OnPlayerJoined: Difference between revisions

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(Since the event doesn't exist client-side, I made it server-side only. I also added an example)
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{{ScriptItem
{{ScriptItem2
|endpoint = server
|name = OnPlayerJoined
|side = server
|type = event
|type = event
|name = onPlayerJoined
|games = iii vc sa iv
|usage = a player has connected to the server
|desc = a player has connected to the server
|callbackParameters = Event event, Client client
|arg1 = Client client The client that has connected to the server.
|cancellable = false
|note = {{Shared/PlayerConnectionEvents}}
|parameter1 = Client client The client that has connected to the server.
|cancel = false
|notes = {{Shared/PlayerConnectionEvents}}
|exampleJS = addEventHandler('OnPlayerJoined', (event, client) => {
|exampleJSSS =  
addEventHandler('OnPlayerJoined', (event, client) => {
messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW);
messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW);
});
});
|exampleLua = addEventHandler('OnPlayerJoined', function(event, client)
messageClient('Hello ' .. client.name .. ', welcome to my server! 👋', client, COLOUR_YELLOW)
end)
}}
}}
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