addCommandHandler
Function
Server and Client
Online and Offline
Available since Server 1.0.0, Client 1.0.0
bool addCommandHandler(string command, function handler, [ bool replace = false ])
The addCommandHandler function is used to set a function to call when a player types the specified command in-game.
Parameters
1) | string | command | The command name to be typed in-game in the chat box. |
2) | function | handler | The scripting function to be called when a player types the command in-game in the chat box. |
3) | bool | replace | Optional, defaults to false. Whether to replace the handler for the command if one is already bound to the command. |
Return
bool | Whether the handler was bound to the command. |
Notes
- If replace is true, the existing callback function is replaced with the new callback function specified.
- Command names are case-insensitive.
If a function is already added for the command, the function is only set for the command if replace is bool true.
Examples
Example 1 - JavaScript - Server-Side:
addCommandHandler('test', function(command, text, client)
{
console.log('test message'); // shown in server console
});
Example 2 - JavaScript - Client-Side:
addCommandHandler('test', function(command, text)
{
console.log('test message'); // shown in client console
});
Compatibility
There isn't any compatibility information for this function.
Related
Server Related
addCommandHandler
consoleCommand
hasCommandHandler
removeCommandHandler
Client Related
addCommandHandler
consoleCommand
hasCommandHandler
removeCommandHandler