natives.requestStreamedTxd
Jump to navigation
Jump to search
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.requestStreamedTxd(string txdName, bool persistent)
The natives.requestStreamedTxd function is used to Requests a streamed TXD to be loaded into memory so its textures can be accessed.
Parameters
| 1) | string | txdName | Name of the streamed TXD (texture dictionary) to request. |
| 2) | bool | persistent | If true, keeps the TXD loaded persistently; if false, it may be unloaded when not needed. |
Return
| void | This function doesn't return a value. |
Notes
- - Unlike natives.loadTxd, this function can request TXDs that are **outside the default texture folder**, since it uses the streaming system of the game- Must be called before using natives.getTextureFromStreamedTxd to retrieve textures from that TXD.
Examples
Example 1 - JavaScript:
bindEventHandler("OnResourceReady", thisResource, function() {
// Request a streamed TXD for a weapon icon
natives.requestStreamedTxd("w_glock", true);
});
Compatibility
There isn't any compatibility information for this function.