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	<title>ScriptingExamples/getClientFromText - Revision history</title>
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	<updated>2026-04-28T22:36:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.gtaconnected.com/wiki/index.php?title=ScriptingExamples/getClientFromText&amp;diff=3816&amp;oldid=prev</id>
		<title>Mex at 08:24, 14 August 2018</title>
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		<updated>2018-08-14T08:24:20Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Utility Code: getClientFromText}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Fetch a client object from a string of text, checking player IDs and player names, including nearest name match.&amp;lt;br&amp;gt;&lt;br /&gt;
This function returns &amp;lt;code&amp;gt;bool false&amp;lt;/code&amp;gt; when no match is found.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lua:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{LuaCode|1={{ScriptingExamples/UtilityCode/Lua/getClientFromText}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JavaScript:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{JSCode|1={{ScriptingExamples/UtilityCode/JavaScript/getClientFromText}}}}&lt;/div&gt;</summary>
		<author><name>Mex</name></author>
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