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	<title>natives.setStateOfClosestDoorOfType - Revision history</title>
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	<updated>2026-06-13T22:07:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gtaconnected.com/wiki/index.php?title=natives.setStateOfClosestDoorOfType&amp;diff=11353&amp;oldid=prev</id>
		<title>ChrisGame20: Created page with &quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setStateOfClosestDoorOfType |parameters = int modelHash, Vec3 position, int locked, float state |parameter1 = int modelHash The door model hash (use natives.getHashKey) |parameter2 = Vec3 position The position of the door |parameter3 = int locked 0 = door can move, 1 = door locked (cannot move) |parameter4 = float state 0.0 = door visually closed, 1.0 = door visually open |usage = Control the st...&quot;</title>
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		<updated>2026-01-10T04:37:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setStateOfClosestDoorOfType |parameters = int modelHash, Vec3 position, int locked, float state |parameter1 = int modelHash The door model hash (use natives.getHashKey) |parameter2 = Vec3 position The position of the door |parameter3 = int locked 0 = door can move, 1 = door locked (cannot move) |parameter4 = float state 0.0 = door visually closed, 1.0 = door visually open |usage = Control the st...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptItem&lt;br /&gt;
|endpoint = client&lt;br /&gt;
|games = iv&lt;br /&gt;
|type = function&lt;br /&gt;
|name = natives.setStateOfClosestDoorOfType&lt;br /&gt;
|parameters = int modelHash, Vec3 position, int locked, float state&lt;br /&gt;
|parameter1 = int modelHash The door model hash (use natives.getHashKey)&lt;br /&gt;
|parameter2 = Vec3 position The position of the door&lt;br /&gt;
|parameter3 = int locked 0 = door can move, 1 = door locked (cannot move)&lt;br /&gt;
|parameter4 = float state 0.0 = door visually closed, 1.0 = door visually open&lt;br /&gt;
|usage = Control the state and lock of the closest door of a given type&lt;br /&gt;
|notes = &lt;br /&gt;
- Must use [[natives.getHashKey]] to obtain the door model hash.&lt;br /&gt;
- `state` controls how the door looks (closed = 0.0, open = 1.0).&lt;br /&gt;
- `locked` controls whether the door can move (0 free, 1 locked).&lt;br /&gt;
- Examples:&lt;br /&gt;
  - `state=0.0, locked=0` → door closed, can move&lt;br /&gt;
  - `state=0.0, locked=1` → door closed, locked&lt;br /&gt;
  - `state=1.0, locked=0` → door open, can move&lt;br /&gt;
  - `state=1.0, locked=1` → door open, locked&lt;br /&gt;
|return1 = void&lt;br /&gt;
|exampleJS = &lt;br /&gt;
    var hash = natives.getHashKey(&amp;quot;cj_int_door_10&amp;quot;);&lt;br /&gt;
    var pos = new Vec3(892.9844, -501.7633, 19.4067);&lt;br /&gt;
    natives.setStateOfClosestDoorOfType(hash, pos, 1, 0.0);&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ChrisGame20</name></author>
	</entry>
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