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	<id>https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Client%2FNatives%2FVC</id>
	<title>Client/Natives/VC - Revision history</title>
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	<updated>2026-05-16T09:56:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=10856&amp;oldid=prev</id>
		<title>Vortrex at 15:05, 12 August 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=10856&amp;oldid=prev"/>
		<updated>2023-08-12T15:05:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:05, 12 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:GTA VC - Native Functions}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:GTA VC - Native Functions}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ACTIVATE_SAVE_MENU(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ACTIVATE_SAVE_MENU|natives.ACTIVATE_SAVE_MENU(void)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_AMMO_TO_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_AMMO_TO_CHAR|natives.ADD_AMMO_TO_CHAR(int, int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ARMOUR_TO_CHAR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_ARMOUR_TO_CHAR|natives.ADD_ARMOUR_TO_CHAR(int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ARMOUR_TO_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_ARMOUR_TO_PLAYER|natives.ADD_ARMOUR_TO_PLAYER(int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BIG_GUN_FLASH(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BIG_GUN_FLASH|natives.ADD_BIG_GUN_FLASH(Vec3, Vec3)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CAR(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_CAR|natives.ADD_BLIP_FOR_CAR(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_CAR_OLD|natives.ADD_BLIP_FOR_CAR_OLD(int, int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CHAR(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_CHAR|natives.ADD_BLIP_FOR_CHAR(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CHAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_CHAR_OLD|natives.ADD_BLIP_FOR_CHAR_OLD(int, int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CONTACT_POINT(Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_CONTACT_POINT|natives.ADD_BLIP_FOR_CONTACT_POINT(Vec3)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_COORD(Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_COORD|natives.ADD_BLIP_FOR_COORD(Vec3)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_COORD_OLD|natives.ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_OBJECT(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_OBJECT|natives.ADD_BLIP_FOR_OBJECT(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_PICKUP(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLIP_FOR_PICKUP|natives.ADD_BLIP_FOR_PICKUP(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLOOD_RING_KILLS(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_BLOOD_RING_KILLS|natives.ADD_BLOOD_RING_KILLS(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_CONTINUOUS_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_CONTINUOUS_SOUND|natives.ADD_CONTINUOUS_SOUND(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_EXPLOSION(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_EXPLOSION|natives.ADD_EXPLOSION(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_EXPLOSION_NO_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_EXPLOSION_NO_SOUND|natives.ADD_EXPLOSION_NO_SOUND(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_HOSPITAL_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_HOSPITAL_RESTART|natives.ADD_HOSPITAL_RESTART(Vec3, float)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ICE_CREAMS_SOLD(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_ICE_CREAMS_SOLD|natives.ADD_ICE_CREAMS_SOLD(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MONEY_SPENT_ON_CLOTHES(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_MONEY_SPENT_ON_CLOTHES|natives.ADD_MONEY_SPENT_ON_CLOTHES(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MONEY_SPENT_ON_PROPERTY(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_MONEY_SPENT_ON_PROPERTY|natives.ADD_MONEY_SPENT_ON_PROPERTY(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MONEY_SPENT_ON_WEAPONS(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_MONEY_SPENT_ON_WEAPONS|natives.ADD_MONEY_SPENT_ON_WEAPONS(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_MOVING_PARTICLE_EFFECT|natives.ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_NUMBER_OF_ASSASSINATIONS(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_NUMBER_OF_ASSASSINATIONS|natives.ADD_NUMBER_OF_ASSASSINATIONS(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ONE_OFF_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_ONE_OFF_SOUND|natives.ADD_ONE_OFF_SOUND(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_PIZZAS_DELIVERED(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_PIZZAS_DELIVERED|natives.ADD_PIZZAS_DELIVERED(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_POLICE_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_POLICE_RESTART|natives.ADD_POLICE_RESTART(Vec3, float)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_PORN_LEAFLET_TO_RUBBISH(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_PORN_LEAFLET_TO_RUBBISH|natives.ADD_PORN_LEAFLET_TO_RUBBISH(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ROUTE_POINT(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_ROUTE_POINT|natives.ADD_ROUTE_POINT(int, Vec3)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SCORE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_SCORE|natives.ADD_SCORE(int, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SET_PIECE(int, Vec3, Vec3, Vec3, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_SET_PIECE|natives.ADD_SET_PIECE(int, Vec3, Vec3, Vec3, Vec3)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT|natives.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD|natives.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SPHERE(Vec3, float)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_SPHERE|natives.ADD_SPHERE(Vec3, float)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_SPRITE_BLIP_FOR_CONTACT_POINT|natives.ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_SPRITE_BLIP_FOR_COORD|natives.ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_STORES_KNOCKED_OFF(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_STORES_KNOCKED_OFF|natives.ADD_STORES_KNOCKED_OFF(int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_STUCK_CAR_CHECK(int, float, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_STUCK_CAR_CHECK|natives.ADD_STUCK_CAR_CHECK(int, float, int)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_TO_OBJECT_ROTATION_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_TO_OBJECT_ROTATION_VELOCITY|natives.ADD_TO_OBJECT_ROTATION_VELOCITY(int, Vec3)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_TO_OBJECT_VELOCITY|natives.ADD_TO_OBJECT_VELOCITY(int, Vec3)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_UPSIDEDOWN_CAR_CHECK(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[natives.ADD_UPSIDEDOWN_CAR_CHECK|natives&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ALTER_WANTED_LEVEL(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ALTER_WANTED_LEVEL_NO_DROP(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ANCHOR_BOAT(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.APPLY_BRAKES_TO_PLAYERS_CAR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ARE_ANY_CAR_CHEATS_ACTIVATED(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ARE_CREDITS_FINISHED(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ARE_MEASUREMENTS_IN_METRES(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CHAR_TO_CAR(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CHAR_TO_OBJECT(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CUTSCENE_OBJECT_TO_BONE(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CUTSCENE_OBJECT_TO_COMPONENT(int, int, string)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CUTSCENE_OBJECT_TO_VEHICLE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BLOW_UP_RC_BUGGY(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BOAT_GOTO_COORDS(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BOAT_STOP(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BURST_CAR_TYRE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CANCEL_OVERRIDE_RESTART(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAN_CHAR_SEE_DEAD_CHAR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAN_PLAYER_START_MISSION(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_GOTO_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_SET_IDLE(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_WANDER_RANDOMLY(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CHANGE_BLIP_COLOUR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CHANGE_BLIP_DISPLAY(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CHANGE_BLIP_SCALE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vortrex</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=9021&amp;oldid=prev</id>
