.wad&lt;br /&gt;
*create_cell &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_cell_dsty_ds.wad&lt;br /&gt;
*cell_destroy &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_cell_dsty_ps.wad&lt;br /&gt;
*cell_destroy &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_cell_idle_ds.wad&lt;br /&gt;
*idle01 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_cell_idle_ps.wad&lt;br /&gt;
*idle01 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_low_ps_loops.wad&lt;br /&gt;
*alt_sit_ps_b &lt;br /&gt;
*alt_sit_ps_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_stash.wad&lt;br /&gt;
*boot_withdraw &lt;br /&gt;
*open_boot &lt;br /&gt;
*idle &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_bk_seat.wad&lt;br /&gt;
*sing &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ds_a.wad&lt;br /&gt;
*change_radio &lt;br /&gt;
*mirror_a &lt;br /&gt;
*dance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ds_b.wad&lt;br /&gt;
*scratch_b &lt;br /&gt;
*scratch_a &lt;br /&gt;
*mirror_c &lt;br /&gt;
*mirror_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ds_c.wad&lt;br /&gt;
*scratch_c &lt;br /&gt;
*sing_c &lt;br /&gt;
*sing_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ds_d.wad&lt;br /&gt;
*sing_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ds_trash.wad&lt;br /&gt;
*rubbish_a&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@car_std_f_id_ds.wad&lt;br /&gt;
*flee_idle_b &lt;br /&gt;
*flee_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_f_id_ps.wad&lt;br /&gt;
*flee_b &lt;br /&gt;
*flee_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ps_b.wad&lt;br /&gt;
*conversation &lt;br /&gt;
*scratch_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ps_c.wad&lt;br /&gt;
*lookaround_d &lt;br /&gt;
*pick_nose &lt;br /&gt;
*bored &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ps_d.wad&lt;br /&gt;
*stretch_a &lt;br /&gt;
*sing_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ps_e.wad&lt;br /&gt;
*sing &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ps_loops.wad&lt;br /&gt;
*alt_sit_ps_b &lt;br /&gt;
*alt_sit_ps_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@car_std_ps_trash.wad&lt;br /&gt;
*rubbish_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@carry_create.wad&lt;br /&gt;
*walk_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@carry_hold.wad&lt;br /&gt;
*walk_hold &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@carry_idles.wad&lt;br /&gt;
*walk_idle_b &lt;br /&gt;
*walk_idle_c &lt;br /&gt;
*walk_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cartcommon.wad&lt;br /&gt;
*take_hotdog &lt;br /&gt;
*give_hotdog &lt;br /&gt;
*take_obj &lt;br /&gt;
*give_obj &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@carwash.wad&lt;br /&gt;
*plyr_licenseoutro_ncar &lt;br /&gt;
*plyr_licenseintro_ncar &lt;br /&gt;
*give_money &lt;br /&gt;
*carwash_c &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@club_.wad&lt;br /&gt;
*clap &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@coffee_hold.wad&lt;br /&gt;
*hold_coffee &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@coffee_idle_f.wad&lt;br /&gt;
*drink_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@coffee_idle_m.wad&lt;br /&gt;
*drink_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@cold.wad&lt;br /&gt;
*stand_lookatsky &lt;br /&gt;
*stand_blowhands &lt;br /&gt;
*pull_up_collar &lt;br /&gt;
*walk_blowhands &lt;br /&gt;
*stand_rubarms &lt;br /&gt;
*walk_rubarms &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@comedy.wad&lt;br /&gt;
