onPlayerJoin
Event
Server and Client
Online and Offline
Not Cancellable
Available since Server 1.0.0, Client 1.0.0
function(Event event, Client client)
The onPlayerJoin event is invoked when a player is in the process of connecting to the server.
Parameters
1) | Event | event | The event object for this event. |
2) | Client | client | The client that is in the process of connecting to the server. |
Attributes
const | This event cannot be cancelled. |
Notes
- The chronological order of player connection events are:# OnPlayerConnect.
- # OnPlayerJoin.
- # OnPlayerJoined.
- .
Examples
There aren't any examples for this event.
Compatibility
There isn't any compatibility information for this event.
Related
Server Related
OnPlayerChat
OnPlayerCommand
OnPlayerConnect
OnPlayerJoin
OnPlayerJoined
OnPlayerQuit
Client Related
OnPlayerJoin