natives.HAS CHAR BEEN DAMAGED BY WEAPON
natives.HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
Signature: void natives.HAS_CHAR_BEEN_DAMAGED_BY_WEAPON(int ped, int weapon)
Usage: checks whether a character was damaged by a specific weapon type
Parameters
- int ped Character handle to act upon.
- int weapon Weapon type identifier.
Return
void
On failure: void