Game Limits
NOTE: Most of the limits in this section are for the elements in-range/on-screen. The overall total will only be limited by the max amount of all elements together (see next section for that total number).
Type
|
III
|
VC
|
SA
|
IV
|
Notes
|
Blip
|
127
|
127
|
127
|
127
|
|
Building
|
0
|
0
|
0
|
0
|
|
Building Swaps
|
0
|
0
|
0
|
0
|
|
Effect
|
0
|
0
|
0
|
0
|
|
Marker
|
32
|
32
|
32
|
32
|
|
Objects
|
2048
|
2048
|
2048
|
2048
|
|
Peds
|
512
|
512
|
512
|
512
|
The limit includes player peds and peds generated by civilian AI (if enabled).
|
Pickups
|
0
|
0
|
0
|
0
|
|
Player Peds
|
127
|
127
|
127
|
32
|
|
Spheres
|
16
|
16
|
16
|
16
|
|
Train
|
0
|
0
|
0
|
0
|
|
Vehicle
|
512
|
512
|
512
|
512
|
The limit includes vehicles generated by traffic AI (if enabled).
|
Other Limits
Type
|
Amount
|
Notes
|
Connected Clients/Players
|
127
|
|
All Elements
|
0
|
This is a total of all elements combined together
|
Chat Box Message Length
|
4096
|
Length here represents byte count, not character count.
|
Player Name Length
|
32
|
|
Server Resources
|
∞
|
|
Client Resources
|
∞
|
|
Resource Script Files
|
255
|
|
Resource Client Files
|
∞
|
|
Players in Session/Lobby (IV)
|
32
|
|