vec3.addPolar: Difference between revisions
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m (Mex moved page Vec3.addPolar to vec3.addPolar) |
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{{ | {{ScriptItem2 | ||
| | |name = addPolar | ||
|side = shared | |||
|type = method | |type = method | ||
|class = Vec3 | |class = Vec3 | ||
| | |games = iii vc sa iv | ||
| | |desc = fetch a new 3D vector with a 2D offset added to the vector, calculated with the polar co-ordinate system. The new vector's z co-ordinate is copied | ||
|arg1 = float radius The radius of the circle. | |||
|arg2 = float angle The angle of the line. | |||
|return = Vec3 the new 3D vector | |||
|freturn = Vec3 Vec3(0.0,0.0,0.0) | |||
| | |||
}} | }} |
Latest revision as of 20:37, 19 November 2022
Method
Server and Client
Online and Offline
Available since Server 1.0.0, Client 1.0.0
Vec3 vec3.addPolar(float radius, float angle)
The vec3.addPolar method is used to fetch a new 3D vector with a 2D offset added to the vector, calculated with the polar co-ordinate system. The new vector's z co-ordinate is copied.
Parameters
1) | float | radius | The radius of the circle. |
2) | float | angle | The angle of the line. |
Return
Vec3 | The new 3D vector. |
Types
Shared
Vec3
Notes
There aren't any notes for this method.
Examples
There aren't any examples for this method.
Compatibility
There isn't any compatibility information for this method.