vec3.addPolar: Difference between revisions

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m (Mex moved page Vec3.addPolar to vec3.addPolar)
 
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{{ScriptItem
{{ScriptItem2
|endpoint = shared
|name = addPolar
|side = shared
|type = method
|type = method
|class = Vec3
|class = Vec3
|name = addPolar
|games = iii vc sa iv
|parameters = float radius, float angle
|desc = fetch a new 3D vector with a 2D offset added to the vector, calculated with the polar co-ordinate system. The new vector's z co-ordinate is copied
|parameter1 = float radius The radius of the circle.
|arg1 = float radius The radius of the circle.
|parameter2 = float angle The angle of the line.
|arg2 = float angle The angle of the line.
|returnTypes = Vec3
|return = Vec3 the new 3D vector
|returnInfo = the new 3D vector
|freturn = Vec3 Vec3(0.0,0.0,0.0)
|usage = fetch a new 3D vector with a 2D offset added to the vector, calculated with the polar co-ordinate system. The new vector's z co-ordinate is copied
|returnFail1 = Vec3 Vec3(0.0,0.0,0.0)
}}
}}

Latest revision as of 20:37, 19 November 2022

Method Server and Client icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline

Available since Server 1.0.0, Client 1.0.0

Vec3 vec3.addPolar(float radius, float angle)

The vec3.addPolar method is used to fetch a new 3D vector with a 2D offset added to the vector, calculated with the polar co-ordinate system. The new vector's z co-ordinate is copied.

Parameters

1) float radius The radius of the circle.
2) float angle The angle of the line.

Return

Vec3 The new 3D vector.

Types

Shared Vec3

Notes

There aren't any notes for this method.

Examples

There aren't any examples for this method.

Compatibility

There isn't any compatibility information for this method.