OnPlayerJoined

Revision as of 20:28, 19 November 2022 by Mex (talk | contribs)

Event Server Only icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline Not Cancellable

Available since Server 1.0.0

OnPlayerJoined(Event event, Client client)

The OnPlayerJoined event is invoked when a player has connected to the server.

Parameters

1) Event event The event object for this event.
2) Client client The client that has connected to the server.

Attributes

const This event cannot be cancelled.

Notes

  • The chronological order of player connection events are:

OnPlayerConnect
OnPlayerJoin
OnPlayerJoined.

Examples

Example 1 - JavaScript:

addEventHandler('OnPlayerJoined', (event, client) => {
    messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW);
});


Example 2 - Lua:

addEventHandler('OnPlayerJoined', function(event, client)
    messageClient('Hello ' .. client.name .. ', welcome to my server! 👋', client, COLOUR_YELLOW)
end)

Compatibility

There isn't any compatibility information for this event.

Related

Server Related

        OnPlayerChat
        OnPlayerCommand
        OnPlayerConnect
        OnPlayerJoin
        OnPlayerJoined
        OnPlayerQuit