*laugh_e &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dance_femidl_a.wad&lt;br /&gt;
*loop_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dance_femidl_b.wad&lt;br /&gt;
*loop_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dance_femidl_c.wad&lt;br /&gt;
*loop_c &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dance_maleidl_a.wad&lt;br /&gt;
*loop_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dance_maleidl_b.wad&lt;br /&gt;
*loop_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dance_maleidl_c.wad&lt;br /&gt;
*loop_c &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dance_maleidl_d.wad&lt;br /&gt;
*loop_d &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@dating.wad&lt;br /&gt;
*niko_incar_partial &lt;br /&gt;
*reach_open_door &lt;br /&gt;
*partial_smoke &lt;br /&gt;
*player_kiss &lt;br /&gt;
*car_kiss_ps &lt;br /&gt;
*car_kiss_ds &lt;br /&gt;
*pass_text &lt;br /&gt;
*girl_hug &lt;br /&gt;
*flinch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@default.wad&lt;br /&gt;
*cafe_f_empty_default &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drill_create.wad&lt;br /&gt;
*drill_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drill_idles.wad&lt;br /&gt;
*drill_stand_b &lt;br /&gt;
*drill_stand&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@drink_bottle.wad&lt;br /&gt;
*bottle_stand &lt;br /&gt;
*bottle_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drink_can.wad&lt;br /&gt;
*can_stand &lt;br /&gt;
*can_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drink_f_fat.wad&lt;br /&gt;
*drink_bottle_walk &lt;br /&gt;
*drink_can_walk &lt;br /&gt;
*drink_bottle &lt;br /&gt;
*drink_can &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drink_fbottle.wad&lt;br /&gt;
*bottle_stand &lt;br /&gt;
*bottle_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drink_fcan.wad&lt;br /&gt;
*can_stand &lt;br /&gt;
*can_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drugd_idl_a.wad&lt;br /&gt;
*idle_b &lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drugd_idl_b.wad&lt;br /&gt;
*idle_c &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drugd_sell.wad&lt;br /&gt;
*sell_drugs &lt;br /&gt;
*buy_drugs &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@drunk.wad&lt;br /&gt;
*dazed_getup_back &lt;br /&gt;
*beggar_sitdown &lt;br /&gt;
*wasted_seated &lt;br /&gt;
*bum_fight &lt;br /&gt;
*lay_down &lt;br /&gt;
*wastedc &lt;br /&gt;
*wastedb &lt;br /&gt;
*wastedd &lt;br /&gt;
*wasteda &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@eat_chocolate.wad&lt;br /&gt;
*choc_stand &lt;br /&gt;
*choc_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@eat_fruit.wad&lt;br /&gt;
*eat_stand &lt;br /&gt;
*eat_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@ffood_server.wad&lt;br /&gt;
*sell_burger_female &lt;br /&gt;
*sell_burger_male &lt;br /&gt;
*eat_burger_plyr &lt;br /&gt;
*buy_burger_plyr &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@flee.wad&lt;br /&gt;
*stand_into_ball_b &lt;br /&gt;
*stand_into_ball &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@flee_a.wad&lt;br /&gt;
*run_flee_lookaround_c &lt;br /&gt;
*run_flee_lookaround_b &lt;br /&gt;
*run_tripup&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@garbage.wad&lt;br /&gt;
*pickuprubbish &lt;br /&gt;
*throwrubbish &lt;br /&gt;
*hangontruck &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_fat_cl_a.wad&lt;br /&gt;
*stand_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_fat_cl_b.wad&lt;br /&gt;
