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	<id>https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Resources%2FGTAIV%2FWeapons</id>
	<title>Resources/GTAIV/Weapons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Resources%2FGTAIV%2FWeapons"/>
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	<updated>2026-05-07T20:03:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weapons&amp;diff=11407&amp;oldid=prev</id>
		<title>PerikiyoXD at 13:48, 23 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weapons&amp;diff=11407&amp;oldid=prev"/>
		<updated>2026-02-23T13:48:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weapons&amp;amp;diff=11407&amp;amp;oldid=8296&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>PerikiyoXD</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weapons&amp;diff=8296&amp;oldid=prev</id>
		<title>Sgautam: Created page with &quot;This is the list of Weapon Related types.   List of weapon flags:   ID	Name  0	CAN_AIM  1	CAN_AIM_WITH_ARM  2	CAN_FREE_AIM  3	FIRST_PERSON  4	KEEP_CAMERA_BEHIND  5	GUN  6	THRO...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=Resources/GTAIV/Weapons&amp;diff=8296&amp;oldid=prev"/>
		<updated>2020-09-28T06:08:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is the list of Weapon Related types.   List of weapon flags:   ID	Name  0	CAN_AIM  1	CAN_AIM_WITH_ARM  2	CAN_FREE_AIM  3	FIRST_PERSON  4	KEEP_CAMERA_BEHIND  5	GUN  6	THRO...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is the list of Weapon Related types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon flags: &lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	CAN_AIM&lt;br /&gt;
&lt;br /&gt;
1	CAN_AIM_WITH_ARM&lt;br /&gt;
&lt;br /&gt;
2	CAN_FREE_AIM&lt;br /&gt;
&lt;br /&gt;
3	FIRST_PERSON&lt;br /&gt;
&lt;br /&gt;
4	KEEP_CAMERA_BEHIND&lt;br /&gt;
&lt;br /&gt;
5	GUN&lt;br /&gt;
&lt;br /&gt;
6	THROWN&lt;br /&gt;
&lt;br /&gt;
7	HEAVY&lt;br /&gt;
&lt;br /&gt;
8	SILENCED&lt;br /&gt;
&lt;br /&gt;
9	MELEE_CLUB&lt;br /&gt;
&lt;br /&gt;
10	MELEE_BLADE&lt;br /&gt;
&lt;br /&gt;
11	ARMOUR_PENETRATING&lt;br /&gt;
&lt;br /&gt;
12	2HANDED&lt;br /&gt;
&lt;br /&gt;
13	TREAT_AS_2HANDED_IN_COVER&lt;br /&gt;
&lt;br /&gt;
14	ANIM_RELOAD&lt;br /&gt;
&lt;br /&gt;
15	ANIM_CROUCH_FIRE&lt;br /&gt;
&lt;br /&gt;
16	CREATE_VISIBLE_ORDNANCE&lt;br /&gt;
&lt;br /&gt;
17	EXPLOSION_BASED_ON_IMPACT&lt;br /&gt;
