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- 17:54, 13 June 2026 natives.IS PLAYER STOPPED IN AREA 3D (hist | edit) [441 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:54, 13 June 2026 natives.IS PLAYER STOPPED IN AREA 2D (hist | edit) [441 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:53, 13 June 2026 natives.IS PLAYER STOPPED IN ANGLED AREA ON FOOT 3D (hist | edit) [528 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:53, 13 June 2026 natives.IS PLAYER STOPPED IN ANGLED AREA ON FOOT 2D (hist | edit) [528 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:53, 13 June 2026 natives.IS PLAYER STOPPED IN ANGLED AREA IN CAR 3D (hist | edit) [526 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:53, 13 June 2026 natives.IS PLAYER STOPPED IN ANGLED AREA IN CAR 2D (hist | edit) [526 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:52, 13 June 2026 natives.IS PLAYER STOPPED IN ANGLED AREA 3D (hist | edit) [512 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:52, 13 June 2026 natives.IS PLAYER STOPPED IN ANGLED AREA 2D (hist | edit) [512 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:52, 13 June 2026 natives.IS PLAYER IN AREA ON FOOT 3D (hist | edit) [441 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:52, 13 June 2026 natives.IS PLAYER IN AREA ON FOOT 2D (hist | edit) [441 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:51, 13 June 2026 natives.IS PLAYER IN AREA IN CAR 3D (hist | edit) [439 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:51, 13 June 2026 natives.IS PLAYER IN AREA IN CAR 2D (hist | edit) [439 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:51, 13 June 2026 natives.IS PLAYER IN ANY PLANE (hist | edit) [247 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:51, 13 June 2026 natives.IS PLAYER IN ANGLED AREA ON FOOT 2D (hist | edit) [512 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:50, 13 June 2026 natives.IS PLAYER IN ANGLED AREA IN CAR 2D (hist | edit) [510 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:50, 13 June 2026 natives.IS PC VERSION (hist | edit) [183 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:50, 13 June 2026 natives.IS OBJECT STATIC (hist | edit) [235 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:50, 13 June 2026 natives.IS MODEL AVAILABLE (hist | edit) [239 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:50, 13 June 2026 natives.IS FRENCH GAME (hist | edit) [185 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:49, 13 June 2026 natives.IS DEBUG CAMERA ON (hist | edit) [193 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:49, 13 June 2026 natives.IS CHAR TOUCHING OBJECT (hist | edit) [307 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:49, 13 June 2026 natives.IS CHAR STOPPED IN AREA ON FOOT 3D (hist | edit) [452 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:49, 13 June 2026 natives.IS CHAR STOPPED IN AREA ON FOOT 2D (hist | edit) [452 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:48, 13 June 2026 natives.IS CHAR STOPPED IN AREA IN CAR 3D (hist | edit) [450 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:48, 13 June 2026 natives.IS CHAR STOPPED IN AREA IN CAR 2D (hist | edit) [450 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:48, 13 June 2026 natives.IS CHAR STOPPED IN AREA 3D (hist | edit) [436 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:48, 13 June 2026 natives.IS CHAR STOPPED IN AREA 2D (hist | edit) [436 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:47, 13 June 2026 natives.IS CHAR STOPPED (hist | edit) [232 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:47, 13 June 2026 natives.IS CHAR IN AREA ON FOOT 3D (hist | edit) [436 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:47, 13 June 2026 natives.IS CHAR IN AREA ON FOOT 2D (hist | edit) [436 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:47, 13 June 2026 natives.IS CHAR IN AREA IN CAR 3D (hist | edit) [434 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:46, 13 June 2026 natives.IS CHAR IN AREA IN CAR 2D (hist | edit) [434 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:46, 13 June 2026 natives.IS CHAR DUCKING (hist | edit) [232 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:46, 13 June 2026 natives.IS CAR STOPPED IN AREA 3D (hist | edit) [430 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:46, 13 June 2026 natives.IS CAR STOPPED IN AREA 2D (hist | edit) [430 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:46, 13 June 2026 natives.HAS SAVE GAME FINISHED (hist | edit) [200 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:45, 13 June 2026 natives.HAS CUTSCENE FINISHED (hist | edit) [198 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:45, 13 June 2026 natives.GET PLAYER ID (hist | edit) [177 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:45, 13 June 2026 natives.GET PAD STATE (hist | edit) [277 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:44, 13 June 2026 natives.GET OBJECT VELOCITY (hist | edit) [235 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:44, 13 June 2026 natives.GET OBJECT SPEED (hist | edit) [229 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:44, 13 June 2026 natives.GET OBJECT ROTATION VELOCITY (hist | edit) [253 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:44, 13 June 2026 natives.GET OBJECT COORDINATES (hist | edit) [241 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:43, 13 June 2026 natives.GET DISTANCE BETWEEN COORDS 3D (hist | edit) [333 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:43, 13 June 2026 natives.GET DEBUG CAMERA POINT AT (hist | edit) [201 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:43, 13 June 2026 natives.GET DEBUG CAMERA COORDINATES (hist | edit) [207 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:43, 13 June 2026 natives.GET DEAD CHAR PICKUP COORDS (hist | edit) [250 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:43, 13 June 2026 natives.GET CHAR COORDINATES (hist | edit) [236 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:42, 13 June 2026 natives.GET CAR COORDINATES (hist | edit) [230 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
- 17:42, 13 June 2026 natives.GET ANGLE BETWEEN 2D VECTORS (hist | edit) [329 bytes] Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)