Client/Natives/III: Difference between revisions

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{{DISPLAYTITLE:GTA III - Native Functions}}
{{DISPLAYTITLE:GTA III - Native Functions}}
gta.ACTIVATE_CRANE(Vec3, Vec3, Vec3, float)<br>
{{Client/Natives/III}}
gta.ACTIVATE_CRUSHER_CRANE(Vec3, Vec3, Vec3, float)<br>
gta.ACTIVATE_GARAGE(int)<br>
gta.ACTIVATE_MILITARY_CRANE(Vec3, Vec3, Vec3, float)<br>
gta.ACTIVATE_SAVE_MENU(void)<br>
gta.ADD_AMMO_TO_CHAR(int, int, int)<br>
gta.ADD_AMMO_TO_PLAYER(int, int, int)<br>
gta.ADD_ARMOUR_TO_CHAR(int, int)<br>
gta.ADD_ARMOUR_TO_PLAYER(int, int)<br>
gta.ADD_BLIP_FOR_CAR(int)<br>
gta.ADD_BLIP_FOR_CAR_OLD(int, int, int)<br>
gta.ADD_BLIP_FOR_CHAR(int)<br>
gta.ADD_BLIP_FOR_CHAR_OLD(int, int, int)<br>
gta.ADD_BLIP_FOR_CONTACT_POINT(Vec3)<br>
gta.ADD_BLIP_FOR_COORD(Vec3)<br>
gta.ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)<br>
gta.ADD_BLIP_FOR_OBJECT(int)<br>
gta.ADD_BLIP_FOR_OBJECT_OLD(int, int, int)<br>
gta.ADD_BLIP_FOR_PICKUP(int)<br>
gta.ADD_BLIP_FOR_PICKUP_OLD(int, int, int)<br>
gta.ADD_CONTINUOUS_SOUND(Vec3, int)<br>
gta.ADD_EXPLOSION(Vec3, int)<br>
gta.ADD_HOSPITAL_RESTART(Vec3, float)<br>
gta.ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)<br>
gta.ADD_ONE_OFF_SOUND(Vec3, int)<br>
gta.ADD_PAGER_MESSAGE(string, int, int, int)<br>
gta.ADD_PAGER_MESSAGE_WITH_NUMBER(string, int, int, int, int)<br>
gta.ADD_PARTICLE_EFFECT(int, Vec3, int)<br>
gta.ADD_POLICE_RESTART(Vec3, float)<br>
gta.ADD_POWER_PILL(Vec3)<br>
gta.ADD_ROUTE_POINT(int, Vec3)<br>
gta.ADD_SCORE(int, int)<br>
gta.ADD_SPHERE(Vec3, float)<br>
gta.ADD_SPRITE_BLIP_FOR_CAR(int, int)<br>
gta.ADD_SPRITE_BLIP_FOR_CHAR(int, int)<br>
gta.ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)<br>
gta.ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)<br>
gta.ADD_SPRITE_BLIP_FOR_OBJECT(int, int)<br>
gta.ADD_SPRITE_BLIP_FOR_PICKUP(int, int)<br>
gta.ADD_STUCK_CAR_CHECK(int, float, int)<br>
gta.ADD_TO_OBJECT_VELOCITY(int, Vec3)<br>
gta.ADD_UPSIDEDOWN_CAR_CHECK(int)<br>
gta.ALTER_WANTED_LEVEL(int, int)<br>
gta.ALTER_WANTED_LEVEL_NO_DROP(int, int)<br>
gta.ANCHOR_BOAT(int, int)<br>
gta.APPLY_BRAKES_TO_PLAYERS_CAR(int, int)<br>
gta.ARE_ANY_CAR_CHEATS_ACTIVATED(void)<br>
gta.ARE_CREDITS_FINISHED(void)<br>
gta.ARE_MEASUREMENTS_IN_METRES(void)<br>
gta.ARM_CAR_WITH_BOMB(int, int)<br>
gta.BLOW_UP_RC_BUGGY(void)<br>
gta.BOAT_GOTO_COORDS(int, Vec3)<br>
gta.BOAT_STOP(int)<br>
gta.CANCEL_OVERRIDE_RESTART(void)<br>
gta.CAN_CHAR_SEE_DEAD_CHAR(int, int)<br>
gta.CAN_PLAYER_START_MISSION(int)<br>
gta.CAR_GOTO_COORDINATES(int, Vec3)<br>
gta.CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)<br>
gta.CAR_SET_IDLE(int)<br>
gta.CAR_WANDER_RANDOMLY(int)<br>
gta.CATALINA_HELI_FLY_AWAY(void)<br>
gta.CATALINA_HELI_TAKE_OFF(void)<br>
gta.CHANGE_BLIP_COLOUR(int, int)<br>
gta.CHANGE_BLIP_DISPLAY(int, int)<br>
gta.CHANGE_BLIP_SCALE(int, int)<br>
gta.CHANGE_CAR_COLOUR(int, int, int)<br>
gta.CHANGE_CAR_LOCK(int, int)<br>
gta.CHANGE_GARAGE_TYPE(int, int)<br>
gta.CHANGE_GARAGE_TYPE_WITH_CAR_MODEL(int, int, int)<br>
gta.CHAR_FOLLOW_PATH(int, Vec3, float, int)<br>
gta.CHAR_LOOK_AT_CHAR_ALWAYS(int, int)<br>
gta.CHAR_LOOK_AT_PLAYER_ALWAYS(int, int)<br>
gta.CHAR_SET_IDLE(int)<br>
gta.CHAR_WANDER_DIR(int, int)<br>
gta.CLEAR_AREA(Vec3, float, int)<br>
gta.CLEAR_AREA_OF_CARS(Vec3, Vec3)<br>
gta.CLEAR_AREA_OF_CHARS(Vec3, Vec3)<br>
gta.CLEAR_CAR_LAST_WEAPON_DAMAGE(int)<br>
gta.CLEAR_CHAR_LAST_WEAPON_DAMAGE(int)<br>
gta.CLEAR_CHAR_THREAT_SEARCH(int)<br>
gta.CLEAR_CUTSCENE(void)<br>
gta.CLEAR_HELP(void)<br>
gta.CLEAR_MISSION_AUDIO(int)<br>
gta.CLEAR_NUMBER_OF_POWER_PILLS_CARRIED(void)<br>
gta.CLEAR_NUMBER_OF_POWER_PILLS_EATEN(void)<br>
gta.CLEAR_PACMAN(void)<br>
gta.CLEAR_PRINTS(void)<br>
gta.CLEAR_SMALL_PRINTS(void)<br>
gta.CLEAR_THIS_BIG_PRINT(string)<br>
gta.CLEAR_THIS_PRINT(string)<br>
gta.CLEAR_THREAT_FOR_PED_TYPE(int, int)<br>
gta.CLEAR_WANTED_LEVEL(int)<br>
gta.CLOSE_GARAGE(int)<br>
gta.COMMERCIAL_PASSED(void)<br>
gta.CONVERT_METRES_TO_FEET(float)<br>
gta.CONVERT_METRES_TO_FEET_INT(int)<br>
gta.CREATE_CAR(int, Vec3)<br>
gta.CREATE_CAR_GENERATOR(Vec3, float, int, int, int, int, int, int, int, int)<br>
gta.CREATE_CHAR(int, int, Vec3)<br>
gta.CREATE_CHAR_AS_PASSENGER(int, int, int, int)<br>
gta.CREATE_CHAR_INSIDE_CAR(int, int, int)<br>
gta.CREATE_COLLECTABLE1(Vec3)<br>
gta.CREATE_CUTSCENE_HEAD(int, int)<br>
gta.CREATE_CUTSCENE_OBJECT(int)<br>
gta.CREATE_FLOATING_PACKAGE(Vec3)<br>
gta.CREATE_MONEY_PICKUP(Vec3, int)<br>
gta.CREATE_OBJECT(int, Vec3)<br>
gta.CREATE_OBJECT_NO_OFFSET(int, Vec3)<br>
gta.CREATE_PICKUP(int, int, Vec3)<br>
gta.CREATE_PICKUP_WITH_AMMO(int, int, int, Vec3)<br>
gta.CREATE_PLAYER(int, Vec3)<br>
gta.CREATE_RANDOM_CAR_FOR_CAR_PARK(Vec3, float)<br>
gta.CREATE_RANDOM_CHAR(Vec3)<br>
gta.CREATE_SINGLE_PARTICLE(int, Vec3, Vec3, float)<br>
gta.DEACTIVATE_CRANE(float, float)<br>
gta.DEACTIVATE_GARAGE(int)<br>
gta.DEBUG_OFF(void)<br>
gta.DEBUG_ON(void)<br>
gta.DECLARE_BASE_BRIEF_ID_FOR_CONTACT(int, int)<br>
gta.DELETE_CAR(int)<br>
gta.DELETE_CHAR(int)<br>
gta.DELETE_OBJECT(int)<br>
gta.DESTROY_PROJECTILES_IN_AREA(Vec3, Vec3)<br>
gta.DIM_BLIP(int, int)<br>
gta.DISPLAY_TEXT(float, float, string)<br>
gta.DISPLAY_TEXT_WITH_2_NUMBERS(float, float, string, int, int)<br>
gta.DISPLAY_TEXT_WITH_NUMBER(float, float, string, int)<br>
gta.DOES_GARAGE_CONTAIN_CAR(int, int)<br>
gta.DOES_OBJECT_EXIST(int)<br>
gta.DONT_REMOVE_CAR(int)<br>
gta.DONT_REMOVE_CHAR(int)<br>
gta.DONT_REMOVE_OBJECT(int)<br>
gta.DO_FADE(int, int)<br>
gta.DRAW_CORONA(Vec3, float, int, int, int, int, int)<br>
gta.DRAW_LIGHT(Vec3, int, int, int)<br>
gta.DRAW_RECT(Vec3, float, int, int, int, int)<br>
gta.DRAW_SHADOW(int, Vec3, float, float, int, int, int, int)<br>
gta.DRAW_SPHERE(Vec3, float)<br>
gta.DRAW_SPRITE(int, Vec3, float, int, int, int, int)<br>
gta.DRESS_CHAR(int)<br>
gta.DROP_MINE(Vec3)<br>
gta.DROP_NAUTICAL_MINE(Vec3)<br>
gta.ENABLE_PLAYER_CONTROL_CAMERA(void)<br>
gta.EXPLODE_CAR(int)<br>
gta.EXPLODE_CHAR_HEAD(int)<br>
gta.EXPLODE_PLAYER_HEAD(int)<br>
gta.FAIL_CURRENT_MISSION(void)<br>
gta.FIND_DROP_OFF_PLANE_COORDINATES(void)<br>
gta.FIND_DRUG_PLANE_COORDINATES(void)<br>
gta.FLASH_CAR(int, int)<br>
gta.FLASH_CHAR(int, int)<br>
gta.FLASH_HUD_OBJECT(int)<br>
gta.FLASH_OBJECT(int, int)<br>
gta.FORCE_RAIN(int)<br>
gta.FORCE_RANDOM_PED_TYPE(int)<br>
gta.FORCE_WEATHER(int)<br>
gta.FORCE_WEATHER_NOW(int)<br>
gta.FREEZE_ONSCREEN_TIMER(int)<br>
gta.GENERATE_RANDOM_FLOAT_IN_RANGE(float, float)<br>
gta.GENERATE_RANDOM_INT_IN_RANGE(int, int)<br>
gta.GET_AMMO_IN_CHAR_WEAPON(int, int)<br>
gta.GET_AMMO_IN_PLAYER_WEAPON(int, int)<br>
gta.GET_BODY_CAST_HEALTH(void)<br>
gta.GET_CAR_COLOURS(int)<br>
gta.GET_CAR_COORDINATES(int)<br>
gta.GET_CAR_FORWARD_X(int)<br>
gta.GET_CAR_FORWARD_Y(int)<br>
gta.GET_CAR_HEADING(int)<br>
gta.GET_CAR_HEALTH(int)<br>
gta.GET_CAR_MODEL(int)<br>
gta.GET_CAR_SPEED(int)<br>
gta.GET_CHAR_COORDINATES(int)<br>
gta.GET_CHAR_HEADING(int)<br>
gta.GET_CHAR_HEALTH(int)<br>
gta.GET_CHAR_IN_CAR_PASSENGER_SEAT(int, int)<br>
gta.GET_CHASE_CAR(int)<br>
gta.GET_CLOSEST_CAR_NODE(Vec3)<br>
gta.GET_CLOSEST_CAR_NODE_WITH_HEADING(Vec3)<br>
gta.GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT(Vec3, float, float)<br>
gta.GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT(Vec3, float, float)<br>
gta.GET_CLOSEST_CHAR_NODE(Vec3)<br>
gta.GET_CLOSEST_OBJECT_OF_TYPE(Vec3, float, int)<br>