		<title>Mex at 09:25, 11 November 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=9021&amp;oldid=prev"/>
		<updated>2020-11-11T09:25:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:25, 11 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:GTA VC - Native Functions}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:GTA VC - Native Functions}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{TopInformationBox|1=All functions on this page are part of the &amp;quot;gta&amp;quot; namespace|colour=rgba(143,0,143,0.1)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ACTIVATE_SAVE_MENU(void)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Example: &amp;lt;code&amp;gt;gta.CLOSE_GARAGE(0)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_AMMO_TO_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ACTIVATE_SAVE_MENU(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ARMOUR_TO_CHAR(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_AMMO_TO_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ARMOUR_TO_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_ARMOUR_TO_CHAR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BIG_GUN_FLASH(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_ARMOUR_TO_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CAR(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BIG_GUN_FLASH(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_CAR(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CHAR(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_CAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CHAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_CHAR(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_CONTACT_POINT(Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_CHAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_COORD(Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_CONTACT_POINT(Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_COORD(Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_OBJECT(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLIP_FOR_PICKUP(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_OBJECT(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_BLOOD_RING_KILLS(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLIP_FOR_PICKUP(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_CONTINUOUS_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_BLOOD_RING_KILLS(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_EXPLOSION(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_CONTINUOUS_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_EXPLOSION_NO_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_EXPLOSION(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_HOSPITAL_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_EXPLOSION_NO_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ICE_CREAMS_SOLD(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_HOSPITAL_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MONEY_SPENT_ON_CLOTHES(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_ICE_CREAMS_SOLD(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MONEY_SPENT_ON_PROPERTY(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_MONEY_SPENT_ON_CLOTHES(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MONEY_SPENT_ON_WEAPONS(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_MONEY_SPENT_ON_PROPERTY(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_MONEY_SPENT_ON_WEAPONS(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_NUMBER_OF_ASSASSINATIONS(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ONE_OFF_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_NUMBER_OF_ASSASSINATIONS(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_PIZZAS_DELIVERED(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_ONE_OFF_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_POLICE_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_PIZZAS_DELIVERED(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_PORN_LEAFLET_TO_RUBBISH(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_POLICE_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_ROUTE_POINT(int, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_PORN_LEAFLET_TO_RUBBISH(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SCORE(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_ROUTE_POINT(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SET_PIECE(int, Vec3, Vec3, Vec3, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_SCORE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_SET_PIECE(int, Vec3, Vec3, Vec3, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SPHERE(Vec3, float)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_SPHERE(Vec3, float)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_STORES_KNOCKED_OFF(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_STUCK_CAR_CHECK(int, float, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_STORES_KNOCKED_OFF(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_TO_OBJECT_ROTATION_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_STUCK_CAR_CHECK(int, float, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_TO_OBJECT_ROTATION_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_UPSIDEDOWN_CAR_CHECK(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_UPSIDEDOWN_CAR_CHECK(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ALTER_WANTED_LEVEL(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ALTER_WANTED_LEVEL_NO_DROP(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ALTER_WANTED_LEVEL(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ANCHOR_BOAT(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ALTER_WANTED_LEVEL_NO_DROP(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.APPLY_BRAKES_TO_PLAYERS_CAR(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ANCHOR_BOAT(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ARE_ANY_CAR_CHEATS_ACTIVATED(void)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;APPLY_BRAKES_TO_PLAYERS_CAR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ARE_CREDITS_FINISHED(void)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARE_ANY_CAR_CHEATS_ACTIVATED(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ARE_MEASUREMENTS_IN_METRES(void)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARE_CREDITS_FINISHED(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CHAR_TO_CAR(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARE_MEASUREMENTS_IN_METRES(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CHAR_TO_OBJECT(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ATTACH_CHAR_TO_CAR(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CUTSCENE_OBJECT_TO_BONE(int, int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ATTACH_CHAR_TO_OBJECT(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CUTSCENE_OBJECT_TO_COMPONENT(int, int, string)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ATTACH_CUTSCENE_OBJECT_TO_BONE(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.ATTACH_CUTSCENE_OBJECT_TO_VEHICLE(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ATTACH_CUTSCENE_OBJECT_TO_COMPONENT(int, int, string)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BLOW_UP_RC_BUGGY(void)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ATTACH_CUTSCENE_OBJECT_TO_VEHICLE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BOAT_GOTO_COORDS(int, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BLOW_UP_RC_BUGGY(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BOAT_STOP(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BOAT_GOTO_COORDS(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.BURST_CAR_TYRE(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BOAT_STOP(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CANCEL_OVERRIDE_RESTART(void)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BURST_CAR_TYRE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAN_CHAR_SEE_DEAD_CHAR(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CANCEL_OVERRIDE_RESTART(void)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAN_PLAYER_START_MISSION(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CAN_CHAR_SEE_DEAD_CHAR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_GOTO_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CAN_PLAYER_START_MISSION(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CAR_GOTO_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_SET_IDLE(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CAR_WANDER_RANDOMLY(int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CAR_SET_IDLE(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CHANGE_BLIP_COLOUR(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CAR_WANDER_RANDOMLY(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CHANGE_BLIP_DISPLAY(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHANGE_BLIP_COLOUR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gta.CHANGE_BLIP_SCALE(int, int)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHANGE_BLIP_DISPLAY(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHANGE_BLIP_SCALE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHANGE_CAR_COLOUR(int, int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHANGE_GARAGE_TYPE(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHAR_FOLLOW_PATH(int, Vec3, float, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHAR_LOOK_AT_CHAR_ALWAYS(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHAR_LOOK_AT_PLAYER_ALWAYS(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHAR_SET_IDLE(int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHAR_WANDER_DIR(int, int)&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mex</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=8579&amp;oldid=prev</id>
