physical.collisionPower: Difference between revisions
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(Created page with "{{ScriptItem |endpoint = client |type = property |class = Physical |name = collisionPower |readonly = false |returnTypes = float |usage = fetch or set the collision power for...") |
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{{ | {{ScriptItem2 | ||
| | |name = collisionPower | ||
|side = client | |||
|type = property | |type = property | ||
|class = Physical | |class = Physical | ||
| | |games = iii vc sa | ||
|desc = fetch or set the collision power for the physical | |||
|return = float the collision power for the physical | |||
|readonly = false | |readonly = false | ||
}} | }} |
Latest revision as of 20:36, 19 November 2022
Property
Client Only
Online and Offline
Read and Set
Available since Client 1.0.0
float physical.collisionPower
The physical.collisionPower property is used to fetch or set the collision power for the physical.
Value
float | The collision power for the physical. |
read/set | This property can be changed, as well as read. |
Types
Shared
ObjectShared
PedShared
PhysicalShared
PlayerShared
Vehicle
Notes
There aren't any notes for this property.
Examples
There aren't any examples for this property.
Compatibility
There isn't any compatibility information for this property.