gta.GET_COLLECTABLE1S_COLLECTED(void)<br>
gta.GET_CONTROLLER_MODE(void)<br>
gta.GET_CURRENT_CHAR_WEAPON(int)<br>
gta.GET_CURRENT_PLAYER_WEAPON(int)<br>
gta.GET_CUTSCENE_TIME(void)<br>
gta.GET_DEBUG_CAMERA_COORDINATES(void)<br>
gta.GET_DEBUG_CAMERA_FRONT_VECTOR(void)<br>
gta.GET_DEBUG_CAMERA_POINT_AT(void)<br>
gta.GET_DRIVER_OF_CAR(int)<br>
gta.GET_FADING_STATUS(void)<br>
gta.GET_GAME_TIMER(void)<br>
gta.GET_GROUND_Z_FOR_3D_COORD(Vec3)<br>
gta.GET_MAXIMUM_NUMBER_OF_PASSENGERS(int)<br>
gta.GET_MINUTES_TO_TIME_OF_DAY(int, int)<br>
gta.GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE(int)<br>
gta.GET_NUMBER_OF_FOLLOWERS(int)<br>
gta.GET_NUMBER_OF_PASSENGERS(int)<br>
gta.GET_NUMBER_OF_POWER_PILLS_CARRIED(void)<br>
gta.GET_NUMBER_OF_POWER_PILLS_EATEN(void)<br>
gta.GET_NUMBER_OF_SEATS_IN_MODEL(int)<br>
gta.GET_NUM_OF_MODELS_KILLED_BY_PLAYER(int)<br>
gta.GET_OBJECT_COORDINATES(int)<br>
gta.GET_OBJECT_HEADING(int)<br>
gta.GET_PAD_STATE(int, int)<br>
gta.GET_PLAYER_CHAR(int)<br>
gta.GET_PLAYER_COORDINATES(int)<br>
gta.GET_PLAYER_HEADING(int)<br>
gta.GET_PLAYER_HEALTH(int)<br>
gta.GET_PLAYER_ID(void)<br>
gta.GET_RANDOM_CAR_OF_TYPE_IN_AREA(Vec3, float, int)<br>
gta.GET_RANDOM_CAR_OF_TYPE_IN_ZONE(string, int)<br>
gta.GET_RANDOM_CHAR_IN_AREA(Vec3, float, int, int, int)<br>
gta.GET_RANDOM_CHAR_IN_ZONE(string, int, int, int)<br>
gta.GET_RANDOM_COP_IN_AREA(Vec3, float, int, int, int, int, int)<br>
gta.GET_RANDOM_COP_IN_ZONE(string, int, int, int, int, int)<br>
gta.GET_TIME_OF_DAY(void)<br>
gta.GIVE_PLAYER_DETONATOR(void)<br>
gta.GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER(int, Vec3, float)<br>
gta.GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER(int, Vec3, float, int)<br>
gta.GIVE_WEAPON_TO_CHAR(int, int, int)<br>
gta.GIVE_WEAPON_TO_PLAYER(int, int, int)<br>
gta.GRAB_CATALINA_HELI(void)<br>
gta.GRAB_PHONE(float, float)<br>
gta.HAS_CAR_BEEN_DAMAGED_BY_WEAPON(int, int)<br>
gta.HAS_CAR_BEEN_TAKEN_TO_GARAGE(int, int)<br>
gta.HAS_CATALINA_HELI_BEEN_SHOT_DOWN(void)<br>
gta.HAS_CHAR_BEEN_DAMAGED_BY_WEAPON(int, int)<br>
gta.HAS_CHAR_SPOTTED_CHAR(int, int)<br>
gta.HAS_CHAR_SPOTTED_PLAYER(int, int)<br>
gta.HAS_CUTSCENE_FINISHED(void)<br>
gta.HAS_DEATHARREST_BEEN_EXECUTED(void)<br>
gta.HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN(void)<br>
gta.HAS_DRUG_PLANE_BEEN_SHOT_DOWN(void)<br>
gta.HAS_DRUG_RUN_BEEN_COMPLETED(void)<br>
gta.HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED(int, int)<br>
gta.HAS_MILITARY_CRANE_COLLECTED_ALL_CARS(void)<br>
gta.HAS_MISSION_AUDIO_FINISHED(int)<br>
gta.HAS_MISSION_AUDIO_LOADED(int)<br>
gta.HAS_MODEL_LOADED(int)<br>
gta.HAS_OBJECT_BEEN_DAMAGED(int)<br>
gta.HAS_PHONE_DISPLAYED_MESSAGE(int)<br>
gta.HAS_PICKUP_BEEN_COLLECTED(int)<br>
gta.HAS_PLAYER_BEEN_ARRESTED(int)<br>
gta.HAS_RESPRAY_HAPPENED(int)<br>
gta.HAS_SAVE_GAME_FINISHED(void)<br>
gta.HAS_SPECIAL_CHARACTER_LOADED(int)<br>
gta.INDUSTRIAL_PASSED(void)<br>
gta.IS_AREA_OCCUPIED(Vec3, Vec3, int, int, int, int, int)<br>
gta.IS_BOAT(int)<br>
gta.IS_BUTTON_PRESSED(int, int)<br>
gta.IS_CAR_ARMED_WITH_ANY_BOMB(int)<br>
gta.IS_CAR_ARMED_WITH_BOMB(int, int)<br>
gta.IS_CAR_CRUSHED(int)<br>
gta.IS_CAR_DEAD(int)<br>
gta.IS_CAR_DEAD_IN_AREA_2D(int, Vec2, Vec2, int)<br>
gta.IS_CAR_DEAD_IN_AREA_3D(int, Vec3, Vec3, int)<br>
gta.IS_CAR_DOOR_CLOSED(int, int)<br>
gta.IS_CAR_HEALTH_GREATER(int, int)<br>
gta.IS_CAR_IN_AIR(int)<br>
gta.IS_CAR_IN_AIR_PROPER(int)<br>
gta.IS_CAR_IN_AREA_2D(int, Vec2, Vec2, int)<br>
gta.IS_CAR_IN_AREA_3D(int, Vec3, Vec3, int)<br>
gta.IS_CAR_IN_MISSION_GARAGE(int)<br>
gta.IS_CAR_IN_WATER(int)<br>
gta.IS_CAR_MODEL(int, int)<br>
gta.IS_CAR_ON_SCREEN(int)<br>
gta.IS_CAR_STILL_ALIVE(int)<br>
gta.IS_CAR_STOPPED(int)<br>
gta.IS_CAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)<br>
gta.IS_CAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)<br>
gta.IS_CAR_STUCK(int)<br>
gta.IS_CAR_STUCK_ON_ROOF(int)<br>
gta.IS_CAR_UPRIGHT(int)<br>
gta.IS_CAR_UPSIDEDOWN(int)<br>
gta.IS_CAR_VISIBLY_DAMAGED(int)<br>
gta.IS_CHAR_DEAD(int)<br>
gta.IS_CHAR_HEALTH_GREATER(int, int)<br>
gta.IS_CHAR_IN_ANY_CAR(int)<br>
gta.IS_CHAR_IN_AREA_2D(int, Vec2, Vec2, int)<br>
gta.IS_CHAR_IN_AREA_3D(int, Vec3, Vec3, int)<br>
gta.IS_CHAR_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.IS_CHAR_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.IS_CHAR_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.IS_CHAR_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.IS_CHAR_IN_CAR(int, int)<br>
gta.IS_CHAR_IN_CHARS_GROUP(int, int)<br>
gta.IS_CHAR_IN_CONTROL(int)<br>
gta.IS_CHAR_IN_MODEL(int, int)<br>
gta.IS_CHAR_IN_PLAYERS_GROUP(int, int)<br>
gta.IS_CHAR_IN_ZONE(int, string)<br>
gta.IS_CHAR_LYING_DOWN(int)<br>
gta.IS_CHAR_MALE(int)<br>
gta.IS_CHAR_MODEL(int, int)<br>
gta.IS_CHAR_OBJECTIVE_PASSED(int)<br>
gta.IS_CHAR_ON_ANY_BIKE(int)<br>
gta.IS_CHAR_ON_FOOT(int)<br>
gta.IS_CHAR_ON_SCREEN(int)<br>
gta.IS_CHAR_SHOOTING(int)<br>
gta.IS_CHAR_SHOOTING_IN_AREA(int, Vec3, float, int)<br>
gta.IS_CHAR_SITTING_IN_ANY_CAR(int)<br>
gta.IS_CHAR_SITTING_IN_CAR(int, int)<br>
gta.IS_CHAR_STILL_ALIVE(int)<br>
gta.IS_CHAR_STOPPED(int)<br>
gta.IS_CHAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)<br>
gta.IS_CHAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)<br>
gta.IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.IS_CHAR_TOUCHING_OBJECT(int, int)<br>
gta.IS_CHAR_TOUCHING_OBJECT_ON_FOOT(int, int)<br>
gta.IS_COLLISION_IN_MEMORY(int)<br>
gta.IS_CRANE_LIFTING_CAR(float, float, int)<br>
gta.IS_CURRENT_CHAR_WEAPON(int, int)<br>
gta.IS_CURRENT_PLAYER_WEAPON(int, int)<br>
gta.IS_EXPLOSION_IN_AREA(int, Vec3, Vec3)<br>
gta.IS_EXPLOSION_IN_ZONE(int, string)<br>
gta.IS_FIRST_CAR_COLOUR(int, int)<br>
gta.IS_FRENCH_GAME(void)<br>
gta.IS_GARAGE_CLOSED(int)<br>
gta.IS_GARAGE_OPEN(int)<br>
gta.IS_GERMAN_GAME(void)<br>
gta.IS_ICECREAM_JINGLE_ON(int)<br>
gta.IS_NASTY_GAME(void)<br>
gta.IS_OBJECT_ON_SCREEN(int)<br>
gta.IS_PHONE_DISPLAYING_MESSAGE(int)<br>
gta.IS_PLAYER_DEAD(int)<br>
gta.IS_PLAYER_HEALTH_GREATER(int, int)<br>
gta.IS_PLAYER_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)<br>
gta.IS_PLAYER_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)<br>
gta.IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)<br>
gta.IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)<br>
gta.IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)<br>
gta.IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)<br>
gta.IS_PLAYER_IN_ANY_CAR(int)<br>
gta.IS_PLAYER_IN_AREA_2D(int, Vec2, Vec2, int)<br>
gta.IS_PLAYER_IN_AREA_3D(int, Vec3, Vec3, int)<br>
gta.IS_PLAYER_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.IS_PLAYER_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.IS_PLAYER_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.IS_PLAYER_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.IS_PLAYER_IN_CAR(int, int)<br>
gta.IS_PLAYER_IN_MODEL(int, int)<br>
gta.IS_PLAYER_IN_REMOTE_MODE(int)<br>
gta.IS_PLAYER_IN_TAXI(int)<br>
gta.IS_PLAYER_IN_ZONE(int, string)<br>
gta.IS_PLAYER_LIFTING_A_PHONE(int)<br>
gta.IS_PLAYER_ON_ANY_BIKE(int)<br>
gta.IS_PLAYER_ON_FOOT(int)<br>
gta.IS_PLAYER_PLAYING(int)<br>
gta.IS_PLAYER_PRESSING_HORN(int)<br>
gta.IS_PLAYER_SHOOTING(int)<br>
gta.IS_PLAYER_SHOOTING_IN_AREA(int, Vec3, float, int)<br>
gta.IS_PLAYER_SITTING_IN_ANY_CAR(int)<br>
gta.IS_PLAYER_SITTING_IN_CAR(int, int)<br>
gta.IS_PLAYER_STOPPED(int)<br>
