natives.MISSION AUDIO PLAY

Revision as of 17:09, 11 June 2026 by Roxas (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.MISSION_AUDIO_PLAY |parameters = none |usage = Play a mission audio track previously loaded via LOAD_MISSION_AUDIO. Must be called after LOAD_MISSION_AUDIO to play the loaded audio. |notes = Requires a prior call to LOAD_MISSION_AUDIO(audioId, audioName) to load the audio asset. The audio plays once and cannot be stopped early. |return1 = void |returnFail1 = void |exampleJS = addCommandHandler("...")
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natives.MISSION_AUDIO_PLAY

Signature: void natives.MISSION_AUDIO_PLAY(none)

Usage: Play a mission audio track previously loaded via LOAD_MISSION_AUDIO. Must be called after LOAD_MISSION_AUDIO to play the loaded audio.

Return

void

On failure: void