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Showing below up to 50 results in range #1,351 to #1,400.

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  1. natives.PLACE OBJECT RELATIVE TO CAR‏‎ (2 links)
  2. natives.ADD SPRITE BLIP FOR CONTACT POINT‏‎ (2 links)
  3. natives.POINT CAMERA AT CAR‏‎ (2 links)
  4. natives.IS CAR DEAD‏‎ (2 links)
  5. natives.SET PLAYER NEVER GETS TIRED‏‎ (2 links)
  6. natives.PRINT BIG Q‏‎ (2 links)
  7. Resources/GTAIV/Cutscene‏‎ (2 links)
  8. natives.PRINT WITH 4 NUMBERS‏‎ (2 links)
  9. natives.SET TEXT COLOUR‏‎ (2 links)
  10. natives.CHANGE BLIP COLOUR‏‎ (2 links)
  11. natives.REGISTER CRIMINAL CAUGHT‏‎ (2 links)
  12. Resources/GTAEFLC/Cutscene‏‎ (2 links)
  13. natives.IS CHAR IN ANY CAR‏‎ (2 links)
  14. natives.SET TIME OF DAY‏‎ (2 links)
  15. natives.CHAR SET IDLE‏‎ (2 links)
  16. natives.REGISTER JUMP SPINS‏‎ (2 links)
  17. natives.IS CHAR IN CAR‏‎ (2 links)
  18. natives.CLEAR CAR LAST WEAPON DAMAGE‏‎ (2 links)
  19. natives.REGISTER UNIQUE JUMP FOUND‏‎ (2 links)
  20. natives.IS CHAR MODEL‏‎ (2 links)
  21. natives.REMOVE CHAR ELEGANTLY‏‎ (2 links)
  22. natives.IS CHAR SITTING IN CAR‏‎ (2 links)
  23. natives.START CUTSCENE‏‎ (2 links)
  24. natives.CLEAR THIS BIG PRINT‏‎ (2 links)
  25. natives.REMOVE SPHERE‏‎ (2 links)
  26. Socket.sendClient‏‎ (2 links)
  27. natives.STORE CAR CHAR IS IN‏‎ (2 links)
  28. natives.CREATE CAR‏‎ (2 links)
  29. natives.RESET NUM OF MODELS KILLED BY PLAYER‏‎ (2 links)
  30. natives.IS GARAGE CLOSED‏‎ (2 links)
  31. natives.SWITCH CAR GENERATOR‏‎ (2 links)
  32. natives.SET ALL OCCUPANTS OF CAR LEAVE CAR‏‎ (2 links)
  33. natives.IS OBJECT ON SCREEN‏‎ (2 links)
  34. natives.CREATE PLAYER‏‎ (2 links)
  35. natives.IS PLAYER IN ANGLED AREA IN CAR 3D‏‎ (2 links)
  36. natives.TURN CHAR TO FACE PLAYER‏‎ (2 links)
  37. natives.SET CAR DRIVING STYLE‏‎ (2 links)
  38. natives.IS PLAYER IN AREA 3D‏‎ (2 links)
  39. natives.SET CAR PROOFS‏‎ (2 links)
  40. natives.IS PLAYER IN MODEL‏‎ (2 links)
  41. natives.DONT REMOVE CHAR‏‎ (2 links)
  42. natives.SET CAR WATERTIGHT‏‎ (2 links)
  43. natives.IS PLAYER PRESSING HORN‏‎ (2 links)
  44. natives.IS PLAYER STOPPED IN ANGLED AREA IN CAR 2D‏‎ (2 links)
  45. CreateCivilian‏‎ (2 links)
  46. natives.SET CHAR HEADING‏‎ (2 links)
  47. natives.IS PLAYER STOPPED IN AREA ON FOOT 2D‏‎ (2 links)
  48. natives.IS SCRIPT FIRE EXTINGUISHED‏‎ (2 links)
  49. natives.GET CAR COORDINATES‏‎ (2 links)
  50. natives.SET CHAR OBJ FLEE ON FOOT TILL SAFE‏‎ (2 links)

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