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(Since the event doesn't exist client-side, I made it server-side only. I also added an example) |
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{{ | {{ScriptItem2 | ||
| | |name = OnPlayerJoined | ||
|side = server | |||
|type = event | |type = event | ||
| | |games = iii vc sa iv | ||
| | |desc = a player has connected to the server | ||
| | |arg1 = Client client The client that has connected to the server. | ||
|note = {{Shared/PlayerConnectionEvents}} | |||
|cancel = false | |||
| | |exampleJS = addEventHandler('OnPlayerJoined', (event, client) => { | ||
| | |||
addEventHandler('OnPlayerJoined', (event, client) => { | |||
messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW); | messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW); | ||
}); | }); | ||
|exampleLua = addEventHandler('OnPlayerJoined', function(event, client) | |||
messageClient('Hello ' .. client.name .. ', welcome to my server! 👋', client, COLOUR_YELLOW) | |||
end) | |||
}} | }} |
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