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		<title>PerikiyoXD: Created page with &quot;{{DISPLAYTITLE:MinimalResourceSkeleton}}  = Minimal Resource Skeleton =  This page provides the smallest functional scripted resource required to:  * Handle a player joining the server * Spawn the player at a fixed position * Fade in the camera * Log basic server-side activity  This is intended as a starting point for custom game modes.  == Purpose ==  When building a custom server mode, you must:  * Create a player element * Spawn the player * Fade in the camera * Handl...&quot;</title>
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		<updated>2026-02-23T11:43:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:MinimalResourceSkeleton}}  = Minimal Resource Skeleton =  This page provides the smallest functional scripted resource required to:  * Handle a player joining the server * Spawn the player at a fixed position * Fade in the camera * Log basic server-side activity  This is intended as a starting point for custom game modes.  == Purpose ==  When building a custom server mode, you must:  * Create a player element * Spawn the player * Fade in the camera * Handl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:MinimalResourceSkeleton}}&lt;br /&gt;
&lt;br /&gt;
= Minimal Resource Skeleton =&lt;br /&gt;
&lt;br /&gt;
This page provides the smallest functional scripted resource required to:&lt;br /&gt;
&lt;br /&gt;
* Handle a player joining the server&lt;br /&gt;
* Spawn the player at a fixed position&lt;br /&gt;
* Fade in the camera&lt;br /&gt;
* Log basic server-side activity&lt;br /&gt;
&lt;br /&gt;
This is intended as a starting point for custom game modes.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
&lt;br /&gt;
When building a custom server mode, you must:&lt;br /&gt;
&lt;br /&gt;
* Create a player element&lt;br /&gt;
* Spawn the player&lt;br /&gt;
* Fade in the camera&lt;br /&gt;
* Handle join logic&lt;br /&gt;
&lt;br /&gt;
Without this logic, players may connect but remain in a black screen or uninitialized state.&lt;br /&gt;
&lt;br /&gt;
This example demonstrates the minimal structure needed to make a playable resource.&lt;br /&gt;
&lt;br /&gt;
== Example Script ==&lt;br /&gt;
&lt;br /&gt;
Place the following code inside your resource’s main JavaScript file (for example: &amp;lt;code&amp;gt;main.js&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let spawn_pos = [39.59, 128.88, 15.63]; // Example spawn position&lt;br /&gt;
&lt;br /&gt;
function respawnPlayer(client) {&lt;br /&gt;
    console.log(`Respawning player ${client.name}`);&lt;br /&gt;
    spawnPlayer(client, spawn_pos);&lt;br /&gt;
    console.log(`Player ${client.name} respawned.`);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
addEventHandler(&amp;quot;OnPlayerJoined&amp;quot;, (event, client) =&amp;gt; {&lt;br /&gt;
    console.log(`Player ${client.name} joined the server.`);&lt;br /&gt;
&lt;br /&gt;
    if (client.player) {&lt;br /&gt;
        destroyElement(client.player);&lt;br /&gt;
        console.log(`Destroyed player element for ${client.name}`);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    respawnPlayer(client);&lt;br /&gt;
    fadeCamera(client, true);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Spawn Position ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn_pos&amp;lt;/code&amp;gt; defines the coordinates where players will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[x, y, z]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace the values with valid coordinates for your game map.&lt;br /&gt;
&lt;br /&gt;
=== OnPlayerJoined Event ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;OnPlayerJoined&amp;lt;/code&amp;gt; is triggered when a client successfully connects.&lt;br /&gt;
&lt;br /&gt;
The handler:&lt;br /&gt;
&lt;br /&gt;
# Logs the join event.&lt;br /&gt;
# Destroys any existing player element (safety cleanup).&lt;br /&gt;
# Calls &amp;lt;code&amp;gt;respawnPlayer()&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Fades the camera in.&lt;br /&gt;
&lt;br /&gt;
=== destroyElement ===&lt;br /&gt;
&lt;br /&gt;
If a player element already exists for the client, it is destroyed before respawning. This prevents duplicate player entities.&lt;br /&gt;
&lt;br /&gt;
=== spawnPlayer ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawnPlayer(client, positionArray)&amp;lt;/code&amp;gt; creates and places the player at the given coordinates.&lt;br /&gt;
&lt;br /&gt;
=== fadeCamera ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;fadeCamera(client, true)&amp;lt;/code&amp;gt; fades the camera in from black.  &lt;br /&gt;
If omitted, the player may remain on a black screen.&lt;br /&gt;
&lt;br /&gt;
== Required Resource Structure ==&lt;br /&gt;
&lt;br /&gt;
Minimal folder layout:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
resources/&lt;br /&gt;
└── minimal/&lt;br /&gt;
    ├── resource.xml&lt;br /&gt;
    └── main.js&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example &amp;lt;code&amp;gt;resource.xml&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;resource&amp;gt;&lt;br /&gt;
    &amp;lt;script src=&amp;quot;main.js&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ensure the resource is added to &amp;lt;code&amp;gt;server.xml&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;resource src=&amp;quot;minimal&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What This Does Not Include ==&lt;br /&gt;
&lt;br /&gt;
This minimal skeleton does NOT include:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Teams&lt;br /&gt;
* Vehicles&lt;br /&gt;
* Custom game logic&lt;br /&gt;
* Respawn timers&lt;br /&gt;
* Death handling&lt;br /&gt;
* UI elements&lt;br /&gt;
&lt;br /&gt;
It only guarantees that:&lt;br /&gt;
&lt;br /&gt;
* A player joins&lt;br /&gt;
* A player spawns&lt;br /&gt;
* The camera fades in&lt;br /&gt;
* The server logs activity&lt;br /&gt;
&lt;br /&gt;
== Next Steps ==&lt;br /&gt;
&lt;br /&gt;
From this baseline, you can extend the resource with:&lt;br /&gt;
&lt;br /&gt;
* Spawn selection&lt;br /&gt;
* Death events&lt;br /&gt;
* Custom game rules&lt;br /&gt;
* Vehicle spawning&lt;br /&gt;
* Database-backed accounts (via modules)&lt;br /&gt;
* Teams and scoring systems&lt;br /&gt;
&lt;br /&gt;
For additional scripting references, see:&lt;br /&gt;
&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[ServerManual]]&lt;br /&gt;
* [[gta.fadeCamera]]&lt;br /&gt;
* [[OnPlayerJoined]]&lt;/div&gt;</summary>
		<author><name>PerikiyoXD</name></author>
	</entry>
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