gta.setCameraTarget
Function Client Only
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Online and Offline
Available since Client 1.0.0
void gta.setCameraTarget(Entity entity, bool jumpCut, int cameraMode)
The gta.setCameraTarget function is used to set the camera position and camera look-at position to be next to and facing an entity.
Parameters
| 1) | Entity | entity | The target entity for the camera. |
| 2) | bool | jumpCut | Whether to cut (teleport) or interpolate the camera to the new position. |
| 3) | int | cameraMode | The camera mode. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
- This function was previously named
game.setCameraTargetin client version 1.0.71.
Related
Client Related
gta.cameraInterior
gta.cameraMatrix
gta.cameraTarget
gta.fadeCamera
gta.fading
gta.restoreCamera
gta.setCameraLookAt
gta.setCameraLookAtEntity
gta.setCameraMatrix
gta.setCameraTarget
gta.setGenerateCarsAroundCamera
gta.updateCamera