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)<br>
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)<br>
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)<br>
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)<br>
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)<br>
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)<br>
gta.IS_PLAYER_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)<br>
gta.IS_PLAYER_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)<br>
gta.IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.IS_PLAYER_TARGETTING_ANY_CHAR(int)<br>
gta.IS_PLAYER_TARGETTING_CHAR(int, int)<br>
gta.IS_PLAYER_TARGETTING_OBJECT(int, int)<br>
gta.IS_PLAYER_TOUCHING_OBJECT(int, int)<br>
gta.IS_PLAYER_TOUCHING_OBJECT_ON_FOOT(int, int)<br>
gta.IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(Vec3, Vec3)<br>
gta.IS_POINT_ON_SCREEN(Vec3, float)<br>
gta.IS_PROJECTILE_IN_AREA(Vec3, Vec3)<br>
gta.IS_SCORE_GREATER(int, int)<br>
gta.IS_SCRIPT_FIRE_EXTINGUISHED(int)<br>
gta.IS_SECOND_CAR_COLOUR(int, int)<br>
gta.IS_SNIPER_BULLET_IN_AREA(Vec3, Vec3)<br>
gta.IS_TAXI(int)<br>
gta.IS_THREAT_FOR_PED_TYPE(int, int)<br>
gta.IS_WANTED_LEVEL_GREATER(int, int)<br>
gta.LEAVE_GROUP(int)<br>
gta.LOAD_ALL_MODELS_NOW(void)<br>
gta.LOAD_AND_LAUNCH_MISSION_INTERNAL(int)<br>
gta.LOAD_COLLISION(int)<br>
gta.LOAD_COLLISION_WITH_SCREEN(int)<br>
gta.LOAD_CUTSCENE(string)<br>
gta.LOAD_END_OF_GAME_TUNE(void)<br>
gta.LOAD_MISSION_AUDIO(int, string)<br>
gta.LOAD_SCENE(Vec3)<br>
gta.LOAD_SPECIAL_CHARACTER(int, string)<br>
gta.LOAD_SPECIAL_MODEL(int, string)<br>
gta.LOAD_SPLASH_SCREEN(string)<br>
gta.LOAD_SPRITE(int, string)<br>
gta.LOAD_TEXTURE_DICTIONARY(string)<br>
gta.LOCATE_CAR_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_CAR_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_CAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_CAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_CHAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_CHAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_OBJECT_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_ANY_MEANS_OBJECT_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_CHAR_IN_CAR_CAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_IN_CAR_CAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_IN_CAR_CHAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_IN_CAR_CHAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_IN_CAR_OBJECT_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_IN_CAR_OBJECT_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_CHAR_ON_FOOT_CAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_ON_FOOT_CAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_ON_FOOT_CHAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_ON_FOOT_CHAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_CHAR_ON_FOOT_OBJECT_2D(int, int, Vec2, int)<br>
gta.LOCATE_CHAR_ON_FOOT_OBJECT_3D(int, int, Vec3, int)<br>
gta.LOCATE_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_PLAYER_ANY_MEANS_CAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_PLAYER_ANY_MEANS_CAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_PLAYER_ANY_MEANS_CHAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_PLAYER_ANY_MEANS_CHAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_PLAYER_IN_CAR_CAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_PLAYER_IN_CAR_CAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_PLAYER_IN_CAR_CHAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_PLAYER_IN_CAR_CHAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_PLAYER_ON_FOOT_CAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_PLAYER_ON_FOOT_CAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_PLAYER_ON_FOOT_CHAR_2D(int, int, Vec2, int)<br>
gta.LOCATE_PLAYER_ON_FOOT_CHAR_3D(int, int, Vec3, int)<br>
gta.LOCATE_SNIPER_BULLET_2D(Vec2, Vec2, int)<br>
gta.LOCATE_SNIPER_BULLET_3D(Vec3, Vec3, int)<br>
gta.LOCATE_STOPPED_CAR_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_STOPPED_CAR_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_STOPPED_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_STOPPED_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_STOPPED_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_STOPPED_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_STOPPED_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_STOPPED_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_STOPPED_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_STOPPED_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_STOPPED_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_STOPPED_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)<br>
gta.LOCATE_STOPPED_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)<br>
gta.LOCATE_STOPPED_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)<br>
gta.LOCK_CAR_DOORS(int, int)<br>
gta.MAKE_CRAIGS_CAR_A_BIT_STRONGER(int, int)<br>
gta.MAKE_OBJECT_TARGETTABLE(int)<br>
gta.MAKE_PLAYER_SAFE_FOR_CUTSCENE(int)<br>
gta.MARK_CAR_AS_NO_LONGER_NEEDED(int)<br>
gta.MARK_CHAR_AS_NO_LONGER_NEEDED(int)<br>
gta.MARK_MODEL_AS_NO_LONGER_NEEDED(int)<br>
gta.MARK_OBJECT_AS_NO_LONGER_NEEDED(int)<br>
gta.MARK_PED_ROADS_BETWEEN_LEVELS(Vec3, Vec3)<br>
gta.MARK_ROADS_BETWEEN_LEVELS(Vec3, Vec3)<br>
gta.MESSAGE_WAIT(int, int)<br>
gta.MISSION_HAS_FINISHED(void)<br>
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(int)<br>
gta.OPEN_GARAGE(int)<br>
gta.OVERRIDE_HOSPITAL_LEVEL(int)<br>
gta.OVERRIDE_NEXT_RESTART(Vec3, float)<br>
gta.OVERRIDE_POLICE_STATION_LEVEL(int)<br>
gta.PLACE_OBJECT_RELATIVE_TO_CAR(int, int, Vec3)<br>
gta.PLACE_OBJECT_RELATIVE_TO_OBJECT(int, int, Vec3)<br>
gta.PLAYER_LOOK_AT_CHAR_ALWAYS(int, int)<br>
gta.PLAYER_MADE_PROGRESS(int)<br>
gta.PLAY_END_OF_GAME_TUNE(void)<br>
gta.PLAY_MISSION_AUDIO(int)<br>
gta.PLAY_MISSION_PASSED_TUNE(int)<br>
gta.POINT_CAMERA_AT_CAR(int, int, int)<br>
gta.POINT_CAMERA_AT_CHAR(int, int, int)<br>
gta.POINT_CAMERA_AT_PLAYER(int, int, int)<br>
gta.POINT_CAMERA_AT_POINT(Vec3, int)<br>
gta.POLICE_RADIO_MESSAGE(Vec3)<br>
gta.PRINT_BIG(string, int, int)<br>
gta.PRINT_BIG_Q(string, int, int)<br>
gta.PRINT_HELP(string)<br>
gta.PRINT_NOW(string, int, int)<br>
gta.PRINT_SOON(string, int, int)<br>
gta.PRINT_STRING_IN_STRING(string, string, int, int)<br>
gta.PRINT_STRING_IN_STRING_NOW(string, string, int, int)<br>
gta.PRINT_WITH_2_NUMBERS(string, int, int, int, int)<br>
gta.PRINT_WITH_2_NUMBERS_BIG(string, int, int, int, int)<br>
gta.PRINT_WITH_2_NUMBERS_NOW(string, int, int, int, int)<br>
gta.PRINT_WITH_2_NUMBERS_SOON(string, int, int, int, int)<br>
gta.PRINT_WITH_3_NUMBERS(string, int, int, int, int, int)<br>
gta.PRINT_WITH_3_NUMBERS_BIG(string, int, int, int, int, int)<br>
gta.PRINT_WITH_3_NUMBERS_NOW(string, int, int, int, int, int)<br>
gta.PRINT_WITH_3_NUMBERS_SOON(string, int, int, int, int, int)<br>
gta.PRINT_WITH_4_NUMBERS(string, int, int, int, int, int, int)<br>
gta.PRINT_WITH_4_NUMBERS_BIG(string, int, int, int, int, int, int)<br>
gta.PRINT_WITH_4_NUMBERS_NOW(string, int, int, int, int, int, int)<br>
gta.PRINT_WITH_4_NUMBERS_SOON(string, int, int, int, int, int, int)<br>
