font.render: Difference between revisions

m
fixed the script example's spacing
(Fixed the params section; added an example)
m (fixed the script example's spacing)
 
Line 43: Line 43:
return;
return;


if(sdl.ticks - gameMsgStart < gameMsgDuration ) {
if (sdl.ticks - gameMsgStart < gameMsgDuration ) {
if(gameMsgFont != null) {
if (gameMsgFont != null) {
gameMsgFont.render(gameMsgText, [0, gta.height-45], gta.width, 0.5, 0.0, gameMsgFont.size, gameMsgColour, true, true, false, true);
gameMsgFont.render(gameMsgText, [0, gta.height - 45], gta.width, 0.5, 0.0, gameMsgFont.size, gameMsgColour, true, true, false, true);
}
}
}
}
});
});
}}
}}
7

edits