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{{ | {{icons |createPlayer}} [[createPlayer|createPlayer]]<br> | ||
{{ | {{icons |getPlayerCount}} [[getPlayerCount|getPlayerCount]]<br> | ||
{{ | {{icons |getPlayers}} [[getPlayers|getPlayers]]<br> | ||
{{ | {{icons |gta.createPlayer}} [[gta.createPlayer|gta.createPlayer]]<br> | ||
{{ | {{icons |gta.setPlayerControl}} [[gta.setPlayerControl|gta.setPlayerControl]]<br> | ||
{{ | {{icons |gta.shutdownAndLaunchSinglePlayerGame}} [[gta.shutdownAndLaunchSinglePlayerGame|gta.shutdownAndLaunchSinglePlayerGame]]<br> | ||
{{ | {{icons |localPlayer}} [[localPlayer|localPlayer]]<br> | ||
{{ | {{icons |setLocalPlayer}} [[setLocalPlayer|setLocalPlayer]]<br> | ||
{{ | {{icons |spawnPlayer}} [[spawnPlayer|spawnPlayer]]<br><br> | ||
{{ | |||
{{ | {{icons |ped.addAnimation}} [[ped.addAnimation|player.addAnimation]]<br> | ||
{{ | {{icons |physical.affectedByGravity}} [[physical.affectedByGravity|player.affectedByGravity]]<br> | ||
{{ | {{icons |player.alcoholLevel}} [[player.alcoholLevel|player.alcoholLevel]]<br> | ||
{{ | {{icons |entity.alpha}} [[entity.alpha|player.alpha]]<br> | ||
{{ | {{icons |ped.armour}} [[ped.armour|player.armour]]<br> | ||
{{ | {{icons |ped.bleeding}} [[ped.bleeding|player.bleeding]]<br> | ||
{{ | {{icons |ped.blendAnimation}} [[ped.blendAnimation|player.blendAnimation]]<br> | ||
{{ | {{icons |entity.boundingCentre}} [[entity.boundingCentre|player.boundingCentre]]<br> | ||
{{ | {{icons |entity.boundingMax}} [[entity.boundingMax|player.boundingMax]]<br> | ||
{{ | {{icons |entity.boundingMin}} [[entity.boundingMin|player.boundingMin]]<br> | ||
{{ | {{icons |entity.boundingRadius}} [[entity.boundingRadius|player.boundingRadius]]<br> | ||
{{ | {{icons |ped.buyIceCream}} [[ped.buyIceCream|player.buyIceCream]]<br> | ||
{{ | {{icons |ped.canBeKnockedOffBike}} [[ped.canBeKnockedOffBike|player.canBeKnockedOffBike]]<br> | ||
{{ | {{icons |ped.canExitVehicle}} [[ped.canExitVehicle|player.canExitVehicle]]<br> | ||
{{ | {{icons |physical.centerOfMass}} [[physical.centerOfMass|player.centerOfMass]]<br> | ||
{{ | {{icons |ped.changeBodyPart}} [[ped.changeBodyPart|player.changeBodyPart]]<br> | ||
{{ | {{icons |element.children}} [[element.children|player.children]]<br> | ||
{{ | {{icons |ped.clearAnimations}} [[ped.clearAnimations|player.clearAnimations]]<br> | ||
{{ | {{icons |element.clearExistsFor}} [[element.clearExistsFor|player.clearExistsFor]]<br> | ||
{{ | {{icons |ped.clearObjective}} [[ped.clearObjective|player.clearObjective]]<br> | ||
{{ | {{icons |ped.clearPointGunAt}} [[ped.clearPointGunAt|player.clearPointGunAt]]<br> | ||
{{ | {{icons |ped.clearThreatSearch}} [[ped.clearThreatSearch|player.clearThreatSearch]]<br> | ||
{{ | {{icons |ped.clearWeapons}} [[ped.clearWeapons|player.clearWeapons]]<br> | ||