&lt;br /&gt;
18	ADD_SMOKE_ON_EXPLOSION&lt;br /&gt;
&lt;br /&gt;
19	INSTANT_KILL_IN_MP&lt;br /&gt;
&lt;br /&gt;
20	HIGHER_BREAK_FORCE&lt;br /&gt;
&lt;br /&gt;
21	CAN_BE_USED_AS_DRIVEBY&lt;br /&gt;
&lt;br /&gt;
22	HEAVY_WEAPON_USES_RIFLE_ANIMS&lt;br /&gt;
&lt;br /&gt;
23	MISSION_CAN_FORCE_DRIVEBY_USE&lt;br /&gt;
&lt;br /&gt;
24	DONT_RUMBLE_WHEN_DOING_DRIVE_BY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon slots: &lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	UNARMED&lt;br /&gt;
&lt;br /&gt;
1	MELEE&lt;br /&gt;
&lt;br /&gt;
2	HANDGUN&lt;br /&gt;
&lt;br /&gt;
3	SHOTGUN&lt;br /&gt;
&lt;br /&gt;
4	SMG&lt;br /&gt;
&lt;br /&gt;
5	RIFLE&lt;br /&gt;
&lt;br /&gt;
6	SNIPER&lt;br /&gt;
&lt;br /&gt;
7	HEAVY&lt;br /&gt;
&lt;br /&gt;
8	THROWN&lt;br /&gt;
&lt;br /&gt;
9	SPECIAL&lt;br /&gt;
&lt;br /&gt;
10	GIFT&lt;br /&gt;
&lt;br /&gt;
11	PARACHUTE&lt;br /&gt;
&lt;br /&gt;
12	DETONATORUNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapons &lt;br /&gt;
&lt;br /&gt;
ID	Name         Associated Weapon Model&lt;br /&gt;
&lt;br /&gt;
0	UNARMED      Fist&lt;br /&gt;
&lt;br /&gt;
1	BASEBALLBAT  w_bat&lt;br /&gt;
&lt;br /&gt;
2	POOLCUE      w_cue&lt;br /&gt;
&lt;br /&gt;
3	KNIFE        w_knife&lt;br /&gt;
&lt;br /&gt;
4	GRENADE      w_grenade&lt;br /&gt;
&lt;br /&gt;
5	MOLOTOV      w_molotov&lt;br /&gt;
&lt;br /&gt;
6	ROCKET       cj_rpg_rocket&lt;br /&gt;
&lt;br /&gt;
7	PISTOL       w_glock&lt;br /&gt;
&lt;br /&gt;
8	UNUSED0 &lt;br /&gt;
&lt;br /&gt;
9	DEAGLE       w_eagle, w_e2_eagle(TBOGT only)&lt;br /&gt;
&lt;br /&gt;
10	SHOTGUN      w_pumpshot&lt;br /&gt;
&lt;br /&gt;
11	BARETTA      w_shotgun&lt;br /&gt;
&lt;br /&gt;
12	MICRO_UZI    w_uzi&lt;br /&gt;
&lt;br /&gt;
13	MP5          w_mp5&lt;br /&gt;
&lt;br /&gt;
14	AK47         w_ak47&lt;br /&gt;
&lt;br /&gt;
15	M4           w_m4&lt;br /&gt;
&lt;br /&gt;
16	SNIPERRIFLE  w_psg1&lt;br /&gt;
&lt;br /&gt;
17	M40A1        w_rifle&lt;br /&gt;
&lt;br /&gt;
18	RLAUNCHER    rpg&lt;br /&gt;
&lt;br /&gt;
19	FTHROWER     flame(Removed)&lt;br /&gt;
&lt;br /&gt;
20	MINIGUN      minigun(Removed), Annihilator MiniGuns&lt;br /&gt;
&lt;br /&gt;
21	EPISODIC_1   w_e1_glauncher(TLAD), w_e2_glauncher(TBoGT)&lt;br /&gt;
&lt;br /&gt;
22	EPISODIC_2   w_e1_sweeper(TLAD)&lt;br /&gt;
&lt;br /&gt;
23	EPISODIC_3  &lt;br /&gt;
&lt;br /&gt;
24	EPISODIC_4   w_e1_cuehalf(TLAD)&lt;br /&gt;
&lt;br /&gt;