gta.PRINT_WITH_5_NUMBERS(string, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_5_NUMBERS_BIG(string, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_5_NUMBERS_NOW(string, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_5_NUMBERS_SOON(string, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_6_NUMBERS(string, int, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_6_NUMBERS_BIG(string, int, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_6_NUMBERS_NOW(string, int, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_6_NUMBERS_SOON(string, int, int, int, int, int, int, int, int)<br>
gta.PRINT_WITH_NUMBER(string, int, int, int)<br>
gta.PRINT_WITH_NUMBER_BIG(string, int, int, int)<br>
gta.PRINT_WITH_NUMBER_BIG_Q(string, int, int, int)<br>
gta.PRINT_WITH_NUMBER_NOW(string, int, int, int)<br>
gta.READ_KILL_FRENZY_STATUS(void)<br>
gta.REGISTER_4X4_MAYHEM_TIME(int)<br>
gta.REGISTER_4X4_ONE_TIME(int)<br>
gta.REGISTER_4X4_THREE_TIME(int)<br>
gta.REGISTER_4X4_TWO_TIME(int)<br>
gta.REGISTER_AMBULANCE_LEVEL(int)<br>
gta.REGISTER_CRIMINAL_CAUGHT(void)<br>
gta.REGISTER_DEFUSE_BOMB_TIME(int)<br>
gta.REGISTER_EL_BURRO_TIME(int)<br>
gta.REGISTER_FASTEST_TIME(int, int)<br>
gta.REGISTER_FIRE_EXTINGUISHED(void)<br>
gta.REGISTER_HIGHEST_SCORE(int, int)<br>
gta.REGISTER_JUMP_DISTANCE(float)<br>
gta.REGISTER_JUMP_FLIPS(int)<br>
gta.REGISTER_JUMP_HEIGHT(float)<br>
gta.REGISTER_JUMP_SPINS(int)<br>
gta.REGISTER_JUMP_STUNT(int)<br>
gta.REGISTER_KILL_FRENZY_PASSED(void)<br>
gta.REGISTER_LIFE_SAVED(void)<br>
gta.REGISTER_LONGEST_DODO_FLIGHT(int)<br>
gta.REGISTER_MISSION_GIVEN(void)<br>
gta.REGISTER_MISSION_PASSED(string)<br>
gta.REGISTER_MONEY_MADE_TAXI(int)<br>
gta.REGISTER_PASSENGER_DROPPED_OFF_TAXI(void)<br>
gta.REGISTER_UNIQUE_JUMP_FOUND(void)<br>
gta.RELEASE_WEATHER(void)<br>
gta.REMOVE_ALL_PLAYER_WEAPONS(int)<br>
gta.REMOVE_ALL_SCRIPT_FIRES(void)<br>
gta.REMOVE_BLIP(int)<br>
gta.REMOVE_CAR_FROM_CHASE(int)<br>
gta.REMOVE_CATALINA_HELI(void)<br>
gta.REMOVE_CHAR_ELEGANTLY(int)<br>
gta.REMOVE_PARTICLE_EFFECTS_IN_AREA(Vec3, Vec3)<br>
gta.REMOVE_PICKUP(int)<br>
gta.REMOVE_ROUTE(int)<br>
gta.REMOVE_SCRIPT_FIRE(int)<br>
gta.REMOVE_SOUND(int)<br>
gta.REMOVE_SPHERE(int)<br>
gta.REMOVE_STUCK_CAR_CHECK(int)<br>
gta.REMOVE_TEXTURE_DICTIONARY(void)<br>
gta.REMOVE_UPSIDEDOWN_CAR_CHECK(int)<br>
gta.REQUEST_MODEL(int)<br>
gta.RESET_NUM_OF_MODELS_KILLED_BY_PLAYER(void)<br>
gta.RESTART_CRITICAL_MISSION(Vec3, float)<br>
gta.RESTORE_CAMERA(void)<br>
gta.RESTORE_CAMERA_JUMPCUT(void)<br>
gta.RESTORE_CLOCK(void)<br>
gta.RESTORE_WEATHER(void)<br>
gta.ROTATE_OBJECT(int, float, float, int)<br>
gta.SAVE_PLAYER_FROM_FIRES(int)<br>
gta.SCRIPT_NAME(string)<br>
gta.SET_2_PHONE_MESSAGES(int, string, string)<br>
gta.SET_2_REPEATED_PHONE_MESSAGES(int, string, string)<br>
gta.SET_3_PHONE_MESSAGES(int, string, string, string)<br>
gta.SET_3_REPEATED_PHONE_MESSAGES(int, string, string, string)<br>
gta.SET_4_PHONE_MESSAGES(int, string, string, string, string)<br>
gta.SET_4_REPEATED_PHONE_MESSAGES(int, string, string, string, string)<br>
gta.SET_5_PHONE_MESSAGES(int, string, string, string, string, string)<br>
gta.SET_5_REPEATED_PHONE_MESSAGES(int, string, string, string, string, string)<br>
gta.SET_6_PHONE_MESSAGES(int, string, string, string, string, string, string)<br>
gta.SET_6_REPEATED_PHONE_MESSAGES(int, string, string, string, string, string, string)<br>
gta.SET_ALL_CARS_CAN_BE_DAMAGED(int)<br>
gta.SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR(int)<br>
gta.SET_ALL_TAXI_LIGHTS(int)<br>
gta.SET_ANIM_GROUP_FOR_CHAR(int, int)<br>
gta.SET_ANIM_GROUP_FOR_PLAYER(int, int)<br>
gta.SET_ARMY_REQUIRED(int)<br>
gta.SET_BOAT_CRUISE_SPEED(int, float)<br>
gta.SET_CAMERA_BEHIND_PLAYER(void)<br>
gta.SET_CAMERA_IN_FRONT_OF_PLAYER(void)<br>
gta.SET_CAMERA_ZOOM(int)<br>
gta.SET_CAN_RESPRAY_CAR(int, int)<br>
gta.SET_CAR_AVOID_LEVEL_TRANSITIONS(int, int)<br>
gta.SET_CAR_BIG_WHEELS(int, int)<br>
gta.SET_CAR_BLOCK_CAR(int, int)<br>
gta.SET_CAR_CAN_BE_DAMAGED(int, int)<br>
gta.SET_CAR_CHANGE_LANE(int, int)<br>
gta.SET_CAR_COORDINATES(int, Vec3)<br>
gta.SET_CAR_CRUISE_SPEED(int, float)<br>
gta.SET_CAR_DENSITY(string, int, int)<br>
gta.SET_CAR_DENSITY_MULTIPLIER(float)<br>
gta.SET_CAR_DRIVING_STYLE(int, int)<br>
gta.SET_CAR_HANDBRAKE_STOP(int, int)<br>
gta.SET_CAR_HANDBRAKE_TURN_LEFT(int, int)<br>
gta.SET_CAR_HANDBRAKE_TURN_RIGHT(int, int)<br>
gta.SET_CAR_HEADING(int, float)<br>
gta.SET_CAR_HEALTH(int, int)<br>
gta.SET_CAR_HEAVY(int, int)<br>
gta.SET_CAR_IGNORE_LEVEL_TRANSITIONS(int, int)<br>
gta.SET_CAR_MISSION(int, int)<br>
gta.SET_CAR_ONLY_DAMAGED_BY_PLAYER(int, int)<br>
gta.SET_CAR_PROOFS(int, int, int, int, int, int)<br>
gta.SET_CAR_RAM_CAR(int, int)<br>
gta.SET_CAR_STATUS(int, int)<br>
gta.SET_CAR_STAYS_IN_CURRENT_LEVEL(int, int)<br>
gta.SET_CAR_STRONG(int, int)<br>
gta.SET_CAR_TRACTION(int, float)<br>
gta.SET_CAR_VISIBLE(int, int)<br>
gta.SET_CAR_WATERTIGHT(int, int)<br>
gta.SET_CHARS_CHATTING(int, int, int)<br>
gta.SET_CHAR_ACCURACY(int, int)<br>
gta.SET_CHAR_AMMO(int, int, int)<br>
gta.SET_CHAR_ANIM_SPEED(int, float)<br>
gta.SET_CHAR_AS_LEADER(int, int)<br>
gta.SET_CHAR_BLEEDING(int, int)<br>
gta.SET_CHAR_CANT_BE_DRAGGED_OUT(int, int)<br>
gta.SET_CHAR_COORDINATES(int, Vec3)<br>
gta.SET_CHAR_HEADING(int, float)<br>
gta.SET_CHAR_HEALTH(int, int)<br>
gta.SET_CHAR_HEED_THREATS(int, int)<br>
gta.SET_CHAR_IGNORE_LEVEL_TRANSITIONS(int, int)<br>
gta.SET_CHAR_IS_CHRIS_CRIMINAL(int, int)<br>
gta.SET_CHAR_OBJ_CATCH_TRAIN(int)<br>
gta.SET_CHAR_OBJ_DESTROY_CAR(int, int)<br>
gta.SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER(int, int)<br>
gta.SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER(int, int)<br>
gta.SET_CHAR_OBJ_FLEE_CAR(int, int)<br>
gta.SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS(int, int)<br>
gta.SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE(int, int)<br>
gta.SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE(int)<br>
gta.SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS(int, int)<br>
gta.SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE(int, int)<br>
gta.SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION(int, int, int)<br>
gta.SET_CHAR_OBJ_FOLLOW_ROUTE(int, int, int)<br>
gta.SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS(int, Vec3, float)<br>
gta.SET_CHAR_OBJ_GOTO_AREA_ON_FOOT(int, Vec3, float)<br>
gta.SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT(int, int)<br>
gta.SET_CHAR_OBJ_GOTO_COORD_ON_FOOT(int, float, float)<br>
gta.SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT(int, int)<br>
gta.SET_CHAR_OBJ_GUARD_AREA(int, Vec3, float)<br>
gta.SET_CHAR_OBJ_GUARD_SPOT(int, Vec3)<br>
gta.SET_CHAR_OBJ_HAIL_TAXI(int)<br>
gta.SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS(int, int)<br>
gta.SET_CHAR_OBJ_KILL_CHAR_ON_FOOT(int, int)<br>
gta.SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS(int, int)<br>
gta.SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT(int, int)<br>
gta.SET_CHAR_OBJ_LEAVE_CAR(int, int)<br>
gta.SET_CHAR_OBJ_NO_OBJ(int)<br>
gta.SET_CHAR_OBJ_RUN_TO_AREA(int, Vec3, float)<br>
gta.SET_CHAR_OBJ_RUN_TO_COORD(int, float, float)<br>
gta.SET_CHAR_OBJ_STEAL_ANY_CAR(int)<br>
gta.SET_CHAR_OBJ_WAIT_IN_CAR(int)<br>
gta.SET_CHAR_OBJ_WAIT_ON_FOOT(int)<br>
gta.SET_CHAR_ONLY_DAMAGED_BY_PLAYER(int, int)<br>
gta.SET_CHAR_PERSONALITY(int, int)<br>
gta.SET_CHAR_PROOFS(int, int, int, int, int, int)<br>
gta.SET_CHAR_RUNNING(int, int)<br>
gta.SET_CHAR_SAY(int, int)<br>
gta.SET_CHAR_STAYS_IN_CURRENT_LEVEL(int, int)<br>
gta.SET_CHAR_STAY_IN_SAME_PLACE(int, int)<br>