		<title>Vortrex at 21:37, 5 November 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=8579&amp;oldid=prev"/>
		<updated>2020-11-05T21:37:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:37, 5 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:GTA VC - Native Functions}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{TopInformationBox|1=All functions on this page are part of the &quot;gta&quot; namespace|colour=rgba(143,0,143,0.1)}}&amp;lt;br&gt;&amp;lt;br&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Example: &amp;lt;code&gt;gta.CLOSE_GARAGE(0)&amp;lt;/code&gt;&amp;lt;br&gt;&amp;lt;hr&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACTIVATE_SAVE_MENU(void)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACTIVATE_SAVE_MENU(void)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ADD_AMMO_TO_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ADD_AMMO_TO_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vortrex</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=8568&amp;oldid=prev</id>
		<title>Mex: Mex moved page SCMFunctions/VC to Client/Natives/VC</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=8568&amp;oldid=prev"/>
		<updated>2020-11-05T12:10:35Z</updated>

		<summary type="html">&lt;p&gt;Mex moved page &lt;a href=&quot;/SCMFunctions/VC&quot; class=&quot;mw-redirect&quot; title=&quot;SCMFunctions/VC&quot;&gt;SCMFunctions/VC&lt;/a&gt; to &lt;a href=&quot;/Client/Natives/VC&quot; title=&quot;Client/Natives/VC&quot;&gt;Client/Natives/VC&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:10, 5 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mex</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=8556&amp;oldid=prev</id>
		<title>Mex: Created page with &quot;ACTIVATE_SAVE_MENU(void)&lt;br&gt; ADD_AMMO_TO_CHAR(int, int, int)&lt;br&gt; ADD_ARMOUR_TO_CHAR(int, int)&lt;br&gt; ADD_ARMOUR_TO_PLAYER(int, int)&lt;br&gt; ADD_BIG_GUN_FLASH(Vec3, Vec3)&lt;br&gt; ADD_BLIP...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Client/Natives/VC&amp;diff=8556&amp;oldid=prev"/>
		<updated>2020-10-27T15:16:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;ACTIVATE_SAVE_MENU(void)&amp;lt;br&amp;gt; ADD_AMMO_TO_CHAR(int, int, int)&amp;lt;br&amp;gt; ADD_ARMOUR_TO_CHAR(int, int)&amp;lt;br&amp;gt; ADD_ARMOUR_TO_PLAYER(int, int)&amp;lt;br&amp;gt; ADD_BIG_GUN_FLASH(Vec3, Vec3)&amp;lt;br&amp;gt; ADD_BLIP...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;ACTIVATE_SAVE_MENU(void)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_AMMO_TO_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_ARMOUR_TO_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_ARMOUR_TO_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BIG_GUN_FLASH(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_CAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_CHAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_CHAR_OLD(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_CONTACT_POINT(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_COORD(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_OBJECT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLIP_FOR_PICKUP(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_BLOOD_RING_KILLS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_CONTINUOUS_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_EXPLOSION(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_EXPLOSION_NO_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_HOSPITAL_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_ICE_CREAMS_SOLD(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_MONEY_SPENT_ON_CLOTHES(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_MONEY_SPENT_ON_PROPERTY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_MONEY_SPENT_ON_WEAPONS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_NUMBER_OF_ASSASSINATIONS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_ONE_OFF_SOUND(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_PIZZAS_DELIVERED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_POLICE_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_PORN_LEAFLET_TO_RUBBISH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_ROUTE_POINT(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_SCORE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_SET_PIECE(int, Vec3, Vec3, Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_SPHERE(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_STORES_KNOCKED_OFF(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_STUCK_CAR_CHECK(int, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_TO_OBJECT_ROTATION_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_UPSIDEDOWN_CAR_CHECK(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
ALTER_WANTED_LEVEL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ALTER_WANTED_LEVEL_NO_DROP(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ANCHOR_BOAT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
APPLY_BRAKES_TO_PLAYERS_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ARE_ANY_CAR_CHEATS_ACTIVATED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
ARE_CREDITS_FINISHED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
ARE_MEASUREMENTS_IN_METRES(void)&amp;lt;br&amp;gt;&lt;br /&gt;
ATTACH_CHAR_TO_CAR(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ATTACH_CHAR_TO_OBJECT(int, int, Vec3, int, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ATTACH_CUTSCENE_OBJECT_TO_BONE(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
ATTACH_CUTSCENE_OBJECT_TO_COMPONENT(int, int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
ATTACH_CUTSCENE_OBJECT_TO_VEHICLE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
BLOW_UP_RC_BUGGY(void)&amp;lt;br&amp;gt;&lt;br /&gt;
BOAT_GOTO_COORDS(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
BOAT_STOP(int)&amp;lt;br&amp;gt;&lt;br /&gt;
BURST_CAR_TYRE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CANCEL_OVERRIDE_RESTART(void)&amp;lt;br&amp;gt;&lt;br /&gt;
CAN_CHAR_SEE_DEAD_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CAN_PLAYER_START_MISSION(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CAR_GOTO_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CAR_SET_IDLE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CAR_WANDER_RANDOMLY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHANGE_BLIP_COLOUR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHANGE_BLIP_DISPLAY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHANGE_BLIP_SCALE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHANGE_CAR_COLOUR(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHANGE_GARAGE_TYPE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHAR_FOLLOW_PATH(int, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHAR_LOOK_AT_CHAR_ALWAYS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHAR_LOOK_AT_PLAYER_ALWAYS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHAR_SET_IDLE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHAR_WANDER_DIR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CHECK_FOR_PED_MODEL_AROUND_PLAYER(int, Vec3, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_ALL_CHAR_ANIMS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_ALL_SCRIPT_ROADBLOCKS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_AREA(Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_AREA_OF_CARS(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_AREA_OF_CHARS(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CAR_LAST_WEAPON_DAMAGE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CHAR_FOLLOW_PATH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CHAR_ICE_CREAM_PURCHASE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CHAR_LAST_DAMAGE_ENTITY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CHAR_LAST_WEAPON_DAMAGE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CHAR_THREAT_SEARCH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CHAR_WAIT_STATE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_CUTSCENE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_EXTRA_COLOURS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_HELI_ORIENTATION(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_HELP(void)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_MISSION_AUDIO(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_OBJECT_PATH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_PRINTS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_SMALL_PRINTS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_TAXI_SHORTCUT(void)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_THIS_BIG_PRINT(string)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_THIS_PRINT(string)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_THREAT_FOR_PED_TYPE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAR_WANTED_LEVEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLOSE_ALL_CAR_DOORS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CLOSE_GARAGE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CONVERT_METRES_TO_FEET(float)&amp;lt;br&amp;gt;&lt;br /&gt;