25	EPISODIC_5   w_e1_grenade(TLAD), w_e2_grenade(TBoGT)&lt;br /&gt;
&lt;br /&gt;
26	EPISODIC_6   w_sawnoff(TLAD)&lt;br /&gt;
&lt;br /&gt;
27	EPISODIC_7   w_cz75(TLAD)&lt;br /&gt;
&lt;br /&gt;
28	EPISODIC_8   w_pipebomb(TLAD)&lt;br /&gt;
&lt;br /&gt;
29	EPISODIC_9   w_44amag(TBoGT)&lt;br /&gt;
&lt;br /&gt;
30	EPISODIC_10  w_e2_aa12_exp(TBoGT)&lt;br /&gt;
&lt;br /&gt;
31	EPISODIC_11  w_e2_aa12(TBoGT)&lt;br /&gt;
&lt;br /&gt;
32	EPISODIC_12  w_e2_p90(TBoGT)&lt;br /&gt;
&lt;br /&gt;
33	EPISODIC_13  w_e2_uzi(TBoGT)&lt;br /&gt;
&lt;br /&gt;
34	EPISODIC_14  w_e2_m249(TBoGT)&lt;br /&gt;
&lt;br /&gt;
35	EPISODIC_15  w_e2_dsr1(TBoGT)&lt;br /&gt;
&lt;br /&gt;
36	EPISODIC_16  w_e2_stickybomb(TBoGT)&lt;br /&gt;
&lt;br /&gt;
37	EPISODIC_17  Buzzard Rocket Launcher(TBoGT)&lt;br /&gt;
&lt;br /&gt;
38	EPISODIC_18  Buzzard Rockets(TBoGT)&lt;br /&gt;
&lt;br /&gt;
39	EPISODIC_19  Buzzard Miniguns(TBoGT)&lt;br /&gt;
&lt;br /&gt;
40	EPISODIC_20  APC Cannons(TBoGT)&lt;br /&gt;
&lt;br /&gt;
41	EPISODIC_21  Parachute(TBoGT)&lt;br /&gt;
&lt;br /&gt;
42	EPISODIC_22&lt;br /&gt;
&lt;br /&gt;
43	EPISODIC_23&lt;br /&gt;
&lt;br /&gt;
44	EPISODIC_24&lt;br /&gt;
&lt;br /&gt;
45	CAMERA&lt;br /&gt;
&lt;br /&gt;
46	OBJECT      Pickup able Objects to be thrown &lt;br /&gt;
&lt;br /&gt;
47	WEAPONTYPE_LAST_WEAPONTYPE&lt;br /&gt;
&lt;br /&gt;
48	ARMOUR&lt;br /&gt;
&lt;br /&gt;
49	RAMMEDBYCAR&lt;br /&gt;
&lt;br /&gt;
50	RUNOVERBYCAR&lt;br /&gt;
&lt;br /&gt;
51	EXPLOSION&lt;br /&gt;
&lt;br /&gt;
52	UZI_DRIVEBY&lt;br /&gt;
&lt;br /&gt;
53	DROWNING&lt;br /&gt;
&lt;br /&gt;
54	FALL&lt;br /&gt;
&lt;br /&gt;
55	UNIDENTIFIED&lt;br /&gt;
&lt;br /&gt;
56	ANYMELEE&lt;br /&gt;
&lt;br /&gt;
57	ANYWEAPON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon fire types &lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	MELEE&lt;br /&gt;
&lt;br /&gt;
1	INSTANT_HIT&lt;br /&gt;
&lt;br /&gt;
2	DELAYED_HIT&lt;br /&gt;
&lt;br /&gt;
3	PROJECTILE&lt;br /&gt;
&lt;br /&gt;
4	AREA_EFFECT&lt;br /&gt;
&lt;br /&gt;
5	CAMERA&lt;br /&gt;
&lt;br /&gt;
6	USE&lt;br /&gt;
&lt;br /&gt;
7	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon damage types&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	NONE&lt;br /&gt;
&lt;br /&gt;
1	MELEE&lt;br /&gt;
&lt;br /&gt;
2	BULLET&lt;br /&gt;
&lt;br /&gt;
3	EXPLOSIVE&lt;br /&gt;
&lt;br /&gt;
4	FIRE&lt;br /&gt;
&lt;br /&gt;
5	COLLISION&lt;br /&gt;
&lt;br /&gt;
6	FALL&lt;br /&gt;
&lt;br /&gt;
