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	<title>natives.setBlockingOfNonTemporaryEvents - Revision history</title>
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	<updated>2026-04-29T04:21:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=natives.setBlockingOfNonTemporaryEvents&amp;diff=11302&amp;oldid=prev</id>
		<title>ChrisGame20: Created page with &quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setBlockingOfNonTemporaryEvents |parameters = int ped, bool toggle |parameter1 = int ped The ped handle |parameter2 = bool toggle True to block non-temporary events, false to allow them |usage = Prevents the ped from reacting to non-temporary events such as fleeing, fighting, or ambient AI behaviors. Commonly used before forcing a ped into a scripted animation. |notes = - Often combined with n...&quot;</title>
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		<updated>2025-12-04T00:00:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setBlockingOfNonTemporaryEvents |parameters = int ped, bool toggle |parameter1 = int ped The ped handle |parameter2 = bool toggle True to block non-temporary events, false to allow them |usage = Prevents the ped from reacting to non-temporary events such as fleeing, fighting, or ambient AI behaviors. Commonly used before forcing a ped into a scripted animation. |notes = - Often combined with n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|games = iv&lt;br /&gt;
|type = function&lt;br /&gt;
|name = natives.setBlockingOfNonTemporaryEvents&lt;br /&gt;
|parameters = int ped, bool toggle&lt;br /&gt;
|parameter1 = int ped The ped handle&lt;br /&gt;
|parameter2 = bool toggle True to block non-temporary events, false to allow them&lt;br /&gt;
|usage = Prevents the ped from reacting to non-temporary events such as fleeing, fighting, or ambient AI behaviors. Commonly used before forcing a ped into a scripted animation.&lt;br /&gt;
|notes =&lt;br /&gt;
- Often combined with [[natives.createChar]] to spawn a ped&lt;br /&gt;
- Typically used together with [[natives.taskPlayAnimWithFlags]] to keep the ped in a looped animation without interruption&lt;br /&gt;
|return1 = void&lt;br /&gt;
|returnFail1 = void&lt;br /&gt;
|exampleJS = addCommandHandler(&amp;quot;handsup&amp;quot;, function(command, params, client) {&lt;br /&gt;
        natives.setBlockingOfNonTemporaryEvents(ped, true);&lt;br /&gt;
    }&lt;br /&gt;
});&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ChrisGame20</name></author>
	</entry>
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