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Show new changes starting from 07:13, 1 December 2025
 
 
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28 November 2025

  • N natives.setTextFont 12:15 +907ChrisGame20 talk contribs(Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextFont |parameters = int fontId |parameter1 = int fontId Font style index (0–8 available) |usage = Sets the font style used for text drawn on the screen |notes = - Must be called before natives.displayTextWithLiteralString or similar text drawing functions - Available font IDs range from 0 to 8 - Each font ID corresponds to a different style; some may look similar depending on the ga...")
  • natives.displayTextWithLiteralString 12:11 −6ChrisGame20 talk contribs
  • natives.setTextScale 12:10 −5ChrisGame20 talk contribs
  • N natives.setTextScale 12:10 +1,229ChrisGame20 talk contribs(Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextScale |parameters = float xScale, float yScale |parameter1 = float xScale Horizontal scale factor for the text (0.20) |parameter2 = float yScale Vertical scale factor for the text (0.40) |usage = Sets the horizontal and vertical scale of text drawn on the screen |notes = - Set the scale in the same frame before calling natives.displayTextWithLiteralString or other text draw functions...")
  • N natives.displayTextWithLiteralString 11:50 +1,340ChrisGame20 talk contribs(Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.displayTextWithLiteralString |parameters = Vec2 position, string literal, string text |parameter1 = Vec2 position Normalized screen coordinates (0.0–1.0) where the text will be drawn |parameter2 = string literal Literal type for the text, usually "STRING" |parameter3 = string text The actual text content to display |usage = Draws a text string on the screen at the specified position using a li...")