natives.ADD CONTINUOUS SOUND: Difference between revisions

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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.ADD_CONTINUOUS_SOUND
|name = natives.ADD_CONTINUOUS_SOUND
|parameters = int arg0, Vec3 position
|arg1 = int entity Entity handle.
|parameter1 = int arg0 Description
|arg2 = Vec3 position World coordinates (x, y, z).
|parameter2 = Vec3 position Description
|desc = add continuous sound in Vice City
|usage = add continuous sound in Vice City
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}

Latest revision as of 18:16, 13 June 2026

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.ADD_CONTINUOUS_SOUND(int entity, Vec3 position)
The natives.ADD_CONTINUOUS_SOUND function is used to add continuous sound in Vice City.

Parameters

1) int entity Entity handle.
2) Vec3 position World coordinates (x, y, z).

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.