natives.LOCATE STOPPED CHAR IN CAR 2D: Difference between revisions

Add ScriptItem documentation from GTA VC SCM decompile
(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
 
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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.LOCATE_STOPPED_CHAR_IN_CAR_2D
|name = natives.LOCATE_STOPPED_CHAR_IN_CAR_2D
|parameters = int car, Vec2 position2, Vec2 position3, int radius
|arg1 = int car Vehicle handle.
|parameter1 = int car Vehicle handle.
|arg2 = Vec2 position2 Second set of coordinates (x, y).
|parameter2 = Vec2 position2 Second set of coordinates (x, y).
|arg3 = Vec2 position3 Third set of coordinates (x, y).
|parameter3 = Vec2 position3 Third set of coordinates (x, y).
|arg4 = int radius Radius in meters.
|parameter4 = int radius Radius in meters.
|desc = checks whether stopped char in car 2d is within range
|usage = checks whether stopped char in car 2d is within range
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}
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