*stand_idle_e &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_fat_idls.wad&lt;br /&gt;
*stand_idle_g &lt;br /&gt;
*stand_idle_d &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_st_i_f_cl_a.wad&lt;br /&gt;
*stand_idle_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_st_i_f_cl_c.wad&lt;br /&gt;
*stand_idle_h &lt;br /&gt;
*stand_idle_j &lt;br /&gt;
*stand_idle_g &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_str_f_idls.wad&lt;br /&gt;
*stand_idle_k2&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@hang_str_i_cl_a.wad&lt;br /&gt;
*stand_idle_b2 &lt;br /&gt;
*stand_idle_b1 &lt;br /&gt;
*stand_idle_b3 &lt;br /&gt;
*stand_idle_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_str_i_cl_c.wad&lt;br /&gt;
*stand_idle_h &lt;br /&gt;
*stand_idle_g &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_str_idls.wad&lt;br /&gt;
*stand_idle_d &lt;br /&gt;
*stand_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_thin_cl.wad&lt;br /&gt;
*idle_b &lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hang_thin_idls.wad&lt;br /&gt;
*idle_d1 &lt;br /&gt;
*idle_d2 &lt;br /&gt;
*idle_d3 &lt;br /&gt;
*idle_b &lt;br /&gt;
*idle_a &lt;br /&gt;
*idle_d &lt;br /&gt;
*idle_c &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@homeless_a.wad&lt;br /&gt;
*walkcycle_ground &lt;br /&gt;
*walk_lookaround &lt;br /&gt;
*stand_blowhands &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@homeless_b.wad&lt;br /&gt;
*stand_stretchneck &lt;br /&gt;
*stand_look_ground &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hooker.wad&lt;br /&gt;
*idle_b &lt;br /&gt;
*idle_c &lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hooker_fat.wad&lt;br /&gt;
*idle_b &lt;br /&gt;
*idle_c &lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hospital_idles_a.wad&lt;br /&gt;
*cough &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hospital_idles_b.wad&lt;br /&gt;
*stomach &lt;br /&gt;
*sneeze &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hot.wad&lt;br /&gt;
*sweaty_stand &lt;br /&gt;
*sweaty_walk &lt;br /&gt;
*sun_shield &lt;br /&gt;
*fan_stand &lt;br /&gt;
*fan_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hotdog_destroy.wad&lt;br /&gt;
*destroy_stand &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hotdog_destroy_f.wad&lt;br /&gt;
*destroy_stand &lt;br /&gt;
*destroy_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hotdog_hold.wad&lt;br /&gt;
*hold_stand_f &lt;br /&gt;
*hold_walk_f &lt;br /&gt;
*hold_stand &lt;br /&gt;
*hold_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hotdog_idle.wad&lt;br /&gt;
*eat_stand &lt;br /&gt;
*eat_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hotdog_idle_f.wad&lt;br /&gt;
*eat_stand &lt;br /&gt;
*eat_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hotdogcart.wad&lt;br /&gt;
*stvendor_custmr_pay &lt;br /&gt;
*sell_hotdog_plyr &lt;br /&gt;
*eat_hotdog_plyr &lt;br /&gt;
*buy_hotdog_plyr &lt;br /&gt;
*stvendor_pay &lt;br /&gt;
*sell_hotdog &lt;br /&gt;
*buy_hotdog &lt;br /&gt;
*eat_hotdog &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hurry_head.wad&lt;br /&gt;
*walk_a &lt;br /&gt;
*walk_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@hurry_walk.wad&lt;br /&gt;
*walk_c &lt;br /&gt;
*walk_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@ice_vendor.wad&lt;br /&gt;
*stand_eat_fastfood_2 &lt;br /&gt;
*stvendor_custmr_pay &lt;br /&gt;
*idle_stvendor &lt;br /&gt;
*walk_destroy &lt;br /&gt;
*stvendor_pay &lt;br /&gt;
*take_obj &lt;br /&gt;
*give_obj &lt;br /&gt;
*walk_eat &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@icecream_default.wad&lt;br /&gt;
