natives.HAS_GLASS_BEEN_SHATTERED_NEARBY
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3 position)
The natives.HAS_GLASS_BEEN_SHATTERED_NEARBY function is used to checks whether glass has been shattered near the specified position.
Parameters
| 1) | Vec3 | position | Race position. |
Return
| void | This function doesn't return a value. |
Notes
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Examples
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Compatibility
There isn't any compatibility information for this function.