natives.IS PLAYER IN AREA 2D

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natives.IS_PLAYER_IN_AREA_2D

Signature: void natives.IS_PLAYER_IN_AREA_2D(int player, Vec2 position, Vec2 position, int flag)

Usage: checks whether player in area 2d

Parameters

int player Player handle to act upon.
Vec2 position 2D coordinates (x, y).
Vec2 position 2D coordinates (x, y).
int flag Flag/enable state (0 or 1).

Return

void

On failure: void