CONVERT_METRES_TO_FEET_INT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_CAR(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_CAR_GENERATOR(Vec3, float, int, int, int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_CHAR(int, int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_CHAR_AS_PASSENGER(int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_CHAR_INSIDE_CAR(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_CLOTHES_PICKUP(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_COLLECTABLE1(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_CUTSCENE_OBJECT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI(int, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_FORSALE_PROPERTY_PICKUP(Vec3, int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_LOCKED_PROPERTY_PICKUP(Vec3, string)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_MONEY_PICKUP(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_OBJECT(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_OBJECT_NO_OFFSET(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_PICKUP(int, int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_PICKUP_WITH_AMMO(int, int, int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_PLAYER(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_PROTECTION_PICKUP(Vec3, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_RANDOM_CAR_FOR_CAR_PARK(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_RANDOM_CHAR(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_RANDOM_CHAR_AS_DRIVER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_RANDOM_CHAR_AS_PASSENGER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_SCRIPT_ROADBLOCK(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_SINGLE_PARTICLE(int, Vec3, Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
CREATE_SWAT_ROPE(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
DEBUG_OFF(void)&amp;lt;br&amp;gt;&lt;br /&gt;
DEBUG_ON(void)&amp;lt;br&amp;gt;&lt;br /&gt;
DELETE_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DELETE_CHAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DELETE_OBJECT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DETACH_CHAR_FROM_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DIM_BLIP(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DISABLE_CUTSCENE_SHADOWS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
DISARM_CAR_BOMB(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DISPLAY_RADAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DISPLAY_TEXT(float, float, string)&amp;lt;br&amp;gt;&lt;br /&gt;
DISPLAY_TEXT_WITH_2_NUMBERS(float, float, string, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DISPLAY_TEXT_WITH_NUMBER(float, float, string, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DOES_CHAR_EXIST(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DOES_OBJECT_EXIST(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DONT_REMOVE_CHAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DONT_REMOVE_OBJECT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
DO_2D_RECTANGLES_COLLIDE(Vec2, Vec2, Vec2, Vec2)&amp;lt;br&amp;gt;&lt;br /&gt;
DO_FADE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DRAW_CORONA(Vec3, float, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DRAW_RECT(Vec3, float, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DRAW_SPHERE(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
DRAW_SPRITE(int, Vec3, float, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DRAW_WEAPONSHOP_CORONA(Vec3, float, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
DRESS_CHAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
EXPLODE_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
EXPLODE_CHAR_HEAD(int)&amp;lt;br&amp;gt;&lt;br /&gt;
EXPLODE_PLAYER_HEAD(int)&amp;lt;br&amp;gt;&lt;br /&gt;
FAIL_CURRENT_MISSION(void)&amp;lt;br&amp;gt;&lt;br /&gt;
FETCH_NEXT_CARD(void)&amp;lt;br&amp;gt;&lt;br /&gt;
FIRE_HUNTER_GUN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
FLASH_HUD_OBJECT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
FORCE_RANDOM_PED_TYPE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
FORCE_WEATHER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
FORCE_WEATHER_NOW(int)&amp;lt;br&amp;gt;&lt;br /&gt;
FREEZE_CAR_POSITION(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
FREEZE_CHAR_POSITION(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
FREEZE_OBJECT_POSITION(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
FREEZE_ONSCREEN_TIMER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GENERATE_RANDOM_FLOAT_IN_RANGE(float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
GENERATE_RANDOM_INT_IN_RANGE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_AMMO_IN_PLAYER_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_ANGLE_BETWEEN_2D_VECTORS(Vec2, Vec2)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_BUS_FARES_COLLECTED_BY_PLAYER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_COLOURS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_COORDINATES(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_FORWARD_X(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_FORWARD_Y(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_HEADING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_HEALTH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_MODEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CAR_SPEED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CHAR_ARMOUR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CHAR_COORDINATES(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CHAR_HEADING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CHAR_HEALTH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CHAR_WEAPON_IN_SLOT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CLOSEST_CAR_NODE(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CLOSEST_CAR_NODE_WITH_HEADING(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CLOSEST_CHAR_NODE(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CLOSEST_STRAIGHT_ROAD(Vec3, float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_COLLECTABLE1S_COLLECTED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CONTROLLER_MODE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CURRENT_CHAR_WEAPON(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CURRENT_PLAYER_WEAPON(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_CUTSCENE_TIME(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_DEAD_CHAR_PICKUP_COORDS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_DEBUG_CAMERA_COORDINATES(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_DEBUG_CAMERA_POINT_AT(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_DISTANCE_BETWEEN_COORDS_2D(Vec2, Vec2)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_DISTANCE_BETWEEN_COORDS_3D(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_DRIVER_OF_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_FADING_STATUS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_GAME_TIMER(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_GROUND_Z_FOR_3D_COORD(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_HAVOC_CAUSED_BY_PLAYER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_MAXIMUM_NUMBER_OF_PASSENGERS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_MINUTES_TO_TIME_OF_DAY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_NTH_CLOSEST_CAR_NODE(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_NUMBER_OF_FOLLOWERS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_NUMBER_OF_PASSENGERS