{{ | {{icons |entity.collisionBoxCount}} [[entity.collisionBoxCount|player.collisionBoxCount]]<br> | ||
{{ | {{icons |entity.collisionBoxes}} [[entity.collisionBoxes|player.collisionBoxes]]<br> | ||
{{ | {{icons |entity.collisionLineCount}} [[entity.collisionLineCount|player.collisionLineCount]]<br> | ||
{{ | {{icons |entity.collisionLines}} [[entity.collisionLines|player.collisionLines]]<br> | ||
{{ | {{icons |physical.collisionPower}} [[physical.collisionPower|player.collisionPower]]<br> | ||
{{ | {{icons |entity.collisionsEnabled}} [[entity.collisionsEnabled|player.collisionsEnabled]]<br> | ||
{{ | {{icons |entity.collisionSphereCount}} [[entity.collisionSphereCount|player.collisionSphereCount]]<br> | ||
{{ | {{icons |entity.collisionSpheres}} [[entity.collisionSpheres|player.collisionSpheres]]<br> | ||
{{ | {{icons |entity.collisionVertexCount}} [[entity.collisionVertexCount|player.collisionVertexCount]]<br> | ||
{{ | {{icons |entity.collisionVertices}} [[entity.collisionVertices|player.collisionVertices]]<br> | ||
{{ | {{icons |ped.contactEntity}} [[ped.contactEntity|player.contactEntity]]<br> | ||
{{ | {{icons |ped.contactEntityOffset}} [[ped.contactEntityOffset|player.contactEntityOffset]]<br> | ||
{{ | {{icons |ped.crouching}} [[ped.crouching|player.crouching]]<br> | ||
{{ | {{icons |ped.crouchingTime}} [[ped.crouchingTime|player.crouchingTime]]<br> | ||
{{ | {{icons |element.dimension}} [[element.dimension|player.dimension]]<br> | ||
{{ | {{icons |player.displayedMoney}} [[player.displayedMoney|player.displayedMoney]]<br> | ||
{{ | {{icons |entity.distanceFromCentreOfMassToBaseOfModel}} [[entity.distanceFromCentreOfMassToBaseOfModel|player.distanceFromCentreOfMassToBaseOfModel]]<br> | ||
{{ | {{icons |ped.dropObject}} [[ped.dropObject|player.dropObject]]<br> | ||
{{ | {{icons |ped.duck}} [[ped.duck|player.duck]]<br> | ||
{{ | {{icons |ped.enterVehicle}} [[ped.enterVehicle|player.enterVehicle]]<br> | ||
{{ | {{icons |element.existsFor}} [[element.existsFor|player.existsFor]]<br> | ||
{{ | {{icons |ped.exitVehicle}} [[ped.exitVehicle|player.exitVehicle]]<br> | ||
{{ | {{icons |ped.getComponentOffset}} [[ped.getComponentOffset|player.getComponentOffset]]<br> | ||
{{ | {{icons |ped.getComponentPosition}} [[ped.getComponentPosition|player.getComponentPosition]]<br> | ||
{{ | {{icons |player.getControlState}} [[player.getControlState|player.getControlState]]<br> | ||
{{ | {{icons |element.getData}} [[element.getData|player.getData]]<br> | ||
{{ | {{icons |ped.getNearestDoorPosition}} [[ped.getNearestDoorPosition|player.getNearestDoorPosition]]<br> | ||
{{ | {{icons |ped.getNearestPassengerDoorPosition}} [[ped.getNearestPassengerDoorPosition|player.getNearestPassengerDoorPosition]]<br> | ||
{{ | {{icons |ped.getPositionToOpenVehicleDoor}} [[ped.getPositionToOpenVehicleDoor|player.getPositionToOpenVehicleDoor]]<br> | ||
