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	<title>natives.requestStreamedTxd - Revision history</title>
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	<updated>2026-04-29T08:11:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=natives.requestStreamedTxd&amp;diff=11277&amp;oldid=prev</id>
		<title>ChrisGame20: Created page with &quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestStreamedTxd |parameters = string txdName, bool persistent |parameter1 = string txdName Name of the streamed TXD (texture dictionary) to request |parameter2 = bool persistent If true, keeps the TXD loaded persistently; if false, it may be unloaded when not needed |usage = Requests a streamed TXD to be loaded into memory so its textures can be accessed |notes =  - Unlike natives.loadTxd...&quot;</title>
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		<updated>2025-11-28T00:45:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestStreamedTxd |parameters = string txdName, bool persistent |parameter1 = string txdName Name of the streamed TXD (texture dictionary) to request |parameter2 = bool persistent If true, keeps the TXD loaded persistently; if false, it may be unloaded when not needed |usage = Requests a streamed TXD to be loaded into memory so its textures can be accessed |notes =  - Unlike &lt;a href=&quot;/natives.loadTxd&quot; title=&quot;natives.loadTxd&quot;&gt;natives.loadTxd&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|games = iv&lt;br /&gt;
|type = function&lt;br /&gt;
|name = natives.requestStreamedTxd&lt;br /&gt;
|parameters = string txdName, bool persistent&lt;br /&gt;
|parameter1 = string txdName Name of the streamed TXD (texture dictionary) to request&lt;br /&gt;
|parameter2 = bool persistent If true, keeps the TXD loaded persistently; if false, it may be unloaded when not needed&lt;br /&gt;
|usage = Requests a streamed TXD to be loaded into memory so its textures can be accessed&lt;br /&gt;
|notes = &lt;br /&gt;
- Unlike [[natives.loadTxd]], this function can request TXDs that are **outside the default texture folder**, since it uses the streaming system of the game&lt;br /&gt;
- Must be called before using [[natives.getTextureFromStreamedTxd]] to retrieve textures from that TXD&lt;br /&gt;
|return1 = void&lt;br /&gt;
|returnFail1 = void&lt;br /&gt;
|exampleJS = bindEventHandler(&amp;quot;OnResourceReady&amp;quot;, thisResource, function() {&lt;br /&gt;
    // Request a streamed TXD for a weapon icon&lt;br /&gt;
    natives.requestStreamedTxd(&amp;quot;w_glock&amp;quot;, true);&lt;br /&gt;
});&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ChrisGame20</name></author>
	</entry>
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