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_NUM_OF_MODELS_KILLED_BY_PLAYER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OBJECT_COORDINATES(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OBJECT_HEADING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OBJECT_ROTATION_VELOCITY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OBJECT_SPEED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OBJECT_VELOCITY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_PAD_STATE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_PLAYER_CHAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_PLAYER_COORDINATES(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_PLAYER_HEADING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_PLAYER_HEALTH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_PLAYER_ID(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_POSITION_OF_ANALOGUE_STICKS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_PROGRESS_PERCENTAGE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_RANDOM_CAR_OF_TYPE_IN_AREA(Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE(Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_RANDOM_CHAR_IN_ZONE(string, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_RANDOM_COP_IN_AREA(Vec3, float, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA(Vec3, float, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_REMOTE_CONTROLLED_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_TIME_OF_DAY(void)&amp;lt;br&amp;gt;&lt;br /&gt;
GET_WHEELIE_STATS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER(int, Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER(int, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GIVE_WEAPON_TO_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GIVE_WEAPON_TO_PLAYER(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
GRAB_PHONE(float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_ANIMATION_LOADED(string)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CAR_BEEN_DAMAGED_BY_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CHAR_ATTEMPTED_ATTRACTOR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CHAR_BEEN_DAMAGED_BY_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CHAR_BEEN_DAMAGED_BY_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CHAR_BEEN_PHOTOGRAPHED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CHAR_BOUGHT_ICE_CREAM(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CHAR_SPOTTED_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_CUTSCENE_FINISHED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_DEATHARREST_BEEN_EXECUTED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_MISSION_AUDIO_FINISHED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_MISSION_AUDIO_LOADED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_MODEL_LOADED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_OBJECT_BEEN_DAMAGED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_OBJECT_COLLIDED_WITH_ANYTHING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_PICKUP_BEEN_COLLECTED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_PLAYER_GOT_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_RESPRAY_HAPPENED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_SAVE_GAME_FINISHED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
HAS_SPECIAL_CHARACTER_LOADED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
HELI_GOTO_COORDS(int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
INCREASE_PLAYER_MAX_ARMOUR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
INCREASE_PLAYER_MAX_HEALTH(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
INITIALISE_OBJECT_PATH(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_ANY_PICKUP_AT_COORDS(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_AREA_OCCUPIED(Vec3, Vec3, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_AUSTRALIAN_GAME(void)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_BUTTON_PRESSED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_DEAD(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_HEALTH_GREATER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_IN_AIR_PROPER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_IN_AREA_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_IN_AREA_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_IN_MISSION_GARAGE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_IN_WATER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_MODEL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_ON_FIRE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_ON_SCREEN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_PASSENGER_SEAT_FREE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_STOPPED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_STUCK(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_STUCK_ON_ROOF(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_TYRE_BURST(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_UPRIGHT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_UPSIDEDOWN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CAR_WAITING_FOR_WORLD_COLLISION(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_DEAD(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_DROWNING_IN_WATER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_DUCKING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_HEALTH_GREATER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_ANY_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_ANY_POLICE_VEHICLE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_AREA_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_AREA_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_CHARS_GROUP(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_MODEL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_PLAYERS_GROUP(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_WATER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_IN_ZONE(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_LEAVING_VEHICLE_TO_DIE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_MALE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_MODEL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_OBJECTIVE_PASSED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_OBJ_NO_OBJ(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_ON_ANY_BIKE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_ON_FOOT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_ON_SCREEN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_SHOOTING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_SITTING_IN_ANY_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_SITTING_IN_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STOPPED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_STUCK(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_TOUCHING_OBJECT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_WAITING_FOR_WORLD_COLLISION(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CHAR_WANDER_PATH_CLEAR(int, Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CURRENT_CHAR_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_CURRENT_PLAYER_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_DEBUG_CAMERA_ON(void)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_FRENCH_GAME(void)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_GARAGE_CLOSED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_GARAGE_OPEN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_GERMAN_GAME(void)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_ICECREAM_JINGLE_ON(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_IN_CAR_FIRE_BUTTON_PRESSED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_MODEL_AVAILABLE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_OBJECT_IN_AREA_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_OBJECT_IN_WATER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_OBJECT_ON_SCREEN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_OBJECT_STATIC(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PC_VERSION(void)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_DEAD(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_HEALTH_GREATER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANY_BOAT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANY_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANY_HELI(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ANY_PLANE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_AREA_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_AREA_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_FLYING_VEHICLE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_INFO_ZONE(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_MODEL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_REMOTE_MODE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_SHORTCUT_TAXI(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_TAXI(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_IN_ZONE(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_ON_ANY_BIKE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_ON_FOOT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_PLAYING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_PRESSING_HORN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_SHOOTING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_SHOOTING_IN_AREA(int, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_SITTING_IN_ANY_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_SITTING_IN_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_TARGETTING_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_TOUCHING_VEHICLE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_PLAYER_WEARING(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_POINT_ON_SCREEN(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_SCORE_GREATER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_SCRIPT_FIRE_EXTINGUISHED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_SNIPER_BULLET_IN_AREA(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
