Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
28 November 2025
- diffhistN natives.setTextFont 12:15 +907 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextFont |parameters = int fontId |parameter1 = int fontId Font style index (0–8 available) |usage = Sets the font style used for text drawn on the screen |notes = - Must be called before natives.displayTextWithLiteralString or similar text drawing functions - Available font IDs range from 0 to 8 - Each font ID corresponds to a different style; some may look similar depending on the ga...")
- natives.displayTextWithLiteralString 12:11 −6 ChrisGame20 talk contribs
- natives.setTextScale 12:10 −5 ChrisGame20 talk contribs
- diffhistN natives.setTextScale 12:10 +1,229 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextScale |parameters = float xScale, float yScale |parameter1 = float xScale Horizontal scale factor for the text (0.20) |parameter2 = float yScale Vertical scale factor for the text (0.40) |usage = Sets the horizontal and vertical scale of text drawn on the screen |notes = - Set the scale in the same frame before calling natives.displayTextWithLiteralString or other text draw functions...")
- diffhistN natives.displayTextWithLiteralString 11:50 +1,340 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.displayTextWithLiteralString |parameters = Vec2 position, string literal, string text |parameter1 = Vec2 position Normalized screen coordinates (0.0–1.0) where the text will be drawn |parameter2 = string literal Literal type for the text, usually "STRING" |parameter3 = string text The actual text content to display |usage = Draws a text string on the screen at the specified position using a li...")