gta.SET_CHAR_SUFFERS_CRITICAL_HITS(int, int)<br>
gta.SET_CHAR_THREAT_SEARCH(int, int)<br>
gta.SET_CHAR_USE_PEDNODE_SEEK(int, int)<br>
gta.SET_CHAR_VISIBLE(int, int)<br>
gta.SET_CHAR_WAIT_STATE(int, int, int)<br>
gta.SET_COLLECTABLE1_TOTAL(int)<br>
gta.SET_COMEDY_CONTROLS(int, int)<br>
gta.SET_CURRENT_CHAR_WEAPON(int, int)<br>
gta.SET_CURRENT_PLAYER_WEAPON(int, int)<br>
gta.SET_CUTSCENE_ANIM(int, string)<br>
gta.SET_CUTSCENE_HEAD_ANIM(int, string)<br>
gta.SET_CUTSCENE_OFFSET(Vec3)<br>
gta.SET_DEATHARREST_STATE(int)<br>
gta.SET_ENTER_CAR_RANGE_MULTIPLIER(float)<br>
gta.SET_EVERYONE_IGNORE_PLAYER(int, int)<br>
gta.SET_FADE_IN_AFTER_NEXT_ARREST(int)<br>
gta.SET_FADE_IN_AFTER_NEXT_DEATH(int)<br>
gta.SET_FADING_COLOUR(int, int, int)<br>
gta.SET_FBI_REQUIRED(int)<br>
gta.SET_FIXED_CAMERA_POSITION(Vec3, Vec3)<br>
gta.SET_FREE_BOMBS(int)<br>
gta.SET_FREE_HEALTH_CARE(int, int)<br>
gta.SET_FREE_RESPRAYS(int)<br>
gta.SET_GANG_CAR_MODEL(int, int)<br>
gta.SET_GANG_PED_MODEL_PREFERENCE(int, int)<br>
gta.SET_GANG_WEAPONS(int, int, int)<br>
gta.SET_GARAGE(Vec3, Vec3, float, float, int)<br>
gta.SET_GARAGE_WITH_CAR_MODEL(Vec3, Vec3, float, float, int, int)<br>
gta.SET_GENERATE_CARS_AROUND_CAMERA(int)<br>
gta.SET_GET_OUT_OF_JAIL_FREE(int, int)<br>
gta.SET_INTERPOLATION_PARAMETERS(float, int)<br>
gta.SET_INTRO_IS_PLAYING(int)<br>
gta.SET_JAMES_CAR_ON_PATH_TO_PLAYER(int)<br>
gta.SET_MAX_WANTED_LEVEL(int)<br>
gta.SET_MISSION_AUDIO_POSITION(int, Vec3)<br>
gta.SET_MOTION_BLUR(int)<br>
gta.SET_MUSIC_DOES_FADE(int)<br>
gta.SET_NEAR_CLIP(float)<br>
gta.SET_OBJECT_COLLISION(int, int)<br>
gta.SET_OBJECT_COORDINATES(int, Vec3)<br>
gta.SET_OBJECT_DRAW_LAST(int, int)<br>
gta.SET_OBJECT_DYNAMIC(int, int)<br>
gta.SET_OBJECT_HEADING(int, float)<br>
gta.SET_OBJECT_ROTATION(int, Vec3)<br>
gta.SET_OBJECT_VELOCITY(int, Vec3)<br>
gta.SET_PED_DENSITY(string, int, int)<br>
gta.SET_PED_DENSITY_MULTIPLIER(float)<br>
gta.SET_PHONE_MESSAGE(int, string)<br>
gta.SET_PLAYER_AMMO(int, int, int)<br>
gta.SET_PLAYER_AS_LEADER(int, int)<br>
gta.SET_PLAYER_CONTROL(int, int)<br>
gta.SET_PLAYER_COORDINATES(int, Vec3)<br>
gta.SET_PLAYER_FAST_RELOAD(int, int)<br>
gta.SET_PLAYER_HEADING(int, float)<br>
gta.SET_PLAYER_HEALTH(int, int)<br>
gta.SET_PLAYER_HEED_THREATS(int, int)<br>
gta.SET_PLAYER_HOOKER(int, int)<br>
gta.SET_PLAYER_NEVER_GETS_TIRED(int, int)<br>
gta.SET_PLAYER_VISIBLE(int, int)<br>
gta.SET_POLICE_IGNORE_PLAYER(int, int)<br>
gta.SET_PROGRESS_TOTAL(int)<br>
gta.SET_RADIO_CHANNEL(int, int)<br>
gta.SET_REPEATED_PHONE_MESSAGE(int, string)<br>
gta.SET_ROTATING_GARAGE_DOOR(int)<br>
gta.SET_SCRIPT_FIRE_AUDIO(int, int)<br>
gta.SET_SPRITES_DRAW_BEFORE_FADE(int)<br>
gta.SET_SWAT_REQUIRED(int)<br>
gta.SET_TARGET_CAR_FOR_MISSION_GARAGE(int, int)<br>
gta.SET_TAXI_LIGHTS(int, int)<br>
gta.SET_TEXT_BACKGROUND(int)<br>
gta.SET_TEXT_BACKGROUND_COLOUR(int, int, int, int)<br>
gta.SET_TEXT_BACKGROUND_ONLY_TEXT(int)<br>
gta.SET_TEXT_CENTRE(int)<br>
gta.SET_TEXT_CENTRE_SIZE(float)<br>
gta.SET_TEXT_COLOUR(int, int, int, int)<br>
gta.SET_TEXT_DRAW_BEFORE_FADE(int)<br>
gta.SET_TEXT_FONT(int)<br>
gta.SET_TEXT_JUSTIFY(int)<br>
gta.SET_TEXT_PROPORTIONAL(int)<br>
gta.SET_TEXT_RIGHT_JUSTIFY(int)<br>
gta.SET_TEXT_SCALE(float, float)<br>
gta.SET_TEXT_WRAPX(float)<br>
gta.SET_THREAT_FOR_PED_TYPE(int, int)<br>
gta.SET_TIME_OF_DAY(int, int)<br>
gta.SET_TIME_SCALE(float)<br>
gta.SET_TOTAL_NUMBER_OF_KILL_FRENZIES(int)<br>
gta.SET_TOTAL_NUMBER_OF_MISSIONS(int)<br>
gta.SET_UNIQUE_JUMPS_TOTAL(int)<br>
gta.SET_UPSIDEDOWN_CAR_NOT_DAMAGED(int, int)<br>
gta.SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE(Vec3, float, int, int)<br>
gta.SET_WANTED_MULTIPLIER(float)<br>
gta.SET_ZONE_CAR_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)<br>
gta.SET_ZONE_GROUP(string, int, int)<br>
gta.SET_ZONE_PED_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)<br>
gta.SHAKE_CAM(int)<br>
gta.SHAKE_CAM_WITH_POINT(int, Vec3)<br>
gta.SHAKE_PAD(int, int, int)<br>
gta.SLIDE_OBJECT(int, Vec3, Vec3, int)<br>
gta.START_BOAT_FOAM_ANIMATION(void)<br>
gta.START_CAR_FIRE(int)<br>
gta.START_CATALINA_HELI(void)<br>
gta.START_CHAR_FIRE(int)<br>
gta.START_CHASE_SCENE(float)<br>
gta.START_CREDITS(void)<br>
gta.START_CUTSCENE(void)<br>
gta.START_DRUG_DROP_OFF(void)<br>
gta.START_DRUG_RUN(void)<br>
gta.START_KILL_FRENZY(string, int, int, int, int, int, int, int, int)<br>
gta.START_KILL_FRENZY_HEADSHOT(string, int, int, int, int, int, int, int, int)<br>
gta.START_PACMAN_RACE(int)<br>
gta.START_PACMAN_RECORD(void)<br>
gta.START_PACMAN_SCRAMBLE(Vec3, float, int)<br>
gta.START_SCRIPT_FIRE(Vec3)<br>
gta.STOP_CHAR_LOOKING(int)<br>
gta.STOP_CHASE_SCENE(void)<br>
gta.STOP_CREDITS(void)<br>
gta.STOP_END_OF_GAME_TUNE(void)<br>
gta.STOP_PLAYER_LOOKING(int)<br>
gta.STORE_CAR_CHAR_IS_IN(int)<br>
gta.STORE_CAR_CHAR_IS_IN_NO_SAVE(int)<br>
gta.STORE_CAR_PLAYER_IS_IN(int)<br>
gta.STORE_CAR_PLAYER_IS_IN_NO_SAVE(int)<br>
gta.STORE_CLOCK(void)<br>
gta.STORE_SCORE(int)<br>
gta.STORE_WANTED_LEVEL(int)<br>
gta.STORE_WEATHER(void)<br>
gta.SUBURBAN_PASSED(void)<br>
gta.SWAP_NEAREST_BUILDING_MODEL(Vec3, float, int, int)<br>
gta.SWITCH_CAR_GENERATOR(int, int)<br>
gta.SWITCH_CAR_SIREN(int, int)<br>
gta.SWITCH_HELICOPTER(int)<br>
gta.SWITCH_PED_ROADS_OFF(Vec3, Vec3)<br>
gta.SWITCH_PED_ROADS_OFF_ANGLED(Vec3, Vec3, float)<br>
gta.SWITCH_PED_ROADS_ON(Vec3, Vec3)<br>
gta.SWITCH_PED_ROADS_ON_ANGLED(Vec3, Vec3, float)<br>
gta.SWITCH_ROADS_OFF(Vec3, Vec3)<br>
gta.SWITCH_ROADS_OFF_ANGLED(Vec3, Vec3, float)<br>
gta.SWITCH_ROADS_ON(Vec3, Vec3)<br>
gta.SWITCH_ROADS_ON_ANGLED(Vec3, Vec3, float)<br>
gta.SWITCH_RUBBISH(int)<br>
gta.SWITCH_STREAMING(int)<br>
gta.SWITCH_TAXI_TIMER(int)<br>
gta.SWITCH_VEHICLE_WEAPONS(int, int)<br>
gta.SWITCH_WIDESCREEN(int)<br>
gta.SWITCH_WORLD_PROCESSING(int)<br>
gta.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string)<br>
gta.TURN_CAR_TO_FACE_COORD(int, float, float)<br>
gta.TURN_CHAR_TO_FACE_CHAR(int, int)<br>
gta.TURN_CHAR_TO_FACE_COORD(int, Vec3)<br>
gta.TURN_CHAR_TO_FACE_PLAYER(int, int)<br>
gta.TURN_PHONE_OFF(int)<br>
gta.TURN_PHONE_ON(int)<br>
gta.TURN_PLAYER_TO_FACE_CHAR(int, int)<br>
gta.TURN_PLAYER_TO_FACE_COORD(int, Vec3)<br>
gta.UNDRESS_CHAR(int, string)<br>
gta.UNLOAD_SPECIAL_CHARACTER(int)<br>
gta.UPDATE_BOAT_FOAM_ANIMATION(int)<br>
gta.USE_TEXT_COMMANDS(int)<br>
gta.WARP_CHAR_FROM_CAR_TO_COORD(int, Vec3)<br>
gta.WARP_CHAR_INTO_CAR(int, int)<br>
gta.WARP_PLAYER_FROM_CAR_TO_COORD(int, Vec3)<br>
gta.WARP_PLAYER_INTO_CAR(int, int)

Revision as of 23:33, 18 November 2022

gta.ACTIVATE_CRANE
gta.ACTIVATE_CRUSHER_CRANE
gta.ACTIVATE_GARAGE
gta.ACTIVATE_MILITARY_CRANE
gta.ACTIVATE_SAVE_MENU
gta.ADD_AMMO_TO_CHAR
gta.ADD_AMMO_TO_PLAYER
gta.ADD_ARMOUR_TO_CHAR
gta.ADD_ARMOUR_TO_PLAYER
gta.ADD_BLIP_FOR_CAR
gta.ADD_BLIP_FOR_CAR_OLD
gta.ADD_BLIP_FOR_CHAR
gta.ADD_BLIP_FOR_CHAR_OLD
gta.ADD_BLIP_FOR_CONTACT_POINT
gta.ADD_BLIP_FOR_COORD
gta.ADD_BLIP_FOR_COORD_OLD
gta.ADD_BLIP_FOR_OBJECT
gta.ADD_BLIP_FOR_OBJECT_OLD
gta.ADD_BLIP_FOR_PICKUP
gta.ADD_BLIP_FOR_PICKUP_OLD
gta.ADD_CONTINUOUS_SOUND
gta.ADD_EXPLOSION
gta.ADD_HOSPITAL_RESTART
gta.ADD_MOVING_PARTICLE_EFFECT
gta.ADD_ONE_OFF_SOUND
gta.ADD_PAGER_MESSAGE
gta.ADD_PAGER_MESSAGE_WITH_NUMBER
gta.ADD_PARTICLE_EFFECT
gta.ADD_POLICE_RESTART
gta.ADD_POWER_PILL
gta.ADD_ROUTE_POINT
gta.ADD_SCORE
gta.ADD_SPHERE
gta.ADD_SPRITE_BLIP_FOR_CAR
gta.ADD_SPRITE_BLIP_FOR_CHAR
gta.ADD_SPRITE_BLIP_FOR_CONTACT_POINT
