OnProcess: Difference between revisions
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|games = iii vc sa iv | |games = iii vc sa iv | ||
|desc = each processing cycle occurs (sometimes referred to as tick or pulse) | |desc = each processing cycle occurs (sometimes referred to as tick or pulse) | ||
|arg1 = | |arg1 = float deltaTime The delta time for this processing cycle, in seconds. 1.0 = 1 second. | ||
|cancel = false | |cancel = false | ||
|notes = The delta time is the duration between the current and previous event triggers, in seconds. | |||
|exampleLua = addEventHandler("OnProcess", function(event,deltaTime) | |exampleLua = addEventHandler("OnProcess", function(event,deltaTime) | ||
message("Process event occurred.", COLOUR_RED) | message("Process event occurred.", COLOUR_RED) | ||
end) | end) | ||
}} | }} |
Revision as of 03:06, 26 February 2024
Event
Server and Client
Online and Offline
Not Cancellable
Available since Server 1.0.0, Client 1.0.0
onProcess(Event event, float deltaTime)
The onProcess event is invoked when each processing cycle occurs (sometimes referred to as tick or pulse).
Parameters
1) | Event | event | The event object for this event. |
2) | float | deltaTime | The delta time for this processing cycle, in seconds. 1.0 = 1 second. |
Attributes
const | This event cannot be cancelled. |
Notes
- The delta time is the duration between the current and previous event triggers, in seconds.
Examples
Example 1 - Lua:
addEventHandler("OnProcess", function(event,deltaTime)
message("Process event occurred.", COLOUR_RED)
end)
Compatibility
There isn't any compatibility information for this event.