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	<title>natives.drawColouredCylinder - Revision history</title>
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	<updated>2026-04-20T07:57:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=natives.drawColouredCylinder&amp;diff=11345&amp;oldid=prev</id>
		<title>ChrisGame20: Created page with &quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawColouredCylinder |parameters = Vec3 position, float radius, float height, int r, int g, int b, int a |parameter1 = Vec3 position Coordinates of the cylinder base (x, y, z) |parameter2 = float radius Radius of the cylinder |parameter3 = float height Height of the cylinder |parameter4 = int r Red component (0–255) |parameter5 = int g Green component (0–255) |parameter6 = int b Blue compone...&quot;</title>
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		<updated>2025-12-21T12:31:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawColouredCylinder |parameters = Vec3 position, float radius, float height, int r, int g, int b, int a |parameter1 = Vec3 position Coordinates of the cylinder base (x, y, z) |parameter2 = float radius Radius of the cylinder |parameter3 = float height Height of the cylinder |parameter4 = int r Red component (0–255) |parameter5 = int g Green component (0–255) |parameter6 = int b Blue compone...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|games = iv&lt;br /&gt;
|type = function&lt;br /&gt;
|name = natives.drawColouredCylinder&lt;br /&gt;
|parameters = Vec3 position, float radius, float height, int r, int g, int b, int a&lt;br /&gt;
|parameter1 = Vec3 position Coordinates of the cylinder base (x, y, z)&lt;br /&gt;
|parameter2 = float radius Radius of the cylinder&lt;br /&gt;
|parameter3 = float height Height of the cylinder&lt;br /&gt;
|parameter4 = int r Red component (0–255)&lt;br /&gt;
|parameter5 = int g Green component (0–255)&lt;br /&gt;
|parameter6 = int b Blue component (0–255)&lt;br /&gt;
|parameter7 = int a Alpha component (0–255, transparency)&lt;br /&gt;
|usage = Draws a coloured cylinder at the given coordinates for debugging or visual markers&lt;br /&gt;
|notes = &lt;br /&gt;
- Must be called inside a rendering event such as [[OnDrawnHUD]] so the cylinder is drawn each frame&lt;br /&gt;
- Useful for visualizing zones, areas of effect, or collision boundaries&lt;br /&gt;
- Alpha controls transparency (0 = invisible, 255 = fully opaque)&lt;br /&gt;
|return1 = void&lt;br /&gt;
|exampleJS = &lt;br /&gt;
addEventHandler(&amp;quot;OnDrawnHUD&amp;quot;, () =&amp;gt; {&lt;br /&gt;
 natives.drawColouredCylinder(new Vec3(910.94, -506.06, 15.04), 2.0, 5.0, 255, 0, 0, 128);&lt;br /&gt;
});&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ChrisGame20</name></author>
	</entry>
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