Client Events

This is a list of all client events. For more information on using events, visit the how to use events page.

Camera Events

        OnBeforeProcessCamera
        OnCameraProcess

Chat Events

        OnChatOutput

Cursor Events

        OnCursorDown
        OnCursorMove
        OnCursorUp

Dodo Events

  OnRegisterDodoFlightTime

Element Events

        OnElementDestroy
        OnElementStreamIn
        OnElementStreamOut

Entity Events

        OnEntityProcess

Focus Events

        OnFocus
        OnLostFocus

GUI Events

        OnGUIAnchorClick
        OnGUIClick

HUD Events

        OnBeforeDrawHUD
        OnDrawHUD
        OnDrawnHUD

Key Events

        OnCharacter
        OnKeyDown
        OnKeyUp

Mouse Events

        OnMouseConnected
        OnMouseDisconnected
        OnMouseDown
        OnMouseLeave
        OnMouseMove
        OnMouseUp
        OnMouseWheel

Network Events

        OnDisconnect

Ped Events

      OnPedBusted
      OnPedChangeWeapon
      OnPedCrouch
        OnPedDead
  OnPedEnteredVehicle
      OnPedEnteringVehicle
      OnPedEnterVehicle
  OnPedExitedVehicle
      OnPedExitingVehicle
      OnPedExitVehicle
      OnPedFall
      OnPedFireProjectile
      OnPedInflictDamage
      OnPedJump
        OnPedSpawn
  OnPedStartClosingVehicleDoor
      OnPedStartFightAttack
      OnPedStartFightDefend
  OnPedStartOpeningVehicleDoor
      OnPedUncrouch
      OnPedUseWeapon
        OnPedWasted

Pickup Events

      OnPickupCollected

Process Events

        OnProcess

Render Events

        OnPostRender2D
        OnPreRender
        OnRender
        OnRender2D
      OnRenderEffects

Resource Events

        OnResourceReady
        OnResourceStart
        OnResourceStop

Streaming Events

      OnStreamingMapLevelChange

Vehicle Events

      OnVehicleExplode