IS_WANTED_LEVEL_GREATER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LEAVE_GROUP(int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_ALL_MODELS_NOW(void)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_AND_LAUNCH_MISSION_INTERNAL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_CUTSCENE(string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_END_OF_GAME_TUNE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_MISSION_AUDIO(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_MISSION_TEXT(string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_SCENE(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_SPECIAL_CHARACTER(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_SPECIAL_MODEL(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_SPLASH_SCREEN(string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_SPRITE(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_TEXTURE_DICTIONARY(string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOAD_UNCOMPRESSED_ANIM(string)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ANY_MEANS_CAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ANY_MEANS_CAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ANY_MEANS_CHAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ANY_MEANS_CHAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ANY_MEANS_OBJECT_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_IN_CAR_CAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_IN_CAR_CAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_IN_CAR_CHAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_IN_CAR_CHAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ON_FOOT_CAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ON_FOOT_CAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ON_FOOT_CHAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ON_FOOT_CHAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_CHAR_ON_FOOT_OBJECT_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_OBJECT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_OBJECT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ANY_MEANS_CAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ANY_MEANS_CAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ANY_MEANS_CHAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ANY_MEANS_CHAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_IN_CAR_CAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_IN_CAR_CAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_IN_CAR_CHAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_IN_CAR_CHAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ON_FOOT_CAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ON_FOOT_CAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ON_FOOT_CHAR_2D(int, int, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_PLAYER_ON_FOOT_CHAR_3D(int, int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCATE_STOPPED_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
LOCK_CAR_DOORS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
MAKE_HELI_COME_CRASHING_DOWN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
MAKE_OBJECT_TARGETTABLE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
MAKE_PLAYER_FIRE_PROOF(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
MAKE_PLAYER_SAFE_FOR_CUTSCENE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
MARK_CAR_AS_CONVOY_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
MARK_CAR_AS_NO_LONGER_NEEDED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
MARK_CHAR_AS_NO_LONGER_NEEDED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
MARK_MODEL_AS_NO_LONGER_NEEDED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
MARK_OBJECT_AS_NO_LONGER_NEEDED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
MISSION_HAS_FINISHED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
OPEN_GARAGE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
OVERRIDE_NEXT_RESTART(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
PLACE_OBJECT_RELATIVE_TO_CAR(int, int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
PLANE_GOTO_COORDS(int, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_LOOK_AT_CHAR_ALWAYS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_MADE_PROGRESS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
PLAY_ANNOUNCEMENT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
PLAY_END_OF_GAME_TUNE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
PLAY_MISSION_AUDIO(int)&amp;lt;br&amp;gt;&lt;br /&gt;
PLAY_MISSION_PASSED_TUNE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
POINT_CAMERA_AT_CAR(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
POINT_CAMERA_AT_CHAR(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
POINT_CAMERA_AT_PLAYER(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
POINT_CAMERA_AT_POINT(Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
POLICE_RADIO_MESSAGE(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
POP_CAR_BOOT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
POP_CAR_BOOT_USING_PHYSICS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_BIG(string, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_BIG_Q(string, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_HELP(string)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_HELP_FOREVER(string)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_NOW(string, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_STRING_IN_STRING_NOW(string, string, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_2_NUMBERS_BIG(string, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_2_NUMBERS_NOW(string, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_3_NUMBERS(string, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_4_NUMBERS(string, int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_6_NUMBERS(string, int, int, int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_NUMBER(string, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_NUMBER_BIG(string, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
PRINT_WITH_NUMBER_NOW(string, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
READ_KILL_FRENZY_STATUS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_AMBULANCE_LEVEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_BEST_POSITION(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_CRIMINAL_CAUGHT(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_FASTEST_TIME(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_FIRE_EXTINGUISHED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_FIRE_LEVEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_HIGHEST_SCORE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_JUMP_DISTANCE(float)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_JUMP_FLIPS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_JUMP_HEIGHT(float)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_JUMP_SPINS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_JUMP_STUNT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_LIFE_SAVED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_MISSION_GIVEN(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_MISSION_PASSED(string)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_MONEY_MADE_TAXI(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_ODDJOB_MISSION_PASSED(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_PASSENGER_DROPPED_OFF_TAXI(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_UNIQUE_JUMP_FOUND(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REGISTER_VIGILANTE_LEVEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