*stand_hold &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@icecream_destroy.wad&lt;br /&gt;
*walk_destroy &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@icecream_idles.wad&lt;br /&gt;
*stand_eat &lt;br /&gt;
*walk_eat &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@injured_front.wad&lt;br /&gt;
*idle01 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@injured_side.wad&lt;br /&gt;
*idle01 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@inquisitive.wad&lt;br /&gt;
*shock_c &lt;br /&gt;
*shock_d &lt;br /&gt;
*shock_b &lt;br /&gt;
*shock_e &lt;br /&gt;
*shock_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@int_cafe_idles.wad&lt;br /&gt;
*sit_idle_b &lt;br /&gt;
*sit_idle_c &lt;br /&gt;
*sit_idle_a&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
;amb@kiosk.wad&lt;br /&gt;
*customer_juice &lt;br /&gt;
*customer_paper &lt;br /&gt;
*customer_cigs &lt;br /&gt;
*player_drink &lt;br /&gt;
*vendor_juice &lt;br /&gt;
*vendor_paper &lt;br /&gt;
*vendor_cigs &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_balc_cre.wad&lt;br /&gt;
*smoke_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_balc_i_a.wad&lt;br /&gt;
*crack_knuckles &lt;br /&gt;
*lookaround_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_balc_i_b.wad&lt;br /&gt;
*lookaround_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_balc_i_b_f.wad&lt;br /&gt;
*smoke_b &lt;br /&gt;
*smoke &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_balc_idl_b.wad&lt;br /&gt;
*smoke_b &lt;br /&gt;
*smoke &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_idl_b.wad&lt;br /&gt;
*look_at_watch &lt;br /&gt;
*scratch_head &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_idles.wad&lt;br /&gt;
*lean_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_phone_idles.wad&lt;br /&gt;
*lean_phone &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@lean_smoke_idles.wad&lt;br /&gt;
*lean_stand &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@look_dead_ped.wad&lt;br /&gt;
*shakes_head_b &lt;br /&gt;
*shakes_head &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@mag_vendor.wad&lt;br /&gt;
*take_obj &lt;br /&gt;
*give_obj &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@misc.wad&lt;br /&gt;
*lost &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@mission_end.wad&lt;br /&gt;
*partial_wave_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@music_create.wad&lt;br /&gt;
*walk_start_mp3 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@music_destroy.wad&lt;br /&gt;
*walk_put_mp3_away &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@music_hold.wad&lt;br /&gt;
*walk_hold_mp3 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@music_idles.wad&lt;br /&gt;
*walk_hold_mp3_idle &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@newspaper_create.wad&lt;br /&gt;
*create_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@newspaper_destry.wad&lt;br /&gt;
*walk_destroy &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@newspaper_hold.wad&lt;br /&gt;
*walk_hold &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@newspaper_idles.wad&lt;br /&gt;
*walk_read &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@newspaper_vend.wad&lt;br /&gt;
*get_paper &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@nightclub_ext.wad&lt;br /&gt;
*bouncer_a_refuse_entry &lt;br /&gt;
*bouncer_b_welcome &lt;br /&gt;
*bouncer_a_checkid &lt;br /&gt;
*street_argue_f_b &lt;br /&gt;
*clubber_id_check &lt;br /&gt;
*street_argue_f_a &lt;br /&gt;
