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{{DISPLAYTITLE:Types}} | {{DISPLAYTITLE:Types}} | ||
This page hosts a list of used [https://en.wikipedia.org/wiki/Data_type data types] for scripting. | |||
==Abstract Base Types== | |||
==Abstract | |||
These types aren't used directly in Scripting. They just represent abstract types used behind the scenes. | These types aren't used directly in Scripting. They just represent abstract types used behind the scenes. | ||
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These types are used in Scripting. | These types are used in Scripting. | ||
* {{Side|shared=1}} <code>Client</code> - client representation | |||
* {{Side|shared=1}} <code>Client</code> - client representation | |||
* {{Side|shared=1}} <code>Effect</code> - effect (FX) | * {{Side|shared=1}} <code>Effect</code> - effect (FX) | ||
* {{Side|shared=1}} <code>Element</code> - element | |||
* {{Side|shared=1}}<code>Element</code> - element | |||
** {{Side|shared=1}} <code>Transformable</code> - (2D / 3D) positionable element | ** {{Side|shared=1}} <code>Transformable</code> - (2D / 3D) positionable element | ||
*** {{Side|shared=1}} <code>Blip</code> - blip | *** {{Side|shared=1}} <code>Blip</code> - blip | ||
*** {{Side|shared=1}} <code>Entity</code> - entity | *** {{Side|shared=1}} <code>Entity</code> - entity | ||
**** {{Side|client=1}} <code>Building</code> - building (GTA Building) | **** {{Side|client=1}} <code>Building</code> - building (GTA Building) | ||
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***** {{Side|client=1}} <code>Object</code> - placeable object | ***** {{Side|client=1}} <code>Object</code> - placeable object | ||
***** {{Side|client=1}} <code>Ped</code> - pedestrian | ***** {{Side|client=1}} <code>Ped</code> - pedestrian | ||
****** {{Side|client=1}} <code>Player</code> - player | ****** {{Side|client=1}} <code>Player</code> - player | ||
***** {{Side|shared=1}} <code>Vehicle</code> - any vehicle | ***** {{Side|shared=1}} <code>Vehicle</code> - any vehicle | ||
****** {{Side|server=1}} <code>Train</code> - train | ****** {{Side|server=1}} <code>Train</code> - train | ||
*** {{Side|client=1}} <code>Marker</code> - marker | |||
*** {{Side|shared=1}} <code>Pickup</code> - pickup | |||
* {{Side|shared=1}} <code>Event</code> - event | |||
* {{Side|shared=1}} <code>Font</code> - font | |||
* {{Side|shared=1}} <code>Matrix4x4</code> - matrix of 4 by 4 numbers | |||
* {{Side|shared=1}} <code>ReflectedFunction</code> - reflected function | |||
* {{Side|shared=1}} <code>Resource</code> - resource | |||
* {{Side|client=1}} <code>Sound</code> | |||
* {{Side|shared=1}} <code>Stream</code> | |||
* {{Side|client=1}} <code>Surface</code> | |||
** {{Side|client=1}} <code>RenderTarget</code> - client representation - derives from <code>Surface</code> | |||
** {{Side|client=1}} <code>Texture</code> - texture - derives from <code>Surface</code> | |||
* {{Side|shared=1}} <code>Timer</code> - timer | |||
* {{Side|shared=1}} <code>Vec2</code> - vector of 2 numbers | |||
* {{Side|shared=1}} <code>Vec3</code> - vector of 3 numbers | |||
* {{Side|server=1}} <code>World</code> - the world | |||
{{InformationBox|1= | {{InformationBox|1= | ||
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|Server-side | |Server-side | ||
|} | |} | ||
==Previous Versions== | |||
Type <code>Civilian</code> was removed. All functionality from type <code>Civilian</code>was moved to type <code>Ped</code>. |
Revision as of 19:31, 5 October 2021
This page hosts a list of used data types for scripting.
Abstract Base Types
These types aren't used directly in Scripting. They just represent abstract types used behind the scenes.
Surface
- Anything that is drawable (RenderTarget
,Texture
)
Type Inheritance
These types are used in Scripting.
Shared
Client
- client representationShared
Effect
- effect (FX)Shared
Element
- elementShared
Transformable
- (2D / 3D) positionable elementShared
Blip
- blipShared
Entity
- entityClient
Building
- building (GTA Building)Shared
Physical
- object that interacts with physicsClient
Object
- placeable objectClient
Ped
- pedestrianClient
Player
- player
Shared
Vehicle
- any vehicleServer
Train
- train
Client
Marker
- markerShared
Pickup
- pickup
Shared
Event
- eventShared
Font
- fontShared
Matrix4x4
- matrix of 4 by 4 numbersShared
ReflectedFunction
- reflected functionShared
Resource
- resourceClient
Sound
Shared
Stream
Client
Surface
Client
RenderTarget
- client representation - derives fromSurface
Client
Texture
- texture - derives fromSurface
Shared
Timer
- timerShared
Vec2
- vector of 2 numbersShared
Vec3
- vector of 3 numbersServer
World
- the world
Blip : Transformable : Element
Building : Entity : Transformable : Element
Civilian : Ped : Physical : Entity : Transformable : Element
Marker : Transformable : Element
Object : Physical : Entity : Transformable : Element
Pickup : Transformable : Element
Player : Ped : Physical : Entity : Transformable : Element
Train : Vehicle : Physical : Entity : Transformable : Element
Type List
This is a list of all types used by GTAC scripting.
Type | Inherited Type | Endpoint |
---|---|---|
Blip | Transformable | Shared |
Building | Entity | Client-side |
Civilian | Ped | Client-side |
Client | - | Shared |
Effect | - | Client-side |
Element | - | Shared |
Entity | Transformable | Shared |
Event | - | Shared |
Font | - | Client-side |
Marker | Transformable | Client-side |
Matrix4x4 | - | Shared |
Object | Physical | Client-side |
Ped | Physical | Client-side |
Physical | Entity | Shared |
Pickup | Transformable | Client-side |
Player | Ped | Client-side |
ReflectedFunction | - | Shared |
RenderTarget | - | Client-side |
Resource | - | Shared |
Sound | - | Client-side |
Stream | - | Shared |
Texture | - | Client-side |
Timer | - | Shared |
Train | Vehicle | Server-side |
Transformable | Element | Shared |
Vec2 | - | Shared |
Vec3 | - | Shared |
Vehicle | Phsyical | Shared |
World | - | Server-side |
Previous Versions
Type Civilian
was removed. All functionality from type Civilian
was moved to type Ped
.