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	<id>https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=gta.processLineOfSight</id>
	<title>gta.processLineOfSight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=gta.processLineOfSight"/>
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	<updated>2026-04-29T05:21:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=gta.processLineOfSight&amp;diff=9789&amp;oldid=prev</id>
		<title>Vortrex at 06:52, 19 May 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=gta.processLineOfSight&amp;diff=9789&amp;oldid=prev"/>
		<updated>2021-05-19T06:52:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:52, 19 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type = function&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type = function&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Vortrex</name></author>
	</entry>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=gta.processLineOfSight&amp;diff=7323&amp;oldid=prev</id>
		<title>Mex: Created page with &quot;{{ScriptItem |endpoint = client |type = function |name = gta.processLineOfSight |usage = process a line of sight, to test if the line collides with certain features |return1 =...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=gta.processLineOfSight&amp;diff=7323&amp;oldid=prev"/>
		<updated>2019-12-12T15:46:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |type = function |name = gta.processLineOfSight |usage = process a line of sight, to test if the line collides with certain features |return1 =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|type = function&lt;br /&gt;
|name = gta.processLineOfSight&lt;br /&gt;
|usage = process a line of sight, to test if the line collides with certain features&lt;br /&gt;
|return1 = Map results&lt;br /&gt;
&amp;lt;br&amp;gt;string &amp;quot;entity&amp;quot; = Entity entityOrNil&lt;br /&gt;
&amp;lt;br&amp;gt;string &amp;quot;position&amp;quot; = Vec3 hitPosition&lt;br /&gt;
&amp;lt;br&amp;gt;string &amp;quot;normal&amp;quot; = Vec3 hitNormal&lt;br /&gt;
&amp;lt;br&amp;gt;string &amp;quot;depth&amp;quot; = float hitDepth&lt;br /&gt;
|returnFail1 = void&lt;br /&gt;
|parameters = Vec3 start, Vec3 end, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool checkSeeThroughStuff, bool ignoreSomeObjectsForCamera, [ bool ignoreShootThroughStuff = false ]&lt;br /&gt;
|parameter1 = Vec3 start The start position.&lt;br /&gt;
|parameter2 = Vec3 end The start position.&lt;br /&gt;
|parameter3 = bool checkBuildings Whether to test if the line collides with buildings.&lt;br /&gt;
|parameter4 = bool checkVehicles Whether to test if the line collides with vehicles.&lt;br /&gt;
|parameter5 = bool checkPeds Whether to test if the line collides with peds.&lt;br /&gt;
|parameter6 = bool checkObjects Whether to test if the line collides with objects.&lt;br /&gt;
|parameter7 = bool checkDummies Whether to test if the line collides with dummies.&lt;br /&gt;
|parameter8 = bool checkSeeThroughStuff Whether to test if the line collides with see through stuff.&lt;br /&gt;
|parameter9 = bool ignoreSomeObjectsForCamera Whether to ignore testing if the line collides with some objects for the camera.&lt;br /&gt;
|parameter10 = bool ignoreShootThroughStuff optional false Whether to ignore testing if the line collides with shoot through stuff.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mex</name></author>
	</entry>
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