gta.ADD_SPRITE_BLIP_FOR_COORD
gta.ADD_SPRITE_BLIP_FOR_OBJECT
gta.ADD_SPRITE_BLIP_FOR_PICKUP
gta.ADD_STUCK_CAR_CHECK
gta.ADD_TO_OBJECT_VELOCITY
gta.ADD_UPSIDEDOWN_CAR_CHECK
gta.ALTER_WANTED_LEVEL
gta.ALTER_WANTED_LEVEL_NO_DROP
gta.ANCHOR_BOAT
gta.APPLY_BRAKES_TO_PLAYERS_CAR
gta.ARE_ANY_CAR_CHEATS_ACTIVATED
gta.ARE_CREDITS_FINISHED
gta.ARE_MEASUREMENTS_IN_METRES
gta.ARM_CAR_WITH_BOMB
gta.BLOW_UP_RC_BUGGY
gta.BOAT_GOTO_COORDS
gta.BOAT_STOP
gta.CAN_CHAR_SEE_DEAD_CHAR
gta.CAN_PLAYER_START_MISSION
gta.CANCEL_OVERRIDE_RESTART
gta.CAR_GOTO_COORDINATES
gta.CAR_GOTO_COORDINATES_ACCURATE
gta.CAR_SET_IDLE
gta.CAR_WANDER_RANDOMLY
gta.CATALINA_HELI_FLY_AWAY
gta.CATALINA_HELI_TAKE_OFF
gta.CHANGE_BLIP_COLOUR
gta.CHANGE_BLIP_DISPLAY
gta.CHANGE_BLIP_SCALE
gta.CHANGE_CAR_COLOUR
gta.CHANGE_CAR_LOCK
gta.CHANGE_GARAGE_TYPE
gta.CHANGE_GARAGE_TYPE_WITH_CAR_MODEL
gta.CHAR_FOLLOW_PATH
gta.CHAR_LOOK_AT_CHAR_ALWAYS
gta.CHAR_LOOK_AT_PLAYER_ALWAYS
gta.CHAR_SET_IDLE
gta.CHAR_WANDER_DIR
gta.CLEAR_AREA
gta.CLEAR_AREA_OF_CARS
gta.CLEAR_AREA_OF_CHARS
gta.CLEAR_CAR_LAST_WEAPON_DAMAGE
gta.CLEAR_CHAR_LAST_WEAPON_DAMAGE
gta.CLEAR_CHAR_THREAT_SEARCH
gta.CLEAR_CUTSCENE
gta.CLEAR_HELP
gta.CLEAR_MISSION_AUDIO
gta.CLEAR_NUMBER_OF_POWER_PILLS_CARRIED
gta.CLEAR_NUMBER_OF_POWER_PILLS_EATEN
gta.CLEAR_PACMAN
gta.CLEAR_PRINTS
gta.CLEAR_SMALL_PRINTS
gta.CLEAR_THIS_BIG_PRINT
gta.CLEAR_THIS_PRINT
gta.CLEAR_THREAT_FOR_PED_TYPE
gta.CLEAR_WANTED_LEVEL
gta.CLOSE_GARAGE
gta.COMMERCIAL_PASSED
gta.CONVERT_METRES_TO_FEET
gta.CONVERT_METRES_TO_FEET_INT
gta.COS
gta.CREATE_CAR
gta.CREATE_CAR_GENERATOR
gta.CREATE_CHAR
gta.CREATE_CHAR_AS_PASSENGER
gta.CREATE_CHAR_INSIDE_CAR
gta.CREATE_COLLECTABLE1
gta.CREATE_CUTSCENE_HEAD
gta.CREATE_CUTSCENE_OBJECT
gta.CREATE_FLOATING_PACKAGE
gta.CREATE_MONEY_PICKUP
gta.CREATE_OBJECT
gta.CREATE_OBJECT_NO_OFFSET
gta.CREATE_PICKUP
gta.CREATE_PICKUP_WITH_AMMO
gta.CREATE_PLAYER
gta.CREATE_RANDOM_CAR_FOR_CAR_PARK
gta.CREATE_RANDOM_CHAR
gta.CREATE_SINGLE_PARTICLE
gta.DEACTIVATE_CRANE
gta.DEACTIVATE_GARAGE
gta.DEBUG_OFF
gta.DEBUG_ON
gta.DECLARE_BASE_BRIEF_ID_FOR_CONTACT
gta.DELETE_CAR
gta.DELETE_CHAR
gta.DELETE_OBJECT
gta.DESTROY_PROJECTILES_IN_AREA
gta.DIM_BLIP
gta.DISPLAY_TEXT
gta.DISPLAY_TEXT_WITH_2_NUMBERS
gta.DISPLAY_TEXT_WITH_NUMBER
gta.DO_FADE
gta.DOES_GARAGE_CONTAIN_CAR
gta.DOES_OBJECT_EXIST
gta.DONT_REMOVE_CAR
gta.DONT_REMOVE_CHAR
gta.DONT_REMOVE_OBJECT
gta.DRAW_CORONA
gta.DRAW_LIGHT
gta.DRAW_RECT
gta.DRAW_SHADOW
gta.DRAW_SPHERE
gta.DRAW_SPRITE
gta.DRESS_CHAR
gta.DROP_MINE
gta.DROP_NAUTICAL_MINE
gta.ENABLE_PLAYER_CONTROL_CAMERA
gta.EXPLODE_CAR
gta.EXPLODE_CHAR_HEAD
gta.EXPLODE_PLAYER_HEAD
gta.FAIL_CURRENT_MISSION
gta.FIND_DROP_OFF_PLANE_COORDINATES
gta.FIND_DRUG_PLANE_COORDINATES
gta.FLASH_CAR
gta.FLASH_CHAR
gta.FLASH_HUD_OBJECT
gta.FLASH_OBJECT
gta.FORCE_RAIN
gta.FORCE_RANDOM_PED_TYPE
gta.FORCE_WEATHER
gta.FORCE_WEATHER_NOW
gta.FREEZE_ONSCREEN_TIMER
gta.GENERATE_RANDOM_FLOAT_IN_RANGE
gta.GENERATE_RANDOM_INT_IN_RANGE
gta.GET_AMMO_IN_CHAR_WEAPON
gta.GET_AMMO_IN_PLAYER_WEAPON
gta.GET_BODY_CAST_HEALTH
gta.GET_CAR_COLOURS
gta.GET_CAR_COORDINATES
gta.GET_CAR_FORWARD_X
gta.GET_CAR_FORWARD_Y
gta.GET_CAR_HEADING
gta.GET_CAR_HEALTH
gta.GET_CAR_MODEL
gta.GET_CAR_SPEED
gta.GET_CHAR_COORDINATES
gta.GET_CHAR_HEADING
gta.GET_CHAR_HEALTH
gta.GET_CHAR_IN_CAR_PASSENGER_SEAT
gta.GET_CHASE_CAR
gta.GET_CLOSEST_CAR_NODE
gta.GET_CLOSEST_CAR_NODE_WITH_HEADING
gta.GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
gta.GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT
gta.GET_CLOSEST_CHAR_NODE
gta.GET_CLOSEST_OBJECT_OF_TYPE
gta.GET_COLLECTABLE1S_COLLECTED
gta.GET_CONTROLLER_MODE
gta.GET_CURRENT_CHAR_WEAPON
gta.GET_CURRENT_PLAYER_WEAPON
gta.GET_CUTSCENE_TIME
gta.GET_DEBUG_CAMERA_COORDINATES
gta.GET_DEBUG_CAMERA_FRONT_VECTOR
gta.GET_DEBUG_CAMERA_POINT_AT
gta.GET_DRIVER_OF_CAR
gta.GET_FADING_STATUS
gta.GET_GAME_TIMER
gta.GET_GROUND_Z_FOR_3D_COORD
gta.GET_MAXIMUM_NUMBER_OF_PASSENGERS
gta.GET_MINUTES_TO_TIME_OF_DAY
gta.GET_NUM_OF_MODELS_KILLED_BY_PLAYER
gta.GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
gta.GET_NUMBER_OF_FOLLOWERS
gta.GET_NUMBER_OF_PASSENGERS
gta.GET_NUMBER_OF_POWER_PILLS_CARRIED
gta.GET_NUMBER_OF_POWER_PILLS_EATEN
gta.GET_NUMBER_OF_SEATS_IN_MODEL
gta.GET_OBJECT_COORDINATES
gta.GET_OBJECT_HEADING
gta.GET_PAD_STATE
gta.GET_PLAYER_CHAR
gta.GET_PLAYER_COORDINATES
gta.GET_PLAYER_HEADING
gta.GET_PLAYER_HEALTH
gta.GET_PLAYER_ID
gta.GET_RANDOM_CAR_OF_TYPE_IN_AREA
gta.GET_RANDOM_CAR_OF_TYPE_IN_ZONE
gta.GET_RANDOM_CHAR_IN_AREA
gta.GET_RANDOM_CHAR_IN_ZONE
gta.GET_RANDOM_COP_IN_AREA
gta.GET_RANDOM_COP_IN_ZONE
gta.GET_TIME_OF_DAY
gta.GIVE_PLAYER_DETONATOR
gta.GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
gta.GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
gta.GIVE_WEAPON_TO_CHAR
gta.GIVE_WEAPON_TO_PLAYER
gta.GRAB_CATALINA_HELI
gta.GRAB_PHONE
gta.HAS_CAR_BEEN_DAMAGED_BY_WEAPON
gta.HAS_CAR_BEEN_TAKEN_TO_GARAGE
gta.HAS_CATALINA_HELI_BEEN_SHOT_DOWN
gta.HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
gta.HAS_CHAR_SPOTTED_CHAR
gta.HAS_CHAR_SPOTTED_PLAYER
gta.HAS_CUTSCENE_FINISHED
gta.HAS_DEATHARREST_BEEN_EXECUTED
gta.HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
gta.HAS_DRUG_PLANE_BEEN_SHOT_DOWN
gta.HAS_DRUG_RUN_BEEN_COMPLETED
gta.HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
gta.HAS_MILITARY_CRANE_COLLECTED_ALL_CARS
gta.HAS_MISSION_AUDIO_FINISHED
gta.HAS_MISSION_AUDIO_LOADED
gta.HAS_MODEL_LOADED
gta.HAS_OBJECT_BEEN_DAMAGED
gta.HAS_PHONE_DISPLAYED_MESSAGE
gta.HAS_PICKUP_BEEN_COLLECTED
gta.HAS_PLAYER_BEEN_ARRESTED
gta.HAS_RESPRAY_HAPPENED
gta.HAS_SAVE_GAME_FINISHED
gta.HAS_SPECIAL_CHARACTER_LOADED
gta.INDUSTRIAL_PASSED
gta.IS_AREA_OCCUPIED
gta.IS_BOAT
gta.IS_BUTTON_PRESSED
gta.IS_CAR_ARMED_WITH_ANY_BOMB
gta.IS_CAR_ARMED_WITH_BOMB
gta.IS_CAR_CRUSHED
gta.IS_CAR_DEAD
gta.IS_CAR_DEAD_IN_AREA_2D
gta.IS_CAR_DEAD_IN_AREA_3D
gta.IS_CAR_DOOR_CLOSED
gta.IS_CAR_HEALTH_GREATER
gta.IS_CAR_IN_AIR
gta.IS_CAR_IN_AIR_PROPER
gta.IS_CAR_IN_AREA_2D
gta.IS_CAR_IN_AREA_3D
gta.IS_CAR_IN_MISSION_GARAGE
gta.IS_CAR_IN_WATER
gta.IS_CAR_MODEL
gta.IS_CAR_ON_SCREEN
gta.IS_CAR_STILL_ALIVE
gta.IS_CAR_STOPPED
gta.IS_CAR_STOPPED_IN_AREA_2D
gta.IS_CAR_STOPPED_IN_AREA_3D
gta.IS_CAR_STUCK
gta.IS_CAR_STUCK_ON_ROOF
gta.IS_CAR_UPRIGHT
gta.IS_CAR_UPSIDEDOWN
gta.IS_CAR_VISIBLY_DAMAGED
gta.IS_CHAR_DEAD
gta.IS_CHAR_HEALTH_GREATER
gta.IS_CHAR_IN_ANY_CAR
gta.IS_CHAR_IN_AREA_2D
gta.IS_CHAR_IN_AREA_3D
gta.IS_CHAR_IN_AREA_IN_CAR_2D
gta.IS_CHAR_IN_AREA_IN_CAR_3D
gta.IS_CHAR_IN_AREA_ON_FOOT_2D
gta.IS_CHAR_IN_AREA_ON_FOOT_3D
gta.IS_CHAR_IN_CAR
gta.IS_CHAR_IN_CHARS_GROUP
gta.IS_CHAR_IN_CONTROL
gta.IS_CHAR_IN_MODEL
gta.IS_CHAR_IN_PLAYERS_GROUP
gta.IS_CHAR_IN_ZONE
gta.IS_CHAR_LYING_DOWN
gta.IS_CHAR_MALE
gta.IS_CHAR_MODEL
gta.IS_CHAR_OBJECTIVE_PASSED
gta.IS_CHAR_ON_ANY_BIKE
gta.IS_CHAR_ON_FOOT
gta.IS_CHAR_ON_SCREEN
gta.IS_CHAR_SHOOTING
gta.IS_CHAR_SHOOTING_IN_AREA
gta.IS_CHAR_SITTING_IN_ANY_CAR
gta.IS_CHAR_SITTING_IN_CAR
gta.IS_CHAR_STILL_ALIVE
gta.IS_CHAR_STOPPED
gta.IS_CHAR_STOPPED_IN_AREA_2D
gta.IS_CHAR_STOPPED_IN_AREA_3D
gta.IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
gta.IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
gta.IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
gta.IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
gta.IS_CHAR_TOUCHING_OBJECT
gta.IS_CHAR_TOUCHING_OBJECT_ON_FOOT
gta.IS_COLLISION_IN_MEMORY
gta.IS_CRANE_LIFTING_CAR
gta.IS_CURRENT_CHAR_WEAPON