*clubber_frisked &lt;br /&gt;
*bouncer_a_frisk &lt;br /&gt;
*street_chat_f_a &lt;br /&gt;
*street_chat_f_b &lt;br /&gt;
*smoke_stub_out &lt;br /&gt;
*smoke_light_up &lt;br /&gt;
*street_argue_a &lt;br /&gt;
*street_argue_b &lt;br /&gt;
*smoke_stand_a &lt;br /&gt;
*street_chat_b &lt;br /&gt;
*smoke_stand_b &lt;br /&gt;
*street_chat_a &lt;br /&gt;
*wasteda &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@nutcart.wad&lt;br /&gt;
*stvendor_custmr_pay &lt;br /&gt;
*sell_nuts_plyr &lt;br /&gt;
*buy_nuts_plyr &lt;br /&gt;
*eat_nuts_plyr &lt;br /&gt;
*stvendor_pay &lt;br /&gt;
*sell_nuts &lt;br /&gt;
*eat_walk &lt;br /&gt;
*buy_nuts &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@nuts_create.wad&lt;br /&gt;
*create_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@nuts_destroy.wad&lt;br /&gt;
*destroy_stand &lt;br /&gt;
*destroy_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@nuts_hold.wad&lt;br /&gt;
*hold_stand &lt;br /&gt;
*hold_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@nuts_idle.wad&lt;br /&gt;
*eat_stand &lt;br /&gt;
*eat_walk &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@park_taichi_a.wad&lt;br /&gt;
*taichi01 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@park_taichi_b.wad&lt;br /&gt;
*taichi02 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@payphone.wad&lt;br /&gt;
*pick_up_phone &lt;br /&gt;
*cellphone_in &lt;br /&gt;
*duck_cower &lt;br /&gt;
*angryman &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@payphone_create.wad&lt;br /&gt;
*stand_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@payphone_idl_a.wad&lt;br /&gt;
*idle_a &lt;br /&gt;
*idle_b &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@payphone_idl_b.wad&lt;br /&gt;
*idle_d &lt;br /&gt;
*idle_e &lt;br /&gt;
*idle_c &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@phone_f.wad&lt;br /&gt;
*walk_quick_call &lt;br /&gt;
*idle_quick_call &lt;br /&gt;
*stand_text &lt;br /&gt;
*walk_text &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@phone_m_a.wad&lt;br /&gt;
*idle_quick_call &lt;br /&gt;
*stand_text &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@phone_m_b.wad&lt;br /&gt;
*walk_quick_call &lt;br /&gt;
*walk_text &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@pimps_pros.wad&lt;br /&gt;
*street_argue_f_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@plank_create.wad&lt;br /&gt;
*stand_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@plank_hold.wad&lt;br /&gt;
*stand_carry &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@postman_idles.wad&lt;br /&gt;
*search_letterbox &lt;br /&gt;
*sort_letters &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@preach_idl_a.wad&lt;br /&gt;
*idle_b &lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@preach_idl_b.wad&lt;br /&gt;
*idle_c &lt;br /&gt;
*idle_d &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@preen.wad&lt;br /&gt;
*comb_hair &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@preen_bsness.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@rake_f_create.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@rake_f_idles.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@rake_idles.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@savegame.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@security_idles_a.wad&lt;br /&gt;
