natives.setTextEdge

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Revision as of 16:53, 28 November 2025 by ChrisGame20 (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextEdge |parameters = bool enable, int r, int g, int b, int a |parameter1 = bool enable True to enable edge effect, false to disable |parameter2 = int r Red component of the edge colour (0–255) |parameter3 = int g Green component of the edge colour (0–255) |parameter4 = int b Blue component of the edge colour (0–255) |parameter5 = int a Alpha component (opacity) of the edge colour (0...")
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Function Client Only icon-iv.png Online and Offline

Available since Client 1.0.0

void natives.setTextEdge(bool enable, int r, int g, int b, int a)

The natives.setTextEdge function is used to Enables or disables a coloured edge (outline) around text drawn on the screen.

Parameters

1) bool enable True to enable edge effect, false to disable.
2) int r Red component of the edge colour (0–255).
3) int g Green component of the edge colour (0–255).
4) int b Blue component of the edge colour (0–255).
5) int a Alpha component (opacity) of the edge colour (0–255).

Return

void This function doesn't return a value.

Notes

  • - Must be called before natives.displayTextWithLiteralString or similar text drawing functions- The edge effect is essentially an outline that improves readability against backgrounds- Alpha controls the opacity of the edge; 255 = fully visible, 0 = invisible- Combine with natives.setTextDropshadow for stronger contrast.

Examples

Example 1 - JavaScript:

addEventHandler("OnDrawnHUD", function() {

   // White text with a black edge outline
   natives.setTextScale(0.30, 0.30);
   natives.setTextFont(0);
   natives.setTextColour(255, 255, 255, 255);
   natives.setTextEdge(true, 0, 0, 0, 255);
   natives.displayTextWithLiteralString(new Vec2(0.05, 0.10), "STRING", "Text with black border");

});

Compatibility

There isn't any compatibility information for this function.