matrix4x4.setRotate

From GTA Connected
Revision as of 15:23, 24 August 2019 by Mex (talk | contribs) (Mex moved page Matrix4x4.setRotate to matrix4x4.setRotate)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Method Server and Client icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline

Available since Server 1.0.0, Client 1.0.0

void matrix4x4.setRotate(Vec3 xyzRotation)

The matrix4x4.setRotate method is used to set the euler XYZ rotation, in degrees, of the 4x4 matrix.

Parameters

1) Vec3 xyzRotation The euler XYZ rotation, in degrees.

Return

void This method doesn't return a value.

Types

Shared Matrix4x4

Notes

There aren't any notes for this method.

Examples

There aren't any examples for this method.

Compatibility

There isn't any compatibility information for this method.