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;amb@security_idles_b.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@security_idles_c.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@security_idles_d.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@service_idles_b.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@smk_scn_idles.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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;amb@smoking_idles.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@spade_idles.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@step_idl_a.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@sweep_idles.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@taxi_hail_f.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@telescope_idl_f.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@umbrella_open_a.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wall_idles.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wall_idles_f.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wall_read_idl.wad&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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*stand_check_wallet &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wasted_a.wad&lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wasted_b.wad&lt;br /&gt;
*idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@watch_melee.wad&lt;br /&gt;
*cheer_on_fight_b &lt;br /&gt;
*cheer_on_fight_a &lt;br /&gt;
*cheer_on_fight_c &lt;br /&gt;
*cheer_on_fight_d &lt;br /&gt;
*cheer_on_fight_e &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wcan_create.wad&lt;br /&gt;
*can_create &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wcan_idles.wad&lt;br /&gt;
*stand_idle_b &lt;br /&gt;
*stand_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@wcan_part.wad&lt;br /&gt;
*hold_can &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@winclean_idl.wad&lt;br /&gt;
*clean_b &lt;br /&gt;
*clean_c &lt;br /&gt;
*clean_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@winshop_idles.wad&lt;br /&gt;
*stand_idle_b &lt;br /&gt;
*stand_idle_c &lt;br /&gt;
*stand_idle_a &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;amb@yawn.wad&lt;br /&gt;
*yawn &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[#Amb@|Top]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgautam</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weapons&amp;diff=8296</id>
		<title>Resources/GTAIV/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weapons&amp;diff=8296"/>
		<updated>2020-09-28T06:08:48Z</updated>

		<summary type="html">&lt;p&gt;Sgautam: Created page with &amp;quot;This is the list of Weapon Related types.   List of weapon flags:   ID	Name  0	CAN_AIM  1	CAN_AIM_WITH_ARM  2	CAN_FREE_AIM  3	FIRST_PERSON  4	KEEP_CAMERA_BEHIND  5	GUN  6	THRO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of Weapon Related types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon flags: &lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	CAN_AIM&lt;br /&gt;
&lt;br /&gt;
1	CAN_AIM_WITH_ARM&lt;br /&gt;
&lt;br /&gt;
2	CAN_FREE_AIM&lt;br /&gt;
&lt;br /&gt;
3	FIRST_PERSON&lt;br /&gt;
&lt;br /&gt;
4	KEEP_CAMERA_BEHIND&lt;br /&gt;
&lt;br /&gt;
5	GUN&lt;br /&gt;
&lt;br /&gt;
6	THROWN&lt;br /&gt;
&lt;br /&gt;
7	HEAVY&lt;br /&gt;
&lt;br /&gt;
8	SILENCED&lt;br /&gt;
&lt;br /&gt;
9	MELEE_CLUB&lt;br /&gt;
&lt;br /&gt;
10	MELEE_BLADE&lt;br /&gt;
&lt;br /&gt;
11	ARMOUR_PENETRATING&lt;br /&gt;
&lt;br /&gt;
12	2HANDED&lt;br /&gt;
&lt;br /&gt;
13	TREAT_AS_2HANDED_IN_COVER&lt;br /&gt;
&lt;br /&gt;
14	ANIM_RELOAD&lt;br /&gt;
&lt;br /&gt;
15	ANIM_CROUCH_FIRE&lt;br /&gt;
&lt;br /&gt;
16	CREATE_VISIBLE_ORDNANCE&lt;br /&gt;
&lt;br /&gt;
17	EXPLOSION_BASED_ON_IMPACT&lt;br /&gt;
