New pages
- 18:50, 11 June 2026 natives.OVERRIDE NEXT RESTART (hist | edit) [300 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:50, 11 June 2026 natives.MISSION HAS FINISHED (hist | edit) [193 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:49, 11 June 2026 natives.MARK MODEL AS NO LONGER NEEDED (hist | edit) [252 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:49, 11 June 2026 natives.LOAD SCENE (hist | edit) [232 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:49, 11 June 2026 natives.LOAD END OF GAME TUNE (hist | edit) [188 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:49, 11 June 2026 natives.LOAD AND LAUNCH MISSION INTERNAL (hist | edit) [256 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:49, 11 June 2026 natives.LOAD ALL MODELS NOW (hist | edit) [184 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:48, 11 June 2026 natives.IS SNIPER BULLET IN AREA (hist | edit) [327 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:48, 11 June 2026 natives.IS IN CAR FIRE BUTTON PRESSED (hist | edit) [215 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:48, 11 June 2026 natives.IS GERMAN GAME (hist | edit) [185 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:48, 11 June 2026 natives.IS BUTTON PRESSED (hist | edit) [291 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:48, 11 June 2026 natives.IS AUSTRALIAN GAME (hist | edit) [193 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:48, 11 June 2026 natives.HAS SPECIAL CHARACTER LOADED (hist | edit) [257 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:47, 11 June 2026 natives.HAS MODEL LOADED (hist | edit) [234 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:47, 11 June 2026 natives.HAS MISSION AUDIO LOADED (hist | edit) [250 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:47, 11 June 2026 natives.HAS MISSION AUDIO FINISHED (hist | edit) [254 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:47, 11 June 2026 natives.HAS GLASS BEEN SHATTERED NEARBY (hist | edit) [284 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:31, 11 June 2026 natives.DISPLAY RADAR (hist | edit) [218 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:31, 11 June 2026 natives.DISABLE CUTSCENE SHADOWS (hist | edit) [194 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:31, 11 June 2026 natives.CREATE SWAT ROPE (hist | edit) [244 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:30, 11 June 2026 natives.CREATE SCRIPT ROADBLOCK (hist | edit) [314 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:30, 11 June 2026 natives.CREATE RANDOM CAR FOR CAR PARK (hist | edit) [318 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:30, 11 June 2026 natives.CREATE COLLECTABLE1 (hist | edit) [250 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:29, 11 June 2026 natives.CLEAR THREAT FOR PED TYPE (hist | edit) [294 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:29, 11 June 2026 natives.CLEAR TAXI SHORTCUT (hist | edit) [184 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:28, 11 June 2026 natives.CLEAR SMALL PRINTS (hist | edit) [182 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:27, 11 June 2026 natives.CLEAR PRINTS (hist | edit) [170 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:26, 11 June 2026 natives.CLEAR HELP (hist | edit) [166 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:26, 11 June 2026 natives.CLEAR CUTSCENE (hist | edit) [174 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:26, 11 June 2026 natives.CLEAR AREA OF CHARS (hist | edit) [306 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:26, 11 June 2026 natives.CLEAR AREA OF CARS (hist | edit) [304 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:25, 11 June 2026 natives.CLEAR ALL SCRIPT ROADBLOCKS (hist | edit) [200 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:25, 11 June 2026 natives.CANCEL OVERRIDE RESTART (hist | edit) [192 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:24, 11 June 2026 natives.BLOW UP RC BUGGY (hist | edit) [181 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:24, 11 June 2026 natives.ARE MEASUREMENTS IN METRES (hist | edit) [208 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:23, 11 June 2026 natives.ARE ANY CAR CHEATS ACTIVATED (hist | edit) [212 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:23, 11 June 2026 natives.ADD STORES KNOCKED OFF (hist | edit) [236 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:22, 11 June 2026 natives.ADD PORN LEAFLET TO RUBBISH (hist | edit) [246 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:22, 11 June 2026 natives.ADD POLICE RESTART (hist | edit) [294 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:22, 11 June 2026 natives.ADD NUMBER OF ASSASSINATIONS (hist | edit) [248 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:21, 11 June 2026 natives.ADD MONEY SPENT ON WEAPONS (hist | edit) [244 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:19, 11 June 2026 natives.ADD HOSPITAL RESTART (hist | edit) [298 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:18, 11 June 2026 natives.ADD BIG GUN FLASH (hist | edit) [302 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 18:07, 11 June 2026 natives.ACTIVATE SAVE MENU (hist | edit) [182 bytes] Roxas (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ACTIVATE_SAVE_MENU |parameters = void |usage = Open the save menu screen. |notes = |return1 = void |returnFail1 = void |exampleJS = }}")
- 17:12, 11 June 2026 natives.SET CHAR SCALE (hist | edit) [838 bytes] Roxas (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.SET_CHAR_SCALE |parameters = int ped, float scale |parameter1 = int ped The character (ped) to scale |parameter2 = float scale Scale factor (1.0 = normal, 0.5 = half size, 2.0 = double) |usage = Scale a character's model in Vice City. Useful for visual effects, minified characters, or oversized enemies. |notes = Affects the visual size of the ped model. Does not affect collision or physics. Valu...")
- 17:11, 11 June 2026 natives.PRINT STRING (hist | edit) [948 bytes] Roxas (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.PRINT_STRING |parameters = float x, float y, string text |parameter1 = float x Screen X position (0.0–1.0, relative) |parameter2 = float y Screen Y position (0.0–1.0, relative) |parameter3 = string text The text to display (maximum 64 characters) |usage = Display a text string at a specific screen position in Vice City. Useful for custom HUD messages, prompts, and labels. |notes = Coordinate...")
- 17:09, 11 June 2026 natives.MISSION AUDIO PLAY (hist | edit) [763 bytes] Roxas (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.MISSION_AUDIO_PLAY |parameters = none |usage = Play a mission audio track previously loaded via LOAD_MISSION_AUDIO. Must be called after LOAD_MISSION_AUDIO to play the loaded audio. |notes = Requires a prior call to LOAD_MISSION_AUDIO(audioId, audioName) to load the audio asset. The audio plays once and cannot be stopped early. |return1 = void |returnFail1 = void |exampleJS = addCommandHandler("...")
- 13:09, 11 June 2026 getBlipCount (hist | edit) [0 bytes] Roxas (talk | contribs) (Created page with "test")
- 15:49, 1 June 2026 Client/Natives/IV/1.7.20 (hist | edit) [280,603 bytes] PerikiyoXD (talk | contribs) (Created page with "__FORCETOC__ {{DISPLAYTITLE:GTA IV - Native Functions}} This is a list of all GTA IV natives that are supported in GTAC client-side scripting.<br> == Game Natives == natives.abortAllGarageActivity(void) : unknownType<br> natives.abortScriptedConversation(bool abort) : int<br> natives.absf(float value) : float<br> natives.absi(float value) : float<br> natives.acos...")
- 23:01, 7 April 2026 OnRequestSession (hist | edit) [441 bytes] PerikiyoXD (talk | contribs) (Created page with "{{ScriptItem2 |name = OnRequestSession |side = server |type = event |games = iv |desc = when a client requests a session in GTA IV |arg1 = Client client The client that sent the request |arg2 = Episode integer The episode number requested by the client |cancel = true |ExampleSSJS = addEventHandler("OnRequestSession", (event, client, episode) => { console.log(`${client.name} requested session for episode ${episode}`); }); }}")