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Showing below up to 50 results in range #1,651 to #1,700.

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  1. natives.IS CHAR SITTING IN ANY CAR‏‎ (2 links)
  2. natives.START CREDITS‏‎ (2 links)
  3. Lua/Client/Functions/Ped/SetPosition‏‎ (2 links)
  4. natives.REMOVE SOUND‏‎ (2 links)
  5. Socket.send‏‎ (2 links)
  6. natives.IS CHAR STOPPED IN AREA ON FOOT 3D‏‎ (2 links)
  7. natives.STOP PLAYER LOOKING‏‎ (2 links)
  8. natives.CONVERT METRES TO FEET INT‏‎ (2 links)
  9. JS/Client/Functions/Vehicle/CarWanderRandomly‏‎ (2 links)
  10. natives.IS FRENCH GAME‏‎ (2 links)
  11. natives.SWAP NEAREST BUILDING MODEL‏‎ (2 links)
  12. natives.CREATE CUTSCENE OBJECT‏‎ (2 links)
  13. natives.SET ALL CARS CAN BE DAMAGED‏‎ (2 links)
  14. JS/Client/Functions/Vehicle/ModelIndex‏‎ (2 links)
  15. natives.SWITCH RUBBISH‏‎ (2 links)
  16. natives.CREATE PICKUP WITH AMMO‏‎ (2 links)
  17. natives.SET CAMERA ZOOM‏‎ (2 links)
  18. JS/Client/Functions/Vehicle/Status‏‎ (2 links)
  19. natives.IS PLAYER IN ANGLED AREA IN CAR 2D‏‎ (2 links)
  20. natives.TURN CHAR TO FACE COORD‏‎ (2 links)
  21. natives.CREATE SINGLE PARTICLE‏‎ (2 links)
  22. natives.SET CAR DENSITY MULTIPLIER‏‎ (2 links)
  23. Stream.readBytes‏‎ (2 links)
  24. natives.IS PLAYER IN AREA 2D‏‎ (2 links)
  25. natives.USE TEXT COMMANDS‏‎ (2 links)
  26. natives.DIM BLIP‏‎ (2 links)
  27. natives.SET CAR ONLY DAMAGED BY PLAYER‏‎ (2 links)
  28. natives.DOES OBJECT EXIST‏‎ (2 links)
  29. natives.SET CAR TRACTION‏‎ (2 links)
  30. natives.IS PLAYER PLAYING‏‎ (2 links)
  31. natives.DRAW SPRITE‏‎ (2 links)
  32. natives.SET CHAR CANT BE DRAGGED OUT‏‎ (2 links)
  33. natives.IS PLAYER STOPPED IN ANGLED AREA 3D‏‎ (2 links)
  34. createBlip‏‎ (2 links)
  35. natives.IS PLAYER STOPPED IN AREA IN CAR 3D‏‎ (2 links)
  36. createSphere‏‎ (2 links)
  37. natives.IS SCORE GREATER‏‎ (2 links)
  38. natives.GET CAR COLOURS‏‎ (2 links)
  39. natives.SET CHAR OBJ FLEE CHAR ON FOOT ALWAYS‏‎ (2 links)
  40. natives.LOAD END OF GAME TUNE‏‎ (2 links)
  41. natives.SET CHAR OBJ GUARD SPOT‏‎ (2 links)
  42. sdl.getScancodeFromName‏‎ (2 links)
  43. natives.LOAD TEXTURE DICTIONARY‏‎ (2 links)
  44. natives.SET CHAR OBJ NO OBJ‏‎ (2 links)
  45. natives.LOCATE CHAR ANY MEANS CHAR 2D‏‎ (2 links)
  46. natives.GET DEBUG CAMERA POINT AT‏‎ (2 links)
  47. natives.SET CHAR PROOFS‏‎ (2 links)
  48. Resources/ServerManual‏‎ (2 links)
  49. natives.LOCATE CHAR IN CAR CHAR 3D‏‎ (2 links)
  50. natives.GET MAXIMUM NUMBER OF PASSENGERS‏‎ (2 links)

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