OnBeforeProcessCamera: Difference between revisions
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{{ | {{ScriptItem2 | ||
| | |name = onBeforeProcessCamera | ||
|side = client | |||
|type = event | |type = event | ||
| | |games = iii vc sa iv | ||
| | |desc = each camera processing occurrence occurs, before the camera is processed | ||
| | |cancel = false | ||
|exampleLuaCS = addEventHandler("onBeforeProcessCamera", function(event) | |exampleLuaCS = addEventHandler("onBeforeProcessCamera", function(event) | ||
outputChatBox("The camera is about to be processed.", COLOUR_ORANGE) | outputChatBox("The camera is about to be processed.", COLOUR_ORANGE) | ||
end) | end) | ||
}} | }} | ||
Latest revision as of 20:28, 19 November 2022
Event Client Only
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Online and Offline Not Cancellable
Available since Client 1.0.0
onBeforeProcessCamera(Event event)
The onBeforeProcessCamera event is invoked when each camera processing occurrence occurs, before the camera is processed.
Parameters
| void | This event doesn't take any parameters. |
Attributes
| const | This event cannot be cancelled. |
Notes
There aren't any notes for this event.
Examples
Example 1 - Lua - Client-Side:
addEventHandler("onBeforeProcessCamera", function(event)
outputChatBox("The camera is about to be processed.", COLOUR_ORANGE)
end)
Compatibility
There isn't any compatibility information for this event.
Related
Client Related
OnBeforeProcessCamera
OnCameraProcess