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	<title>natives.DRAW CORONA - Revision history</title>
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	<updated>2026-05-11T03:23:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=natives.DRAW_CORONA&amp;diff=11266&amp;oldid=prev</id>
		<title>ChrisGame20: Created page with &quot;{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_CORONA |parameters = Vec3 position, float radius, int type, int flare, int r, int g, int a |parameter1 = Vec3 position World coordinates where the corona is drawn (x, y, z) |parameter2 = float radius Corona radius/size (1.0 , 1.5 , 2.0)  |parameter3 = int type Corona style (available 0–8) |parameter4 = int flare Lensflare option (0 = none, 1 = yellow, 2 = white) |parameter5 = int r Red co...&quot;</title>
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		<updated>2025-11-26T14:47:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_CORONA |parameters = Vec3 position, float radius, int type, int flare, int r, int g, int a |parameter1 = Vec3 position World coordinates where the corona is drawn (x, y, z) |parameter2 = float radius Corona radius/size (1.0 , 1.5 , 2.0)  |parameter3 = int type Corona style (available 0–8) |parameter4 = int flare Lensflare option (0 = none, 1 = yellow, 2 = white) |parameter5 = int r Red co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|games = vc&lt;br /&gt;
|type = function&lt;br /&gt;
|name = natives.DRAW_CORONA&lt;br /&gt;
|parameters = Vec3 position, float radius, int type, int flare, int r, int g, int a&lt;br /&gt;
|parameter1 = Vec3 position World coordinates where the corona is drawn (x, y, z)&lt;br /&gt;
|parameter2 = float radius Corona radius/size (1.0 , 1.5 , 2.0) &lt;br /&gt;
|parameter3 = int type Corona style (available 0–8)&lt;br /&gt;
|parameter4 = int flare Lensflare option (0 = none, 1 = yellow, 2 = white)&lt;br /&gt;
|parameter5 = int r Red component (0–255)&lt;br /&gt;
|parameter6 = int g Green component (0–255)&lt;br /&gt;
|parameter7 = int a Alpha (0–255; 0 invisible, 255 fully visible)&lt;br /&gt;
|usage = Draw a corona (light halo) at a specific world position in Vice City, with optional lensflare&lt;br /&gt;
|notes = Type selects the corona style (0–8). Flare is independent and supports three values: none, yellow, white. Color is defined by R and G only in this implementation; use alpha to control opacity.&lt;br /&gt;
|return1 = void&lt;br /&gt;
|returnFail1 = void&lt;br /&gt;
|exampleJS = addEventHandler(&amp;quot;OnDrawnHUD&amp;quot;, function() {&lt;br /&gt;
    // Corona: position, radius, type, flare, R, G, A (7 params)&lt;br /&gt;
    natives.DRAW_CORONA(new Vec3(-592.0, 670.0, 11.0), 2.0, 2, 0, 0, 190, 100);   // type=2, flare=none, cyan-ish via R/G, semi-transparent&lt;br /&gt;
    natives.DRAW_CORONA(new Vec3(-600.0, 675.0, 11.0), 1.5, 3, 1, 255, 255, 200); // type=3, flare=yellow&lt;br /&gt;
    natives.DRAW_CORONA(new Vec3(-605.0, 665.0, 11.0), 1.0, 5, 2, 255, 128, 255); // type=5, flare=white&lt;br /&gt;
});&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ChrisGame20</name></author>
	</entry>
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