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Showing below up to 50 results in range #1,301 to #1,350.

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  1. natives.IS PLAYER IN ANGLED AREA ON FOOT 3D‏‎ (2 links)
  2. natives.TURN PLAYER TO FACE CHAR‏‎ (2 links)
  3. natives.UNDRESS CHAR‏‎ (2 links)
  4. natives.DELETE CAR‏‎ (2 links)
  5. natives.SET CAR HEAVY‏‎ (2 links)
  6. natives.IS PLAYER IN AREA ON FOOT 2D‏‎ (2 links)
  7. natives.WARP PLAYER INTO CAR‏‎ (2 links)
  8. Entity.interior‏‎ (2 links)
  9. natives.DISPLAY TEXT‏‎ (2 links)
  10. element.defaultExistance‏‎ (2 links)
  11. natives.IS PLAYER IN TAXI‏‎ (2 links)
  12. natives.DO FADE‏‎ (2 links)
  13. natives.SET CHAR AS LEADER‏‎ (2 links)
  14. natives.IS PLAYER SITTING IN ANY CAR‏‎ (2 links)
  15. natives.EXPLODE CAR‏‎ (2 links)
  16. natives.IS PLAYER STOPPED IN ANGLED AREA ON FOOT 3D‏‎ (2 links)
  17. natives.FORCE WEATHER‏‎ (2 links)
  18. createPickup‏‎ (2 links)
  19. natives.GENERATE RANDOM INT IN RANGE‏‎ (2 links)
  20. natives.SET CHAR OBJ ENTER CAR AS DRIVER‏‎ (2 links)
  21. natives.LEAVE GROUP‏‎ (2 links)
  22. natives.GET CAR HEADING‏‎ (2 links)
  23. natives.SET CHAR OBJ GOTO CHAR ON FOOT‏‎ (2 links)
  24. sdl.getScancodeFromKey‏‎ (2 links)
  25. natives.LOAD SPECIAL CHARACTER‏‎ (2 links)
  26. natives.SET CHAR OBJ KILL PLAYER ON FOOT‏‎ (2 links)
  27. natives.LOCATE CHAR ANY MEANS 2D‏‎ (2 links)
  28. Shared/Properties/Misc/platform‏‎ (2 links)
  29. natives.GET CURRENT PLAYER WEAPON‏‎ (2 links)
  30. Resources/ServerManual‏‎ (2 links)
  31. natives.LOCATE CHAR IN CAR 3D‏‎ (2 links)
  32. natives.GET FADING STATUS‏‎ (2 links)
  33. natives.LOCATE CHAR ON FOOT CAR 3D‏‎ (2 links)
  34. natives.GET NUMBER OF PASSENGERS‏‎ (2 links)
  35. natives.SET CURRENT PLAYER WEAPON‏‎ (2 links)
  36. natives.LOCATE PLAYER ANY MEANS CAR 2D‏‎ (2 links)
  37. natives.SET ENTER CAR RANGE MULTIPLIER‏‎ (2 links)
  38. Lua/Client/Functions/Ped/Health‏‎ (2 links)
  39. Client/Natives/IV‏‎ (2 links)
  40. natives.LOCATE PLAYER IN CAR CHAR 2D‏‎ (2 links)
  41. Resources/GTA3/Elements‏‎ (2 links)
  42. natives.SET GANG CAR MODEL‏‎ (2 links)
  43. Lua/Client/Functions/Ped/Matrix‏‎ (2 links)
  44. natives.ADD BLIP FOR CAR‏‎ (2 links)
  45. natives.LOCATE STOPPED CAR 2D‏‎ (2 links)
  46. natives.GET TIME OF DAY‏‎ (2 links)
  47. natives.SET JAMES CAR ON PATH TO PLAYER‏‎ (2 links)
  48. natives.ADD BLIP FOR PICKUP‏‎ (2 links)
  49. natives.LOCATE STOPPED PLAYER ANY MEANS 2D‏‎ (2 links)
  50. natives.HAS CAR BEEN DAMAGED BY WEAPON‏‎ (2 links)

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