&lt;br /&gt;
18	ADD_SMOKE_ON_EXPLOSION&lt;br /&gt;
&lt;br /&gt;
19	INSTANT_KILL_IN_MP&lt;br /&gt;
&lt;br /&gt;
20	HIGHER_BREAK_FORCE&lt;br /&gt;
&lt;br /&gt;
21	CAN_BE_USED_AS_DRIVEBY&lt;br /&gt;
&lt;br /&gt;
22	HEAVY_WEAPON_USES_RIFLE_ANIMS&lt;br /&gt;
&lt;br /&gt;
23	MISSION_CAN_FORCE_DRIVEBY_USE&lt;br /&gt;
&lt;br /&gt;
24	DONT_RUMBLE_WHEN_DOING_DRIVE_BY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon slots: &lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	UNARMED&lt;br /&gt;
&lt;br /&gt;
1	MELEE&lt;br /&gt;
&lt;br /&gt;
2	HANDGUN&lt;br /&gt;
&lt;br /&gt;
3	SHOTGUN&lt;br /&gt;
&lt;br /&gt;
4	SMG&lt;br /&gt;
&lt;br /&gt;
5	RIFLE&lt;br /&gt;
&lt;br /&gt;
6	SNIPER&lt;br /&gt;
&lt;br /&gt;
7	HEAVY&lt;br /&gt;
&lt;br /&gt;
8	THROWN&lt;br /&gt;
&lt;br /&gt;
9	SPECIAL&lt;br /&gt;
&lt;br /&gt;
10	GIFT&lt;br /&gt;
&lt;br /&gt;
11	PARACHUTE&lt;br /&gt;
&lt;br /&gt;
12	DETONATORUNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapons &lt;br /&gt;
&lt;br /&gt;
ID	Name         Associated Weapon Model&lt;br /&gt;
&lt;br /&gt;
0	UNARMED      Fist&lt;br /&gt;
&lt;br /&gt;
1	BASEBALLBAT  w_bat&lt;br /&gt;
&lt;br /&gt;
2	POOLCUE      w_cue&lt;br /&gt;
&lt;br /&gt;
3	KNIFE        w_knife&lt;br /&gt;
&lt;br /&gt;
4	GRENADE      w_grenade&lt;br /&gt;
&lt;br /&gt;
5	MOLOTOV      w_molotov&lt;br /&gt;
&lt;br /&gt;
6	ROCKET       cj_rpg_rocket&lt;br /&gt;
&lt;br /&gt;
7	PISTOL       w_glock&lt;br /&gt;
&lt;br /&gt;
8	UNUSED0 &lt;br /&gt;
&lt;br /&gt;
9	DEAGLE       w_eagle, w_e2_eagle(TBOGT only)&lt;br /&gt;
&lt;br /&gt;
10	SHOTGUN      w_pumpshot&lt;br /&gt;
&lt;br /&gt;
11	BARETTA      w_shotgun&lt;br /&gt;
&lt;br /&gt;
12	MICRO_UZI    w_uzi&lt;br /&gt;
&lt;br /&gt;
13	MP5          w_mp5&lt;br /&gt;
&lt;br /&gt;
14	AK47         w_ak47&lt;br /&gt;
&lt;br /&gt;
15	M4           w_m4&lt;br /&gt;
&lt;br /&gt;
16	SNIPERRIFLE  w_psg1&lt;br /&gt;
&lt;br /&gt;
17	M40A1        w_rifle&lt;br /&gt;
&lt;br /&gt;
18	RLAUNCHER    rpg&lt;br /&gt;
&lt;br /&gt;
19	FTHROWER     flame(Removed)&lt;br /&gt;
&lt;br /&gt;
20	MINIGUN      minigun(Removed), Annihilator MiniGuns&lt;br /&gt;
&lt;br /&gt;
21	EPISODIC_1   w_e1_glauncher(TLAD), w_e2_glauncher(TBoGT)&lt;br /&gt;
&lt;br /&gt;
22	EPISODIC_2   w_e1_sweeper(TLAD)&lt;br /&gt;
&lt;br /&gt;
23	EPISODIC_3  &lt;br /&gt;
&lt;br /&gt;
24	EPISODIC_4   w_e1_cuehalf(TLAD)&lt;br /&gt;
&lt;br /&gt;
25	EPISODIC_5   w_e1_grenade(TLAD), w_e2_grenade(TBoGT)&lt;br /&gt;
&lt;br /&gt;
26	EPISODIC_6   w_sawnoff(TLAD)&lt;br /&gt;
&lt;br /&gt;
27	EPISODIC_7   w_cz75(TLAD)&lt;br /&gt;
&lt;br /&gt;
28	EPISODIC_8   w_pipebomb(TLAD)&lt;br /&gt;
&lt;br /&gt;
29	EPISODIC_9   w_44amag(TBoGT)&lt;br /&gt;
&lt;br /&gt;
30	EPISODIC_10  w_e2_aa12_exp(TBoGT)&lt;br /&gt;
&lt;br /&gt;
31	EPISODIC_11  w_e2_aa12(TBoGT)&lt;br /&gt;
&lt;br /&gt;
32	EPISODIC_12  w_e2_p90(TBoGT)&lt;br /&gt;
&lt;br /&gt;
33	EPISODIC_13  w_e2_uzi(TBoGT)&lt;br /&gt;
&lt;br /&gt;
34	EPISODIC_14  w_e2_m249(TBoGT)&lt;br /&gt;
&lt;br /&gt;
35	EPISODIC_15  w_e2_dsr1(TBoGT)&lt;br /&gt;
&lt;br /&gt;
36	EPISODIC_16  w_e2_stickybomb(TBoGT)&lt;br /&gt;
&lt;br /&gt;
37	EPISODIC_17  Buzzard Rocket Launcher(TBoGT)&lt;br /&gt;
&lt;br /&gt;
38	EPISODIC_18  Buzzard Rockets(TBoGT)&lt;br /&gt;
&lt;br /&gt;
39	EPISODIC_19  Buzzard Miniguns(TBoGT)&lt;br /&gt;
&lt;br /&gt;
40	EPISODIC_20  APC Cannons(TBoGT)&lt;br /&gt;
&lt;br /&gt;
41	EPISODIC_21  Parachute(TBoGT)&lt;br /&gt;
&lt;br /&gt;
42	EPISODIC_22&lt;br /&gt;
&lt;br /&gt;
43	EPISODIC_23&lt;br /&gt;
&lt;br /&gt;
44	EPISODIC_24&lt;br /&gt;
&lt;br /&gt;
45	CAMERA&lt;br /&gt;