RELEASE_WEATHER(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_ALL_CHAR_WEAPONS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_ALL_PLAYER_WEAPONS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_ALL_SCRIPT_FIRES(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_ANIMATION(string)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_BLIP(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_CHAR_ELEGANTLY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_PARTICLE_EFFECTS_IN_AREA(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_PICKUP(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_RC_BUGGY(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_ROUTE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_SCRIPT_FIRE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_SOUND(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_SPHERE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_STUCK_CAR_CHECK(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_TEXTURE_DICTIONARY(void)&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_UPSIDEDOWN_CAR_CHECK(int)&amp;lt;br&amp;gt;&lt;br /&gt;
REQUEST_ANIMATION(string)&amp;lt;br&amp;gt;&lt;br /&gt;
REQUEST_COLLISION(float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
REQUEST_MODEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
RESET_HAVOC_CAUSED_BY_PLAYER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER(void)&amp;lt;br&amp;gt;&lt;br /&gt;
RESTORE_CAMERA(void)&amp;lt;br&amp;gt;&lt;br /&gt;
RESTORE_CAMERA_JUMPCUT(void)&amp;lt;br&amp;gt;&lt;br /&gt;
RESTORE_CLOCK(void)&amp;lt;br&amp;gt;&lt;br /&gt;
ROTATE_OBJECT(int, float, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SCRIPT_NAME(string)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ALLOW_HURRICANES(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ALL_CARS_CAN_BE_DAMAGED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ALL_TAXIS_HAVE_NITRO(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ANIM_GROUP_FOR_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_AREA_VISIBLE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_BOAT_CRUISE_SPEED(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAMERA_BEHIND_PLAYER(void)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAMERA_IN_FRONT_OF_PLAYER(void)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAMERA_ZOOM(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAN_BURST_CAR_TYRES(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAN_RESPRAY_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_AVOID_LEVEL_TRANSITIONS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_CAN_BE_DAMAGED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_CHANGE_LANE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_CRUISE_SPEED(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_DENSITY_MULTIPLIER(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_DRIVING_STYLE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_FORWARD_SPEED(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_HEADING(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_HEALTH(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_HEAVY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_MISSION(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_MODEL_COMPONENTS(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_ONLY_DAMAGED_BY_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_PROOFS(int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_RAM_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_RANDOM_ROUTE_SEED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_STATUS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_STRAIGHT_LINE_DISTANCE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_STRONG(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_TEMP_ACTION(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_TRACTION(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CAR_WATERTIGHT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHARS_CHATTING(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_ACCURACY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_ANSWERING_MOBILE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_AS_LEADER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_AS_PLAYER_FRIEND(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_BLEEDING(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_CANT_BE_DRAGGED_OUT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_CEASE_ATTACK_TIMER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_CROUCH(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_CROUCH_WHEN_THREATENED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_DROWNS_IN_WATER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_FRIGHTENED_IN_JACKED_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_HEADING(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_HEALTH(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_HEED_THREATS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_IS_CHRIS_CRIMINAL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_MONEY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_NEVER_TARGETTED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_AIM_GUN_AT_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_BUY_ICE_CREAM(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_DESTROY_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_DESTROY_OBJECT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_FLEE_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_FOLLOW_ROUTE(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_GOTO_COORD_ON_FOOT(int, float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_GUARD_SPOT(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_HAIL_TAXI(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_KILL_CHAR_ON_FOOT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_LEAVE_ANY_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_LEAVE_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_NO_OBJ(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_RUN_TO_COORD(int, float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_SPRINT_TO_COORD(int, float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_STEAL_ANY_CAR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_WAIT_ON_FOOT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_OBJ_WALK_TO_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_ONLY_DAMAGED_BY_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_PERSONALITY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_PROOFS(int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_RUNNING(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_STAY_IN_CAR_WHEN_JACKED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_STAY_IN_SAME_PLACE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_SUFFERS_CRITICAL_HITS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_THREAT_SEARCH(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_USE_PEDNODE_SEEK(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_VISIBLE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CHAR_WAIT_STATE(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_COLLECTABLE1_TOTAL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CURRENT_CHAR_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CURRENT_PLAYER_WEAPON(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CUTSCENE_ANIM(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CUTSCENE_ANIM_TO_LOOP(string)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_CUTSCENE_OFFSET(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_DEATHARREST_STATE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_DRUNK_INPUT_DELAY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ENABLE_RC_DETONATE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ENABLE_RC_DETONATE_ON_CONTACT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ENTER_CAR_RANGE_MULTIPLIER(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_EVERYONE_IGNORE_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_EXTRA_COLOURS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_FADING_COLOUR(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_FIXED_CAMERA_POSITION(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_FREE_HEALTH_CARE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_FREE_RESPRAYS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_GANG_ATTACK_PLAYER_WITH_COPS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_GANG_CAR_MODEL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_GANG_PED_MODELS(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_GANG_WEAPONS(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_GARAGE(Vec3, Vec3, float, float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_GENERATE_CARS_AROUND_CAMERA(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_HELI_ORIENTATION(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_HELI_STABILISER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_INTERPOLATION_PARAMETERS(float, