<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=natives.ADD_EXPLOSION</id>
	<title>natives.ADD EXPLOSION - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=natives.ADD_EXPLOSION"/>
	<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=natives.ADD_EXPLOSION&amp;action=history"/>
	<updated>2026-04-20T15:06:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=natives.ADD_EXPLOSION&amp;diff=11268&amp;oldid=prev</id>
		<title>ChrisGame20: Created page with &quot;{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ADD_EXPLOSION |parameters = Vec3 position, int type |parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z) |parameter2 = int type Explosion type (0–11) |usage = Create an explosion at a specific world position in Vice City |notes = Explosion type determines the visual and physical effect. Use carefully as explosions affect gameplay and nearby entities. |return1 = vo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.gtaconnected.com/wiki/index.php?title=natives.ADD_EXPLOSION&amp;diff=11268&amp;oldid=prev"/>
		<updated>2025-11-26T15:15:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ADD_EXPLOSION |parameters = Vec3 position, int type |parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z) |parameter2 = int type Explosion type (0–11) |usage = Create an explosion at a specific world position in Vice City |notes = Explosion type determines the visual and physical effect. Use carefully as explosions affect gameplay and nearby entities. |return1 = vo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|games = vc&lt;br /&gt;
|type = function&lt;br /&gt;
|name = natives.ADD_EXPLOSION&lt;br /&gt;
|parameters = Vec3 position, int type&lt;br /&gt;
|parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z)&lt;br /&gt;
|parameter2 = int type Explosion type (0–11)&lt;br /&gt;
|usage = Create an explosion at a specific world position in Vice City&lt;br /&gt;
|notes = Explosion type determines the visual and physical effect. Use carefully as explosions affect gameplay and nearby entities.&lt;br /&gt;
|return1 = void&lt;br /&gt;
|returnFail1 = void&lt;br /&gt;
|exampleJS = addCommandHandler(&amp;quot;exp&amp;quot;, function(cmd, args) {&lt;br /&gt;
    let type = 0;&lt;br /&gt;
    if (args &amp;amp;&amp;amp; args.length &amp;gt; 0) {&lt;br /&gt;
        let n = parseInt(args[0]);&lt;br /&gt;
        if (!isNaN(n)) {&lt;br /&gt;
            type = n;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    if (type &amp;lt; 0) type = 0;&lt;br /&gt;
    if (type &amp;gt; 11) type = 11;&lt;br /&gt;
    natives.ADD_EXPLOSION(new Vec3(-592.0, 670.0, 11.0), type);&lt;br /&gt;
    message(&amp;quot;Explosion &amp;quot; + type + &amp;quot; at -592.0, 670.0, 11.0&amp;quot;);&lt;br /&gt;
});&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ChrisGame20</name></author>
	</entry>
</feed>