natives.ADD_MOVING_PARTICLE_EFFECT
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.ADD_MOVING_PARTICLE_EFFECT(int entity, float param1, int param2, int param3, int param4, int param5, Vec3 position, Vec3 position)
The natives.ADD_MOVING_PARTICLE_EFFECT function is used to add moving particle effect in Vice City.
Parameters
| 1) | int | entity | Entity handle. |
| 2) | float | param1 | Numeric value. |
| 3) | int | param2 | Integer value. |
| 4) | int | param3 | Integer value. |
| 5) | int | param4 | Integer value. |
| 6) | int | param5 | Integer value. |
| 7) | Vec3 | position | World coordinates (x, y, z). |
| 8) | Vec3 | position | World coordinates (x, y, z). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.