{{ | {{icons |element.getRotation}} [[element.getRotation|player.getRotation]]<br> | ||
{{ | {{icons |ped.getWeaponAmmunition}} [[ped.getWeaponAmmunition|player.getWeaponAmmunition]]<br> | ||
{{ | {{icons |ped.getWeaponClipAmmunition}} [[ped.getWeaponClipAmmunition|player.getWeaponClipAmmunition]]<br> | ||
{{ | {{icons |ped.getWeaponSlotAmmunition}} [[ped.getWeaponSlotAmmunition|player.getWeaponSlotAmmunition]]<br> | ||
{{ | {{icons |ped.getWeaponSlotClipAmmunition}} [[ped.getWeaponSlotClipAmmunition|player.getWeaponSlotClipAmmunition]]<br> | ||
{{ | {{icons |ped.giveHelmet}} [[ped.giveHelmet|player.giveHelmet]]<br> | ||
{{ | {{icons |ped.giveWeapon}} [[ped.giveWeapon|player.giveWeapon]]<br> | ||
{{ | {{icons |ped.hailTaxi}} [[ped.hailTaxi|player.hailTaxi]]<br> | ||
{{ | {{icons |entity.heading}} [[entity.heading|player.heading]]<br> | ||
{{ | {{icons |physical.health}} [[physical.health|player.health]]<br> | ||
{{ | {{icons |ped.health}} [[ped.health|player.health]]<br> | ||
{{ | {{icons |ped.heedThreats}} [[ped.heedThreats|player.heedThreats]]<br> | ||
{{ | {{icons |ped.holdObject}} [[ped.holdObject|player.holdObject]]<br> | ||
{{ | {{icons |element.id}} [[element.id|player.id]]<br> | ||
{{ | {{icons |ped.instantVehicleExit}} [[ped.instantVehicleExit|player.instantVehicleExit]]<br> | ||
{{ | {{icons |ped.instantVehicleJack}} [[ped.instantVehicleJack|player.instantVehicleJack]]<br> | ||
{{ | {{icons |entity.interior}} [[entity.interior|player.interior]]<br> | ||
{{ | {{icons |ped.invincible}} [[ped.invincible|player.invincible]]<br> | ||
{{ | {{icons |physical.inWater}} [[physical.inWater|player.inWater]]<br> | ||
{{ | {{icons |element.isCreatedFor}} [[element.isCreatedFor|player.isCreatedFor]]<br> | ||
{{ | {{icons |ped.isEnteringVehicle}} [[ped.isEnteringVehicle|player.isEnteringVehicle]]<br> | ||
{{ | {{icons |ped.isExitingVehicle}} [[ped.isExitingVehicle|player.isExitingVehicle]]<br> | ||
{{ | {{icons |ped.isInVehicle}} [[ped.isInVehicle|player.isInVehicle]]<br> | ||
{{ | {{icons |physical.island}} [[physical.island|player.island]]<br> | ||
{{ | {{icons |element.isLocal}} [[element.isLocal|player.isLocal]]<br> | ||
{{ | {{icons |entity.isOnScreen}} [[entity.isOnScreen|player.isOnScreen]]<br> | ||
{{ | {{icons |element.isOwner}} [[element.isOwner|player.isOwner]]<br> | ||
{{ | {{icons |element.isSyncer}} [[element.isSyncer|player.isSyncer]]<br> | ||
{{ | {{icons |element.isType}} [[element.isType|player.isType]]<br> | ||
{{ | {{icons |ped.jumping}} [[ped.jumping|player.jumping]]<br> | ||
{{ | {{icons |ped.lookAt}} [[ped.lookAt|player.lookAt]]<br> | ||
{{ | {{icons |entity.markAsNoLongerNeeded}} [[entity.markAsNoLongerNeeded|player.markAsNoLongerNeeded]]<br> | ||
{{ | {{icons |physical.mass}} [[physical.mass|player.mass]]<br> | ||
{{ | {{icons |entity.matrix}} [[entity.matrix|player.matrix]]<br> | ||
