natives.MISSION_AUDIO_PLAY
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.MISSION_AUDIO_PLAY(void)
The natives.MISSION_AUDIO_PLAY function is used to Play a mission audio track previously loaded via LOAD_MISSION_AUDIO. Must be called after LOAD_MISSION_AUDIO to play the loaded audio.
Parameters
| void | This function doesn't take any parameters. |
Return
| void | This function doesn't return a value. |
Notes
- Requires a prior call to LOAD_MISSION_AUDIO(audioId, audioName) to load the audio asset. The audio plays once and cannot be stopped early.
Examples
Example 1 - JavaScript:
addCommandHandler("missiontune", function(cmd, args) {
if (args && args.length > 0) {
natives.LOAD_MISSION_AUDIO(1, args[0]);
natives.MISSION_AUDIO_PLAY();
message("Playing mission audio: " + args[0]);
} else {
message("Usage: /missiontune <audioName>");
}
});
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
gta.cancelMission
gta.onMission
gta.startMission