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_JAMES_CAR_ON_PATH_TO_PLAYER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_LOAD_COLLISION_FOR_CAR_FLAG(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_LOAD_COLLISION_FOR_CHAR_FLAG(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_LONGEST_TIME_IN_BLOOD_RING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_MAX_WANTED_LEVEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_MISSION_AUDIO_POSITION(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_MUSIC_DOES_FADE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_NEAR_CLIP(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_AREA_VISIBLE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_COLLISION(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_DRAW_LAST(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_DYNAMIC(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_HEADING(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_PATH_POSITION(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_PATH_SPEED(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_RECORDS_COLLISIONS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_ROTATION(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_ROTATION_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_OBJECT_VELOCITY(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PED_DENSITY_MULTIPLIER(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_AMMO(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_AS_LEADER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_AUTO_AIM(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_CAN_DO_DRIVE_BY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_CONTROL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_COORDINATES(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_DRUNKENNESS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_FAST_RELOAD(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_HAS_MET_DEBBIE_HARRY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_HEADING(int, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_HEALTH(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_HOOKER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_IS_IN_STADIUM(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_MOOD(int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_NEVER_GETS_TIRED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PLAYER_VISIBLE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_POLICE_IGNORE_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PROGRESS_TOTAL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_PROPERTY_AS_OWNED(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_RADIO_CHANNEL(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_RIOT_INTENSITY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ROTATING_GARAGE_DOOR(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_SHORTCUT_PICKUP_POINT(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_SPRITES_DRAW_BEFORE_FADE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TANK_DETONATE_CARS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TARGET_CAR_FOR_MISSION_GARAGE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TAXI_LIGHTS(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_BACKGROUND(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_CENTRE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_COLOUR(int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_JUSTIFY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_PROPORTIONAL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_RIGHT_JUSTIFY(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_SCALE(float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TEXT_WRAPX(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_THREAT_FOR_PED_TYPE(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_THREAT_REACTION_RANGE_MULTIPLIER(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TIME_OF_DAY(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TIME_SCALE(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TONIGHTS_EVENT(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TOTAL_NUMBER_OF_KILL_FRENZIES(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_TOTAL_NUMBER_OF_MISSIONS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_UNIQUE_JUMPS_TOTAL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_UPSIDEDOWN_CAR_NOT_DAMAGED(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_UP_TAXI_SHORTCUT(Vec3, Vec3, float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_VEHICLE_TO_FADE_IN(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE(Vec3, float, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_WANTED_MULTIPLIER(float)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ZONE_CAR_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ZONE_CIVILIAN_CAR_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ZONE_GROUP(string, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SET_ZONE_PED_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SHAKE_CAM(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SHUFFLE_CARD_DECKS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SHUT_CHAR_UP(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SHUT_PLAYER_UP(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SLIDE_OBJECT(int, Vec3, Vec3, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SORT_OUT_OBJECT_COLLISION_WITH_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
START_CAR_FIRE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
START_CHAR_FIRE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
START_CREDITS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
START_CUTSCENE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
START_KILL_FRENZY(string, int, int, int, int, int, int, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
START_OBJECT_ON_PATH(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
START_SCRIPT_FIRE(Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
STOP_CHAR_LOOKING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
STOP_CREDITS(void)&amp;lt;br&amp;gt;&lt;br /&gt;
STOP_END_OF_GAME_TUNE(void)&amp;lt;br&amp;gt;&lt;br /&gt;
STOP_PLAYER_LOOKING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE_CAR_CHAR_IS_IN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE_CAR_CHAR_IS_IN_NO_SAVE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE_CAR_PLAYER_IS_IN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE_CAR_PLAYER_IS_IN_NO_SAVE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE_CLOCK(void)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE_SCORE(int)&amp;lt;br&amp;gt;&lt;br /&gt;
STORE_WANTED_LEVEL(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWAP_NEAREST_BUILDING_MODEL(Vec3, float, int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_CAR_GENERATOR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_CAR_SIREN(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_LIFT_CAMERA(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_PED_ROADS_OFF(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_PED_ROADS_ON(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_ROADS_OFF(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_ROADS_ON(Vec3, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_RUBBISH(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_SECURITY_CAMERA(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_STREAMING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_WIDESCREEN(int)&amp;lt;br&amp;gt;&lt;br /&gt;
SWITCH_WORLD_PROCESSING(int)&amp;lt;br&amp;gt;&lt;br /&gt;
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string)&amp;lt;br&amp;gt;&lt;br /&gt;
TURN_CAR_TO_FACE_COORD(int, float, float)&amp;lt;br&amp;gt;&lt;br /&gt;
TURN_CHAR_TO_FACE_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
TURN_CHAR_TO_FACE_COORD(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
TURN_CHAR_TO_FACE_PLAYER(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
TURN_PHONE_OFF(int)&amp;lt;br&amp;gt;&lt;br /&gt;
TURN_PHONE_ON(int)&amp;lt;br&amp;gt;&lt;br /&gt;
TURN_PLAYER_TO_FACE_CHAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
UNDRESS_CHAR(int, string)&amp;lt;br&amp;gt;&lt;br /&gt;
UNLOAD_SPECIAL_CHARACTER(int)&amp;lt;br&amp;gt;&lt;br /&gt;
UNLOCK_ALL_CAR_DOORS_IN_AREA(Vec3, float)&amp;lt;br&amp;gt;&lt;br /&gt;
USE_TEXT_COMMANDS(int)&amp;lt;br&amp;gt;&lt;br /&gt;
WANTED_STARS_ARE_FLASHING(void)&amp;lt;br&amp;gt;&lt;br /&gt;
WARP_CHAR_FROM_CAR_TO_COORD(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
WARP_CHAR_INTO_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
WARP_PLAYER_FROM_CAR_TO_COORD(int, Vec3)&amp;lt;br&amp;gt;&lt;br /&gt;
WARP_PLAYER_INTO_CAR(int, int)&amp;lt;br&amp;gt;&lt;br /&gt;
WAS_CUTSCENE_SKIPPED(void)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mex</name></author>
	</entry>
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