gta.IS_CURRENT_PLAYER_WEAPON
gta.IS_EXPLOSION_IN_AREA
gta.IS_EXPLOSION_IN_ZONE
gta.IS_FIRST_CAR_COLOUR
gta.IS_FRENCH_GAME
gta.IS_GARAGE_CLOSED
gta.IS_GARAGE_OPEN
gta.IS_GERMAN_GAME
gta.IS_ICECREAM_JINGLE_ON
gta.IS_NASTY_GAME
gta.IS_OBJECT_ON_SCREEN
gta.IS_PHONE_DISPLAYING_MESSAGE
gta.IS_PLAYER_DEAD
gta.IS_PLAYER_HEALTH_GREATER
gta.IS_PLAYER_IN_ANGLED_AREA_2D
gta.IS_PLAYER_IN_ANGLED_AREA_3D
gta.IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
gta.IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
gta.IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
gta.IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
gta.IS_PLAYER_IN_ANY_CAR
gta.IS_PLAYER_IN_AREA_2D
gta.IS_PLAYER_IN_AREA_3D
gta.IS_PLAYER_IN_AREA_IN_CAR_2D
gta.IS_PLAYER_IN_AREA_IN_CAR_3D
gta.IS_PLAYER_IN_AREA_ON_FOOT_2D
gta.IS_PLAYER_IN_AREA_ON_FOOT_3D
gta.IS_PLAYER_IN_CAR
gta.IS_PLAYER_IN_MODEL
gta.IS_PLAYER_IN_REMOTE_MODE
gta.IS_PLAYER_IN_TAXI
gta.IS_PLAYER_IN_ZONE
gta.IS_PLAYER_LIFTING_A_PHONE
gta.IS_PLAYER_ON_ANY_BIKE
gta.IS_PLAYER_ON_FOOT
gta.IS_PLAYER_PLAYING
gta.IS_PLAYER_PRESSING_HORN
gta.IS_PLAYER_SHOOTING
gta.IS_PLAYER_SHOOTING_IN_AREA
gta.IS_PLAYER_SITTING_IN_ANY_CAR
gta.IS_PLAYER_SITTING_IN_CAR
gta.IS_PLAYER_STOPPED
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
gta.IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
gta.IS_PLAYER_STOPPED_IN_AREA_2D
gta.IS_PLAYER_STOPPED_IN_AREA_3D
gta.IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
gta.IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
gta.IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
gta.IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
gta.IS_PLAYER_TARGETTING_ANY_CHAR
gta.IS_PLAYER_TARGETTING_CHAR
gta.IS_PLAYER_TARGETTING_OBJECT
gta.IS_PLAYER_TOUCHING_OBJECT
gta.IS_PLAYER_TOUCHING_OBJECT_ON_FOOT
gta.IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
gta.IS_POINT_ON_SCREEN
gta.IS_PROJECTILE_IN_AREA
gta.IS_SCORE_GREATER
gta.IS_SCRIPT_FIRE_EXTINGUISHED
gta.IS_SECOND_CAR_COLOUR
gta.IS_SNIPER_BULLET_IN_AREA
gta.IS_TAXI
gta.IS_THREAT_FOR_PED_TYPE
gta.IS_WANTED_LEVEL_GREATER
gta.LEAVE_GROUP
gta.LOAD_ALL_MODELS_NOW
gta.LOAD_AND_LAUNCH_MISSION_INTERNAL
gta.LOAD_COLLISION
gta.LOAD_COLLISION_WITH_SCREEN
gta.LOAD_CUTSCENE
gta.LOAD_END_OF_GAME_TUNE
gta.LOAD_MISSION_AUDIO
gta.LOAD_SCENE
gta.LOAD_SPECIAL_CHARACTER
gta.LOAD_SPECIAL_MODEL
gta.LOAD_SPLASH_SCREEN
gta.LOAD_SPRITE
gta.LOAD_TEXTURE_DICTIONARY
gta.LOCATE_CAR_2D
gta.LOCATE_CAR_3D
gta.LOCATE_CHAR_ANY_MEANS_2D
gta.LOCATE_CHAR_ANY_MEANS_3D
gta.LOCATE_CHAR_ANY_MEANS_CAR_2D
gta.LOCATE_CHAR_ANY_MEANS_CAR_3D
gta.LOCATE_CHAR_ANY_MEANS_CHAR_2D
gta.LOCATE_CHAR_ANY_MEANS_CHAR_3D
gta.LOCATE_CHAR_ANY_MEANS_OBJECT_2D
gta.LOCATE_CHAR_ANY_MEANS_OBJECT_3D
gta.LOCATE_CHAR_IN_CAR_2D
gta.LOCATE_CHAR_IN_CAR_3D
gta.LOCATE_CHAR_IN_CAR_CAR_2D
gta.LOCATE_CHAR_IN_CAR_CAR_3D
gta.LOCATE_CHAR_IN_CAR_CHAR_2D
gta.LOCATE_CHAR_IN_CAR_CHAR_3D
gta.LOCATE_CHAR_IN_CAR_OBJECT_2D
gta.LOCATE_CHAR_IN_CAR_OBJECT_3D
gta.LOCATE_CHAR_ON_FOOT_2D
gta.LOCATE_CHAR_ON_FOOT_3D
gta.LOCATE_CHAR_ON_FOOT_CAR_2D
gta.LOCATE_CHAR_ON_FOOT_CAR_3D
gta.LOCATE_CHAR_ON_FOOT_CHAR_2D
gta.LOCATE_CHAR_ON_FOOT_CHAR_3D
gta.LOCATE_CHAR_ON_FOOT_OBJECT_2D
gta.LOCATE_CHAR_ON_FOOT_OBJECT_3D
gta.LOCATE_PLAYER_ANY_MEANS_2D
gta.LOCATE_PLAYER_ANY_MEANS_3D
gta.LOCATE_PLAYER_ANY_MEANS_CAR_2D
gta.LOCATE_PLAYER_ANY_MEANS_CAR_3D
gta.LOCATE_PLAYER_ANY_MEANS_CHAR_2D
gta.LOCATE_PLAYER_ANY_MEANS_CHAR_3D
gta.LOCATE_PLAYER_IN_CAR_2D
gta.LOCATE_PLAYER_IN_CAR_3D
gta.LOCATE_PLAYER_IN_CAR_CAR_2D
gta.LOCATE_PLAYER_IN_CAR_CAR_3D
gta.LOCATE_PLAYER_IN_CAR_CHAR_2D
gta.LOCATE_PLAYER_IN_CAR_CHAR_3D
gta.LOCATE_PLAYER_ON_FOOT_2D
gta.LOCATE_PLAYER_ON_FOOT_3D
gta.LOCATE_PLAYER_ON_FOOT_CAR_2D
gta.LOCATE_PLAYER_ON_FOOT_CAR_3D
gta.LOCATE_PLAYER_ON_FOOT_CHAR_2D
gta.LOCATE_PLAYER_ON_FOOT_CHAR_3D
gta.LOCATE_SNIPER_BULLET_2D
gta.LOCATE_SNIPER_BULLET_3D
gta.LOCATE_STOPPED_CAR_2D
gta.LOCATE_STOPPED_CAR_3D
gta.LOCATE_STOPPED_CHAR_ANY_MEANS_2D
gta.LOCATE_STOPPED_CHAR_ANY_MEANS_3D
gta.LOCATE_STOPPED_CHAR_IN_CAR_2D
gta.LOCATE_STOPPED_CHAR_IN_CAR_3D
gta.LOCATE_STOPPED_CHAR_ON_FOOT_2D
gta.LOCATE_STOPPED_CHAR_ON_FOOT_3D
gta.LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
gta.LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
gta.LOCATE_STOPPED_PLAYER_IN_CAR_2D
gta.LOCATE_STOPPED_PLAYER_IN_CAR_3D
gta.LOCATE_STOPPED_PLAYER_ON_FOOT_2D
gta.LOCATE_STOPPED_PLAYER_ON_FOOT_3D
gta.LOCK_CAR_DOORS
gta.MAKE_CRAIGS_CAR_A_BIT_STRONGER
gta.MAKE_OBJECT_TARGETTABLE
gta.MAKE_PLAYER_SAFE_FOR_CUTSCENE
gta.MARK_CAR_AS_NO_LONGER_NEEDED
gta.MARK_CHAR_AS_NO_LONGER_NEEDED
gta.MARK_MODEL_AS_NO_LONGER_NEEDED
gta.MARK_OBJECT_AS_NO_LONGER_NEEDED
gta.MARK_PED_ROADS_BETWEEN_LEVELS
gta.MARK_ROADS_BETWEEN_LEVELS
gta.MESSAGE_WAIT
gta.MISSION_HAS_FINISHED
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
gta.OPEN_GARAGE
gta.OVERRIDE_HOSPITAL_LEVEL
gta.OVERRIDE_NEXT_RESTART
gta.OVERRIDE_POLICE_STATION_LEVEL
gta.PLACE_OBJECT_RELATIVE_TO_CAR
gta.PLACE_OBJECT_RELATIVE_TO_OBJECT
gta.PLAY_END_OF_GAME_TUNE
gta.PLAY_MISSION_AUDIO
gta.PLAY_MISSION_PASSED_TUNE
gta.PLAYER_LOOK_AT_CHAR_ALWAYS
gta.PLAYER_MADE_PROGRESS
gta.POINT_CAMERA_AT_CAR
gta.POINT_CAMERA_AT_CHAR
gta.POINT_CAMERA_AT_PLAYER
gta.POINT_CAMERA_AT_POINT
gta.POLICE_RADIO_MESSAGE
gta.PRINT
gta.PRINT_BIG
gta.PRINT_BIG_Q
gta.PRINT_HELP
gta.PRINT_NOW
gta.PRINT_SOON
gta.PRINT_STRING_IN_STRING
gta.PRINT_STRING_IN_STRING_NOW
gta.PRINT_WITH_2_NUMBERS
gta.PRINT_WITH_2_NUMBERS_BIG
gta.PRINT_WITH_2_NUMBERS_NOW
gta.PRINT_WITH_2_NUMBERS_SOON
gta.PRINT_WITH_3_NUMBERS
gta.PRINT_WITH_3_NUMBERS_BIG
gta.PRINT_WITH_3_NUMBERS_NOW
gta.PRINT_WITH_3_NUMBERS_SOON
gta.PRINT_WITH_4_NUMBERS
gta.PRINT_WITH_4_NUMBERS_BIG
gta.PRINT_WITH_4_NUMBERS_NOW
gta.PRINT_WITH_4_NUMBERS_SOON
gta.PRINT_WITH_5_NUMBERS
gta.PRINT_WITH_5_NUMBERS_BIG
gta.PRINT_WITH_5_NUMBERS_NOW
gta.PRINT_WITH_5_NUMBERS_SOON
gta.PRINT_WITH_6_NUMBERS
gta.PRINT_WITH_6_NUMBERS_BIG
gta.PRINT_WITH_6_NUMBERS_NOW
gta.PRINT_WITH_6_NUMBERS_SOON
gta.PRINT_WITH_NUMBER
gta.PRINT_WITH_NUMBER_BIG
gta.PRINT_WITH_NUMBER_BIG_Q
gta.PRINT_WITH_NUMBER_NOW
gta.READ_KILL_FRENZY_STATUS
gta.REGISTER_4X4_MAYHEM_TIME
gta.REGISTER_4X4_ONE_TIME
gta.REGISTER_4X4_THREE_TIME
gta.REGISTER_4X4_TWO_TIME
gta.REGISTER_AMBULANCE_LEVEL
gta.REGISTER_CRIMINAL_CAUGHT
gta.REGISTER_DEFUSE_BOMB_TIME
gta.REGISTER_EL_BURRO_TIME
gta.REGISTER_FASTEST_TIME
gta.REGISTER_FIRE_EXTINGUISHED
gta.REGISTER_HIGHEST_SCORE
gta.REGISTER_JUMP_DISTANCE
gta.REGISTER_JUMP_FLIPS
gta.REGISTER_JUMP_HEIGHT
gta.REGISTER_JUMP_SPINS
gta.REGISTER_JUMP_STUNT
gta.REGISTER_KILL_FRENZY_PASSED
gta.REGISTER_LIFE_SAVED
gta.REGISTER_LONGEST_DODO_FLIGHT
gta.REGISTER_MISSION_GIVEN
gta.REGISTER_MISSION_PASSED
gta.REGISTER_MONEY_MADE_TAXI
gta.REGISTER_PASSENGER_DROPPED_OFF_TAXI
gta.REGISTER_UNIQUE_JUMP_FOUND
gta.RELEASE_WEATHER
gta.REMOVE_ALL_PLAYER_WEAPONS
gta.REMOVE_ALL_SCRIPT_FIRES
gta.REMOVE_BLIP
gta.REMOVE_CAR_FROM_CHASE
gta.REMOVE_CATALINA_HELI
gta.REMOVE_CHAR_ELEGANTLY
gta.REMOVE_PARTICLE_EFFECTS_IN_AREA
gta.REMOVE_PICKUP
gta.REMOVE_ROUTE
gta.REMOVE_SCRIPT_FIRE
gta.REMOVE_SOUND
gta.REMOVE_SPHERE
gta.REMOVE_STUCK_CAR_CHECK
gta.REMOVE_TEXTURE_DICTIONARY
gta.REMOVE_UPSIDEDOWN_CAR_CHECK
gta.REQUEST_MODEL
gta.RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
gta.RESTART_CRITICAL_MISSION
gta.RESTORE_CAMERA
gta.RESTORE_CAMERA_JUMPCUT
gta.RESTORE_CLOCK
gta.RESTORE_WEATHER
gta.ROTATE_OBJECT
gta.SAVE_PLAYER_FROM_FIRES
gta.SCRIPT_NAME