{{ | {{icons |ped.maxArmour}} [[ped.maxArmour|player.maxArmour]]<br> | ||
{{ | {{icons |ped.maxHealth}} [[ped.maxHealth|player.maxHealth]]<br> | ||
{{ | {{icons |ped.maxStamina}} [[ped.maxStamina|player.maxStamina]]<br> | ||
{{ | {{icons |entity.model}} [[entity.model|player.model]]<br> | ||
{{ | {{icons |entity.modelIndex}} [[entity.modelIndex|player.modelIndex]]<br> | ||
{{icons |player.money}} [[player.money|player.money]]<br> | |||
{{icons |ped.money}} [[ped.money|player.money]]<br> | |||
{{icons |element.name}} [[element.name|player.name]]<br> | |||
{{icons |element.netFlags}} [[element.netFlags|player.netFlags]]<br> | |||
{{icons |ped.objective}} [[ped.objective|player.objective]]<br> | |||
{{icons |entity.onScreen}} [[entity.onScreen|player.onScreen]]<br> | |||
{{icons |element.parent}} [[element.parent|player.parent]]<br> | |||
{{icons |ped.pedType}} [[ped.pedType|player.pedType]]<br> | |||
{{icons |ped.pointGunAt}} [[ped.pointGunAt|player.pointGunAt]]<br> | |||
{{icons |ped.pointGunAtPosition}} [[ped.pointGunAtPosition|player.pointGunAtPosition]]<br> | |||
{{icons |element.position}} [[element.position|player.position]]<br> | |||
{{icons |element.removeAllData}} [[element.removeAllData|player.removeAllData]]<br> | |||
{{icons |ped.removeBodyPart}} [[ped.removeBodyPart|player.removeBodyPart]]<br> | |||
{{icons |element.removeData}} [[element.removeData|player.removeData]]<br> | |||
{{icons |ped.removeFromVehicle}} [[ped.removeFromVehicle|player.removeFromVehicle]]<br> | |||
{{icons |ped.removeHelmet}} [[ped.removeHelmet|player.removeHelmet]]<br> | |||
{{icons |ped.removeNametag}} [[ped.removeNametag|player.removeNametag]]<br> | |||
{{icons |element.resource}} [[element.resource|player.resource]]<br> | |||
{{icons |ped.resurrect}} [[ped.resurrect|player.resurrect]]<br> | |||
{{icons |ped.roomToBeVehicleJacked}} [[ped.roomToBeVehicleJacked|player.roomToBeVehicleJacked]]<br> | |||
{{icons |element.rotation}} [[element.rotation|player.rotation]]<br> | |||
{{icons |ped.runTo}} [[ped.runTo|player.runTo]]<br> | |||
{{icons |ped.say}} [[ped.say|player.say]]<br> | |||
{{icons |ped.seat}} [[ped.seat|player.seat]]<br> | |||
{{icons |element.setData}} [[element.setData|player.setData]]<br> | |||
{{icons |element.setExistsFor}} [[element.setExistsFor|player.setExistsFor]]<br> | |||
{{icons |player.setFightStyle}} [[player.setFightStyle|player.setFightStyle]]<br> | |||
{{icons |player.setInitialState}} [[player.setInitialState|player.setInitialState]]<br> | |||
{{icons |ped.setNametag}} [[ped.setNametag|player.setNametag]]<br> | |||
{{icons |ped.setPedStats}} [[ped.setPedStats|player.setPedStats]]<br> | |||
{{icons |entity.setProofs}} [[entity.setProofs|player.setProofs]]<br> | |||
{{icons |element.setRotation}} [[element.setRotation|player.setRotation]]<br> | |||
{{icons |ped.setSeek}} [[ped.setSeek|player.setSeek]]<br> | |||