&lt;br /&gt;
46	OBJECT      Pickup able Objects to be thrown &lt;br /&gt;
&lt;br /&gt;
47	WEAPONTYPE_LAST_WEAPONTYPE&lt;br /&gt;
&lt;br /&gt;
48	ARMOUR&lt;br /&gt;
&lt;br /&gt;
49	RAMMEDBYCAR&lt;br /&gt;
&lt;br /&gt;
50	RUNOVERBYCAR&lt;br /&gt;
&lt;br /&gt;
51	EXPLOSION&lt;br /&gt;
&lt;br /&gt;
52	UZI_DRIVEBY&lt;br /&gt;
&lt;br /&gt;
53	DROWNING&lt;br /&gt;
&lt;br /&gt;
54	FALL&lt;br /&gt;
&lt;br /&gt;
55	UNIDENTIFIED&lt;br /&gt;
&lt;br /&gt;
56	ANYMELEE&lt;br /&gt;
&lt;br /&gt;
57	ANYWEAPON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon fire types &lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	MELEE&lt;br /&gt;
&lt;br /&gt;
1	INSTANT_HIT&lt;br /&gt;
&lt;br /&gt;
2	DELAYED_HIT&lt;br /&gt;
&lt;br /&gt;
3	PROJECTILE&lt;br /&gt;
&lt;br /&gt;
4	AREA_EFFECT&lt;br /&gt;
&lt;br /&gt;
5	CAMERA&lt;br /&gt;
&lt;br /&gt;
6	USE&lt;br /&gt;
&lt;br /&gt;
7	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon damage types&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	NONE&lt;br /&gt;
&lt;br /&gt;
1	MELEE&lt;br /&gt;
&lt;br /&gt;
2	BULLET&lt;br /&gt;
&lt;br /&gt;
3	EXPLOSIVE&lt;br /&gt;
&lt;br /&gt;
4	FIRE&lt;br /&gt;
&lt;br /&gt;
5	COLLISION&lt;br /&gt;
&lt;br /&gt;
6	FALL&lt;br /&gt;
&lt;br /&gt;
7	DROWN&lt;br /&gt;
&lt;br /&gt;
8	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of projectile types&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	NONE&lt;br /&gt;
&lt;br /&gt;
1	FUSE&lt;br /&gt;
&lt;br /&gt;
2	IMPACT&lt;br /&gt;
&lt;br /&gt;
3	ROCKET&lt;br /&gt;
&lt;br /&gt;
4	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
There is one more STICKY but ID is not known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon groups&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	PUNCH_KICK&lt;br /&gt;
&lt;br /&gt;
1	MELEE_WOOD&lt;br /&gt;
&lt;br /&gt;
2	MELEE_METAL&lt;br /&gt;
&lt;br /&gt;
3	MELEE_SHARP&lt;br /&gt;
&lt;br /&gt;
4	MELEE_GENERIC&lt;br /&gt;
&lt;br /&gt;
5	PISTOL_SMALL&lt;br /&gt;
&lt;br /&gt;
6	PISTOL_LARGE&lt;br /&gt;
&lt;br /&gt;
7	PISTOL_SILENCED&lt;br /&gt;
&lt;br /&gt;
8	SMG&lt;br /&gt;
&lt;br /&gt;
9	SHOTGUN&lt;br /&gt;
&lt;br /&gt;
10	RIFLE_ASSAULT&lt;br /&gt;
&lt;br /&gt;
11	RIFLE_SNIPER&lt;br /&gt;
&lt;br /&gt;
12	ROCKET&lt;br /&gt;
&lt;br /&gt;
13	GRENADE&lt;br /&gt;
&lt;br /&gt;
14	MOLOTOV&lt;br /&gt;
&lt;br /&gt;
15	FIRE&lt;br /&gt;
&lt;br /&gt;
16	EXPLOSION&lt;br /&gt;
&lt;br /&gt;
17	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of explosion types&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	GRENADE&lt;br /&gt;
&lt;br /&gt;
1	MOLOTOV&lt;br /&gt;
&lt;br /&gt;
2	ROCKET&lt;br /&gt;
&lt;br /&gt;
3	HI_OCTANE&lt;br /&gt;
&lt;br /&gt;
4	CAR&lt;br /&gt;
&lt;br /&gt;
5	PLANE&lt;br /&gt;
&lt;br /&gt;
6	PETROL_PUMP&lt;br /&gt;
&lt;br /&gt;
7	BIKE&lt;br /&gt;
&lt;br /&gt;
8	DIR_STEAM&lt;br /&gt;
&lt;br /&gt;
9	DIR_FLAME&lt;br /&gt;
&lt;br /&gt;
10	DIR_WATER_HYDRANT&lt;br /&gt;
&lt;br /&gt;
11	DIR_GAS_CANISTER&lt;br /&gt;
&lt;br /&gt;
12	BOAT&lt;br /&gt;
&lt;br /&gt;
13	SHIP_DESTROY&lt;br /&gt;
&lt;br /&gt;
14	TRUCK&lt;br /&gt;
&lt;br /&gt;
15	EPISODIC_1&lt;br /&gt;
&lt;br /&gt;
16	EPISODIC_2&lt;br /&gt;
&lt;br /&gt;
17	EPISODIC_3&lt;br /&gt;
&lt;br /&gt;
18	EPISODIC_4&lt;br /&gt;
&lt;br /&gt;
19	EPISODIC_5&lt;br /&gt;
&lt;br /&gt;
20	EPISODIC_6&lt;br /&gt;
&lt;br /&gt;
21	EPISODIC_7&lt;br /&gt;
&lt;br /&gt;
22	EPISODIC_8&lt;br /&gt;
&lt;br /&gt;
23	EPISODIC_9&lt;br /&gt;
&lt;br /&gt;
24	EPISODIC_10&lt;br /&gt;
&lt;br /&gt;
25	UNKNOWN&lt;/div&gt;</summary>
		<author><name>Sgautam</name></author>
	</entry>
</feed>