gta.setCameraTarget: Difference between revisions

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{{ScriptItem
{{ScriptItem2
|endpoint = client
|name = gta.setCameraTarget
|side = client
|type = function
|type = function
|name = gta.setCameraTarget
|games = iii vc sa
|usage = set the camera position and camera look-at position to be next to and facing an entity
|desc = set the camera position and camera look-at position to be next to and facing an entity
|parameters = Entity entity, bool jumpCut, int cameraMode
|arg1 = Entity entity The target entity for the camera.
|parameter1 = Entity entity The target entity for the camera.
|arg2 = bool jumpCut Whether to cut (teleport) or interpolate the camera to the new position.
|parameter2 = bool jumpCut Whether to cut (teleport) or interpolate the camera to the new position.
|arg3 = int cameraMode The camera mode.
|parameter3 = int cameraMode The camera mode.
|return = void
|bcMaxVersion = 1.0.71
|freturn = void
|bcName = game.setCameraTarget
|previousName = game.setCameraTarget 1.0.71
|return1 = void
|returnFail1 = void
}}
}}
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