gta.SET_2_PHONE_MESSAGES
gta.SET_2_REPEATED_PHONE_MESSAGES
gta.SET_3_PHONE_MESSAGES
gta.SET_3_REPEATED_PHONE_MESSAGES
gta.SET_4_PHONE_MESSAGES
gta.SET_4_REPEATED_PHONE_MESSAGES
gta.SET_5_PHONE_MESSAGES
gta.SET_5_REPEATED_PHONE_MESSAGES
gta.SET_6_PHONE_MESSAGES
gta.SET_6_REPEATED_PHONE_MESSAGES
gta.SET_ALL_CARS_CAN_BE_DAMAGED
gta.SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
gta.SET_ALL_TAXI_LIGHTS
gta.SET_ANIM_GROUP_FOR_CHAR
gta.SET_ANIM_GROUP_FOR_PLAYER
gta.SET_ARMY_REQUIRED
gta.SET_BOAT_CRUISE_SPEED
gta.SET_CAMERA_BEHIND_PLAYER
gta.SET_CAMERA_IN_FRONT_OF_PLAYER
gta.SET_CAMERA_ZOOM
gta.SET_CAN_RESPRAY_CAR
gta.SET_CAR_AVOID_LEVEL_TRANSITIONS
gta.SET_CAR_BIG_WHEELS
gta.SET_CAR_BLOCK_CAR
gta.SET_CAR_CAN_BE_DAMAGED
gta.SET_CAR_CHANGE_LANE
gta.SET_CAR_COORDINATES
gta.SET_CAR_CRUISE_SPEED
gta.SET_CAR_DENSITY
gta.SET_CAR_DENSITY_MULTIPLIER
gta.SET_CAR_DRIVING_STYLE
gta.SET_CAR_HANDBRAKE_STOP
gta.SET_CAR_HANDBRAKE_TURN_LEFT
gta.SET_CAR_HANDBRAKE_TURN_RIGHT
gta.SET_CAR_HEADING
gta.SET_CAR_HEALTH
gta.SET_CAR_HEAVY
gta.SET_CAR_IGNORE_LEVEL_TRANSITIONS
gta.SET_CAR_MISSION
gta.SET_CAR_ONLY_DAMAGED_BY_PLAYER
gta.SET_CAR_PROOFS
gta.SET_CAR_RAM_CAR
gta.SET_CAR_STATUS
gta.SET_CAR_STAYS_IN_CURRENT_LEVEL
gta.SET_CAR_STRONG
gta.SET_CAR_TRACTION
gta.SET_CAR_VISIBLE
gta.SET_CAR_WATERTIGHT
gta.SET_CHAR_ACCURACY
gta.SET_CHAR_AMMO
gta.SET_CHAR_ANIM_SPEED
gta.SET_CHAR_AS_LEADER
gta.SET_CHAR_BLEEDING
gta.SET_CHAR_CANT_BE_DRAGGED_OUT
gta.SET_CHAR_COORDINATES
gta.SET_CHAR_HEADING
gta.SET_CHAR_HEALTH
gta.SET_CHAR_HEED_THREATS
gta.SET_CHAR_IGNORE_LEVEL_TRANSITIONS
gta.SET_CHAR_IS_CHRIS_CRIMINAL
gta.SET_CHAR_OBJ_CATCH_TRAIN
gta.SET_CHAR_OBJ_DESTROY_CAR
gta.SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
gta.SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
gta.SET_CHAR_OBJ_FLEE_CAR
gta.SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
gta.SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
gta.SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
gta.SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
gta.SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
gta.SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
gta.SET_CHAR_OBJ_FOLLOW_ROUTE
gta.SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
gta.SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
gta.SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
gta.SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
gta.SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
gta.SET_CHAR_OBJ_GUARD_AREA
gta.SET_CHAR_OBJ_GUARD_SPOT
gta.SET_CHAR_OBJ_HAIL_TAXI
gta.SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
gta.SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
gta.SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
gta.SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
gta.SET_CHAR_OBJ_LEAVE_CAR
gta.SET_CHAR_OBJ_NO_OBJ
gta.SET_CHAR_OBJ_RUN_TO_AREA
gta.SET_CHAR_OBJ_RUN_TO_COORD
gta.SET_CHAR_OBJ_STEAL_ANY_CAR
gta.SET_CHAR_OBJ_WAIT_IN_CAR
gta.SET_CHAR_OBJ_WAIT_ON_FOOT
gta.SET_CHAR_ONLY_DAMAGED_BY_PLAYER
gta.SET_CHAR_PERSONALITY
gta.SET_CHAR_PROOFS
gta.SET_CHAR_RUNNING
gta.SET_CHAR_SAY
gta.SET_CHAR_STAY_IN_SAME_PLACE
gta.SET_CHAR_STAYS_IN_CURRENT_LEVEL
gta.SET_CHAR_SUFFERS_CRITICAL_HITS
gta.SET_CHAR_THREAT_SEARCH
gta.SET_CHAR_USE_PEDNODE_SEEK
gta.SET_CHAR_VISIBLE
gta.SET_CHAR_WAIT_STATE
gta.SET_CHARS_CHATTING
gta.SET_COLLECTABLE1_TOTAL
gta.SET_COMEDY_CONTROLS
gta.SET_CURRENT_CHAR_WEAPON
gta.SET_CURRENT_PLAYER_WEAPON
gta.SET_CUTSCENE_ANIM
gta.SET_CUTSCENE_HEAD_ANIM
gta.SET_CUTSCENE_OFFSET
gta.SET_DEATHARREST_STATE
gta.SET_ENTER_CAR_RANGE_MULTIPLIER
gta.SET_EVERYONE_IGNORE_PLAYER
gta.SET_FADE_IN_AFTER_NEXT_ARREST
gta.SET_FADE_IN_AFTER_NEXT_DEATH
gta.SET_FADING_COLOUR
gta.SET_FBI_REQUIRED
gta.SET_FIXED_CAMERA_POSITION
gta.SET_FREE_BOMBS
gta.SET_FREE_HEALTH_CARE
gta.SET_FREE_RESPRAYS
gta.SET_GANG_CAR_MODEL
gta.SET_GANG_PED_MODEL_PREFERENCE
gta.SET_GANG_WEAPONS
gta.SET_GARAGE
gta.SET_GARAGE_WITH_CAR_MODEL
gta.SET_GENERATE_CARS_AROUND_CAMERA
gta.SET_GET_OUT_OF_JAIL_FREE
gta.SET_INTERPOLATION_PARAMETERS
gta.SET_INTRO_IS_PLAYING
gta.SET_JAMES_CAR_ON_PATH_TO_PLAYER
gta.SET_MAX_WANTED_LEVEL
gta.SET_MISSION_AUDIO_POSITION
gta.SET_MOTION_BLUR
gta.SET_MUSIC_DOES_FADE
gta.SET_NEAR_CLIP
gta.SET_OBJECT_COLLISION
gta.SET_OBJECT_COORDINATES
gta.SET_OBJECT_DRAW_LAST
gta.SET_OBJECT_DYNAMIC
gta.SET_OBJECT_HEADING
gta.SET_OBJECT_ROTATION
gta.SET_OBJECT_VELOCITY
gta.SET_PED_DENSITY
gta.SET_PED_DENSITY_MULTIPLIER
gta.SET_PHONE_MESSAGE
gta.SET_PLAYER_AMMO
gta.SET_PLAYER_AS_LEADER
gta.SET_PLAYER_CONTROL
gta.SET_PLAYER_COORDINATES
gta.SET_PLAYER_FAST_RELOAD
gta.SET_PLAYER_HEADING
gta.SET_PLAYER_HEALTH
gta.SET_PLAYER_HEED_THREATS
gta.SET_PLAYER_HOOKER
gta.SET_PLAYER_NEVER_GETS_TIRED
gta.SET_PLAYER_VISIBLE
gta.SET_POLICE_IGNORE_PLAYER
gta.SET_PROGRESS_TOTAL
gta.SET_RADIO_CHANNEL
gta.SET_REPEATED_PHONE_MESSAGE
gta.SET_ROTATING_GARAGE_DOOR
gta.SET_SCRIPT_FIRE_AUDIO
gta.SET_SPRITES_DRAW_BEFORE_FADE
gta.SET_SWAT_REQUIRED
gta.SET_TARGET_CAR_FOR_MISSION_GARAGE
gta.SET_TAXI_LIGHTS
gta.SET_TEXT_BACKGROUND
gta.SET_TEXT_BACKGROUND_COLOUR
gta.SET_TEXT_BACKGROUND_ONLY_TEXT
gta.SET_TEXT_CENTRE
gta.SET_TEXT_CENTRE_SIZE
gta.SET_TEXT_COLOUR
gta.SET_TEXT_DRAW_BEFORE_FADE
gta.SET_TEXT_FONT
gta.SET_TEXT_JUSTIFY
gta.SET_TEXT_PROPORTIONAL
gta.SET_TEXT_RIGHT_JUSTIFY
gta.SET_TEXT_SCALE
gta.SET_TEXT_WRAPX
gta.SET_THREAT_FOR_PED_TYPE
gta.SET_TIME_OF_DAY
gta.SET_TIME_SCALE
gta.SET_TOTAL_NUMBER_OF_KILL_FRENZIES
gta.SET_TOTAL_NUMBER_OF_MISSIONS
gta.SET_UNIQUE_JUMPS_TOTAL
gta.SET_UPSIDEDOWN_CAR_NOT_DAMAGED
gta.SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
gta.SET_WANTED_MULTIPLIER
gta.SET_ZONE_CAR_INFO
gta.SET_ZONE_GROUP
gta.SET_ZONE_PED_INFO
gta.SHAKE_CAM
gta.SHAKE_CAM_WITH_POINT
gta.SHAKE_PAD
gta.SIN
gta.SLIDE_OBJECT
gta.SQRT
gta.START_BOAT_FOAM_ANIMATION
gta.START_CAR_FIRE
gta.START_CATALINA_HELI
gta.START_CHAR_FIRE
gta.START_CHASE_SCENE
gta.START_CREDITS
gta.START_CUTSCENE
gta.START_DRUG_DROP_OFF
gta.START_DRUG_RUN
gta.START_KILL_FRENZY
gta.START_KILL_FRENZY_HEADSHOT
gta.START_PACMAN_RACE
gta.START_PACMAN_RECORD
gta.START_PACMAN_SCRAMBLE
gta.START_SCRIPT_FIRE
gta.STOP_CHAR_LOOKING
gta.STOP_CHASE_SCENE
gta.STOP_CREDITS
gta.STOP_END_OF_GAME_TUNE
gta.STOP_PLAYER_LOOKING
gta.STORE_CAR_CHAR_IS_IN
gta.STORE_CAR_CHAR_IS_IN_NO_SAVE
gta.STORE_CAR_PLAYER_IS_IN
gta.STORE_CAR_PLAYER_IS_IN_NO_SAVE
gta.STORE_CLOCK
gta.STORE_SCORE
gta.STORE_WANTED_LEVEL
gta.STORE_WEATHER
gta.SUBURBAN_PASSED
gta.SWAP_NEAREST_BUILDING_MODEL
gta.SWITCH_CAR_GENERATOR
gta.SWITCH_CAR_SIREN
gta.SWITCH_HELICOPTER
gta.SWITCH_PED_ROADS_OFF
gta.SWITCH_PED_ROADS_OFF_ANGLED
gta.SWITCH_PED_ROADS_ON
gta.SWITCH_PED_ROADS_ON_ANGLED
gta.SWITCH_ROADS_OFF
gta.SWITCH_ROADS_OFF_ANGLED
gta.SWITCH_ROADS_ON
gta.SWITCH_ROADS_ON_ANGLED
gta.SWITCH_RUBBISH
gta.SWITCH_STREAMING
gta.SWITCH_TAXI_TIMER
gta.SWITCH_VEHICLE_WEAPONS
gta.SWITCH_WIDESCREEN
gta.SWITCH_WORLD_PROCESSING
gta.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
gta.TURN_CAR_TO_FACE_COORD
gta.TURN_CHAR_TO_FACE_CHAR
gta.TURN_CHAR_TO_FACE_COORD
gta.TURN_CHAR_TO_FACE_PLAYER
gta.TURN_PHONE_OFF
gta.TURN_PHONE_ON
gta.TURN_PLAYER_TO_FACE_CHAR
gta.TURN_PLAYER_TO_FACE_COORD
gta.UNDRESS_CHAR
gta.UNLOAD_SPECIAL_CHARACTER
gta.UPDATE_BOAT_FOAM_ANIMATION
gta.USE_TEXT_COMMANDS
gta.WARP_CHAR_FROM_CAR_TO_COORD
gta.WARP_CHAR_INTO_CAR
gta.WARP_PLAYER_FROM_CAR_TO_COORD
gta.WARP_PLAYER_INTO_CAR