7	DROWN&lt;br /&gt;
&lt;br /&gt;
8	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of projectile types&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	NONE&lt;br /&gt;
&lt;br /&gt;
1	FUSE&lt;br /&gt;
&lt;br /&gt;
2	IMPACT&lt;br /&gt;
&lt;br /&gt;
3	ROCKET&lt;br /&gt;
&lt;br /&gt;
4	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
There is one more STICKY but ID is not known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of weapon groups&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	PUNCH_KICK&lt;br /&gt;
&lt;br /&gt;
1	MELEE_WOOD&lt;br /&gt;
&lt;br /&gt;
2	MELEE_METAL&lt;br /&gt;
&lt;br /&gt;
3	MELEE_SHARP&lt;br /&gt;
&lt;br /&gt;
4	MELEE_GENERIC&lt;br /&gt;
&lt;br /&gt;
5	PISTOL_SMALL&lt;br /&gt;
&lt;br /&gt;
6	PISTOL_LARGE&lt;br /&gt;
&lt;br /&gt;
7	PISTOL_SILENCED&lt;br /&gt;
&lt;br /&gt;
8	SMG&lt;br /&gt;
&lt;br /&gt;
9	SHOTGUN&lt;br /&gt;
&lt;br /&gt;
10	RIFLE_ASSAULT&lt;br /&gt;
&lt;br /&gt;
11	RIFLE_SNIPER&lt;br /&gt;
&lt;br /&gt;
12	ROCKET&lt;br /&gt;
&lt;br /&gt;
13	GRENADE&lt;br /&gt;
&lt;br /&gt;
14	MOLOTOV&lt;br /&gt;
&lt;br /&gt;
15	FIRE&lt;br /&gt;
&lt;br /&gt;
16	EXPLOSION&lt;br /&gt;
&lt;br /&gt;
17	UNKNOWN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of explosion types&lt;br /&gt;
&lt;br /&gt;
ID	Name&lt;br /&gt;
&lt;br /&gt;
0	GRENADE&lt;br /&gt;
&lt;br /&gt;
1	MOLOTOV&lt;br /&gt;
&lt;br /&gt;
2	ROCKET&lt;br /&gt;
&lt;br /&gt;
3	HI_OCTANE&lt;br /&gt;
&lt;br /&gt;
4	CAR&lt;br /&gt;
&lt;br /&gt;
5	PLANE&lt;br /&gt;
&lt;br /&gt;
6	PETROL_PUMP&lt;br /&gt;
&lt;br /&gt;
7	BIKE&lt;br /&gt;
&lt;br /&gt;
8	DIR_STEAM&lt;br /&gt;
&lt;br /&gt;
9	DIR_FLAME&lt;br /&gt;
&lt;br /&gt;
10	DIR_WATER_HYDRANT&lt;br /&gt;
&lt;br /&gt;
11	DIR_GAS_CANISTER&lt;br /&gt;
&lt;br /&gt;
12	BOAT&lt;br /&gt;
&lt;br /&gt;
13	SHIP_DESTROY&lt;br /&gt;
&lt;br /&gt;
14	TRUCK&lt;br /&gt;
&lt;br /&gt;
15	EPISODIC_1&lt;br /&gt;
&lt;br /&gt;
16	EPISODIC_2&lt;br /&gt;
&lt;br /&gt;
17	EPISODIC_3&lt;br /&gt;
&lt;br /&gt;
18	EPISODIC_4&lt;br /&gt;
&lt;br /&gt;
19	EPISODIC_5&lt;br /&gt;
&lt;br /&gt;
20	EPISODIC_6&lt;br /&gt;
&lt;br /&gt;
21	EPISODIC_7&lt;br /&gt;
&lt;br /&gt;
22	EPISODIC_8&lt;br /&gt;
&lt;br /&gt;
23	EPISODIC_9&lt;br /&gt;
&lt;br /&gt;
24	EPISODIC_10&lt;br /&gt;
&lt;br /&gt;
25	UNKNOWN&lt;/div&gt;</summary>
		<author><name>Sgautam</name></author>
	</entry>
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