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	<id>https://wiki.gtaconnected.com/wiki/index.php?action=history&amp;feed=atom&amp;title=natives.SET_CHAR_SCALE</id>
	<title>natives.SET CHAR SCALE - Revision history</title>
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	<updated>2026-06-13T22:12:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=natives.SET_CHAR_SCALE&amp;diff=11650&amp;oldid=prev</id>
		<title>Roxas: Created page with &quot;{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.SET_CHAR_SCALE |parameters = int ped, float scale |parameter1 = int ped The character (ped) to scale |parameter2 = float scale Scale factor (1.0 = normal, 0.5 = half size, 2.0 = double) |usage = Scale a character&#039;s model in Vice City. Useful for visual effects, minified characters, or oversized enemies. |notes = Affects the visual size of the ped model. Does not affect collision or physics. Valu...&quot;</title>
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		<updated>2026-06-11T17:12:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.SET_CHAR_SCALE |parameters = int ped, float scale |parameter1 = int ped The character (ped) to scale |parameter2 = float scale Scale factor (1.0 = normal, 0.5 = half size, 2.0 = double) |usage = Scale a character&amp;#039;s model in Vice City. Useful for visual effects, minified characters, or oversized enemies. |notes = Affects the visual size of the ped model. Does not affect collision or physics. Valu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|games = vc&lt;br /&gt;
|type = function&lt;br /&gt;
|name = natives.SET_CHAR_SCALE&lt;br /&gt;
|parameters = int ped, float scale&lt;br /&gt;
|parameter1 = int ped The character (ped) to scale&lt;br /&gt;
|parameter2 = float scale Scale factor (1.0 = normal, 0.5 = half size, 2.0 = double)&lt;br /&gt;
|usage = Scale a character&amp;#039;s model in Vice City. Useful for visual effects, minified characters, or oversized enemies.&lt;br /&gt;
|notes = Affects the visual size of the ped model. Does not affect collision or physics. Values below 0.1 or above 10 may cause visual glitches.&lt;br /&gt;
|return1 = void&lt;br /&gt;
|returnFail1 = void&lt;br /&gt;
|exampleJS = addCommandHandler(&amp;quot;scale&amp;quot;, function(cmd, args) {&lt;br /&gt;
    let s = 1.0;&lt;br /&gt;
    if (args &amp;amp;&amp;amp; args.length &amp;gt; 0) {&lt;br /&gt;
        let n = parseFloat(args[0]);&lt;br /&gt;
        if (!isNaN(n)) s = n;&lt;br /&gt;
    }&lt;br /&gt;
    natives.SET_CHAR_SCALE(localPlayer, s);&lt;br /&gt;
    message(&amp;quot;Player scaled to &amp;quot; + s);&lt;br /&gt;
});&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Roxas</name></author>
	</entry>
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