{{icons |element.setSyncer}} [[element.setSyncer|player.setSyncer]]<br> | |||
{{icons |ped.setThreatSearch}} [[ped.setThreatSearch|player.setThreatSearch]]<br> | |||
{{icons |ped.setWaitState}} [[ped.setWaitState|player.setWaitState]]<br> | |||
{{icons |ped.setWanderPath}} [[ped.setWanderPath|player.setWanderPath]]<br> | |||
{{icons |ped.setWeaponAmmunition}} [[ped.setWeaponAmmunition|player.setWeaponAmmunition]]<br> | |||
{{icons |ped.setWeaponClipAmmunition}} [[ped.setWeaponClipAmmunition|player.setWeaponClipAmmunition]]<br> | |||
{{icons |ped.setWeaponSlotAmmunition}} [[ped.setWeaponSlotAmmunition|player.setWeaponSlotAmmunition]]<br> | |||
{{icons |ped.setWeaponSlotClipAmmunition}} [[ped.setWeaponSlotClipAmmunition|player.setWeaponSlotClipAmmunition]]<br> | |||
{{icons |ped.skin}} [[ped.skin|player.skin]]<br> | |||
{{icons |ped.sprintTo}} [[ped.sprintTo|player.sprintTo]]<br> | |||
{{icons |ped.stamina}} [[ped.stamina|player.stamina]]<br> | |||
{{icons |ped.staminaDuration}} [[ped.staminaDuration|player.staminaDuration]]<br> | |||
{{icons |ped.state}} [[ped.state|player.state]]<br> | |||
{{icons |entity.status}} [[entity.status|player.status]]<br> | |||
{{icons |ped.stayInSamePlace}} [[ped.stayInSamePlace|player.stayInSamePlace]]<br> | |||
{{icons |player.storedMoney}} [[player.storedMoney|player.storedMoney]]<br> | |||
{{icons |element.streamInDistance}} [[element.streamInDistance|player.streamInDistance]]<br> | |||
{{icons |element.streamOutDistance}} [[element.streamOutDistance|player.streamOutDistance]]<br> | |||
{{icons |element.syncer}} [[element.syncer|player.syncer]]<br> | |||
{{icons |element.syncerId}} [[element.syncerId|player.syncerId]]<br> | |||
{{icons |physical.turnVelocity}} [[physical.turnVelocity|player.turnVelocity]]<br> | |||
{{icons |element.type}} [[element.type|player.type]]<br> | |||
{{icons |ped.upperTorsoRotation}} [[ped.upperTorsoRotation|player.upperTorsoRotation]]<br> | |||
{{icons |ped.vehicle}} [[ped.vehicle|player.vehicle]]<br> | |||
{{icons |physical.velocity}} [[physical.velocity|player.velocity]]<br> | |||
{{icons |entity.visible}} [[entity.visible|player.visible]]<br> | |||
{{icons |ped.waitState}} [[ped.waitState|player.waitState]]<br> | |||
{{icons |ped.walkStyle}} [[ped.walkStyle|player.walkStyle]]<br> | |||
{{icons |ped.walkTo}} [[ped.walkTo|player.walkTo]]<br> | |||
{{icons |player.wantedLevel}} [[player.wantedLevel|player.wantedLevel]]<br> | |||
{{icons |ped.warpIntoVehicle}} [[ped.warpIntoVehicle|player.warpIntoVehicle]]<br> | |||
{{icons |ped.weapon}} [[ped.weapon|player.weapon]]<br> | |||
{{icons |ped.weapons}} [[ped.weapons|player.weapons]]<br> | |||
{{icons |ped.weaponSlot}} [[ped.weaponSlot|player.weaponSlot]]<br> | |||
{{icons |ped.weaponSlots}} [[ped.weaponSlots|player.weaponSlots]]<br> | |||
{{icons |ped.weaponState}} [[ped.weaponState|player.weaponState]]<br> | |||
edits