natives.CHAR LOOK AT CHAR ALWAYS: Difference between revisions

Add ScriptItem documentation from GTA VC SCM decompile
(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
Line 1: Line 1:
// CHAR_LOOK_AT_CHAR_ALWAYS
// 18 appels SCM
PATTERNS SCM:
  $int to_look_at_actor VAR
  VAR to_look_at_actor $int
  VAR to_look_at_actor VAR
  int@ to_look_at_actor $int
  $int to_look_at_actor int@
  $int to_look_at_actor $int
PARAMS WIKI: int entity
EXEMPLES:
  char_look_at_char_always $2125 to_look_at_actor $player_actor
  char_look_at_char_always $player_actor to_look_at_actor $2125
  char_look_at_char_always $Lance_Vance to_look_at_actor $player_actor
TEMPLATE:
{{ScriptItem
{{ScriptItem
|endpoint = client
|endpoint = client
Line 23: Line 4:
|type = function
|type = function
|name = natives.CHAR_LOOK_AT_CHAR_ALWAYS
|name = natives.CHAR_LOOK_AT_CHAR_ALWAYS
|parameters = int entity
|parameters = int char, int flag
|parameter1 = int entity Description
|parameter1 = int char Character handle.
|usage = Perform the look at char always in Vice City.
|parameter2 = int flag Flag value (0 or 1).
|usage = makes a character continuously look at another character
|return1 = void
|return1 = void
|returnFail1 = void
|returnFail1 = void
}}
}}
1,615

edits