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{{DISPLAYTITLE:GTA III - Native Functions}} | {{DISPLAYTITLE:GTA III - Native Functions}} | ||
[[natives.ACTIVATE_CRANE|natives.ACTIVATE_CRANE(Vec3, Vec3, Vec3, float)]]<br> | |||
[[natives.ACTIVATE_CRUSHER_CRANE|natives.ACTIVATE_CRUSHER_CRANE(Vec3, Vec3, Vec3, float)]]<br> | |||
[[natives.ACTIVATE_GARAGE|natives.ACTIVATE_GARAGE(int)]]<br> | |||
[[natives.ACTIVATE_MILITARY_CRANE|natives.ACTIVATE_MILITARY_CRANE(Vec3, Vec3, Vec3, float)]]<br> | |||
[[natives.ACTIVATE_SAVE_MENU|natives.ACTIVATE_SAVE_MENU(void)]]<br> | |||
[[natives.ADD_AMMO_TO_CHAR|natives.ADD_AMMO_TO_CHAR(int, int, int)]]<br> | |||
[[natives.ADD_AMMO_TO_PLAYER|natives.ADD_AMMO_TO_PLAYER(int, int, int)]]<br> | |||
[[natives.ADD_ARMOUR_TO_CHAR|natives.ADD_ARMOUR_TO_CHAR(int, int)]]<br> | |||
[[natives.ADD_ARMOUR_TO_PLAYER|natives.ADD_ARMOUR_TO_PLAYER(int, int)]]<br> | |||
[[natives.ADD_BLIP_FOR_CAR|natives.ADD_BLIP_FOR_CAR(int)]]<br> | |||
[[natives.ADD_BLIP_FOR_CAR_OLD|natives.ADD_BLIP_FOR_CAR_OLD(int, int, int)]]<br> | |||
[[natives.ADD_BLIP_FOR_CHAR|natives.ADD_BLIP_FOR_CHAR(int)]]<br> | |||
[[natives.ADD_BLIP_FOR_CHAR_OLD|natives.ADD_BLIP_FOR_CHAR_OLD(int, int, int)]]<br> | |||
[[natives.ADD_BLIP_FOR_CONTACT_POINT|natives.ADD_BLIP_FOR_CONTACT_POINT(Vec3)]]<br> | |||
[[natives.ADD_BLIP_FOR_COORD|natives.ADD_BLIP_FOR_COORD(Vec3)]]<br> | |||
[[natives.ADD_BLIP_FOR_COORD_OLD|natives.ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)]]<br> | |||
[[natives.ADD_BLIP_FOR_OBJECT|natives.ADD_BLIP_FOR_OBJECT(int)]]<br> | |||
[[natives.ADD_BLIP_FOR_OBJECT_OLD|natives.ADD_BLIP_FOR_OBJECT_OLD(int, int, int)]]<br> | |||
[[natives.ADD_BLIP_FOR_PICKUP|natives.ADD_BLIP_FOR_PICKUP(int)]]<br> | |||
[[natives.ADD_BLIP_FOR_PICKUP_OLD|natives.ADD_BLIP_FOR_PICKUP_OLD(int, int, int)]]<br> | |||
[[natives.ADD_CONTINUOUS_SOUND|natives.ADD_CONTINUOUS_SOUND(Vec3, int)]]<br> | |||
[[natives.ADD_EXPLOSION|natives.ADD_EXPLOSION(Vec3, int)]]<br> | |||
[[natives.ADD_HOSPITAL_RESTART|natives.ADD_HOSPITAL_RESTART(Vec3, float)]]<br> | |||
[[natives.ADD_MOVING_PARTICLE_EFFECT|natives.ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)]]<br> | |||
[[natives.ADD_ONE_OFF_SOUND|natives.ADD_ONE_OFF_SOUND(Vec3, int)]]<br> | |||
[[natives.ADD_PAGER_MESSAGE|natives.ADD_PAGER_MESSAGE(string, int, int, int)]]<br> | |||
[[natives.ADD_PAGER_MESSAGE_WITH_NUMBER|natives.ADD_PAGER_MESSAGE_WITH_NUMBER(string, int, int, int, int)]]<br> | |||
[[natives.ADD_PARTICLE_EFFECT|natives.ADD_PARTICLE_EFFECT(int, Vec3, int)]]<br> | |||
[[natives.ADD_POLICE_RESTART|natives.ADD_POLICE_RESTART(Vec3, float)]]<br> | |||
[[natives.ADD_POWER_PILL|natives.ADD_POWER_PILL(Vec3)]]<br> | |||
[[natives.ADD_ROUTE_POINT|natives.ADD_ROUTE_POINT(int, Vec3)]]<br> | |||
[[natives.ADD_SCORE|natives.ADD_SCORE(int, int)]]<br> | |||
[[natives.ADD_SPHERE|natives.ADD_SPHERE(Vec3, float)]]<br> | |||
[[natives.ADD_SPRITE_BLIP_FOR_CAR|natives.ADD_SPRITE_BLIP_FOR_CAR(int, int)]]<br> | |||
[[natives.ADD_SPRITE_BLIP_FOR_CHAR|natives.ADD_SPRITE_BLIP_FOR_CHAR(int, int)]]<br> | |||
[[natives.ADD_SPRITE_BLIP_FOR_CONTACT_POINT|natives.ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)]]<br> | |||
[[natives.ADD_SPRITE_BLIP_FOR_COORD|natives.ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)]]<br> | |||
[[natives.ADD_SPRITE_BLIP_FOR_OBJECT|natives.ADD_SPRITE_BLIP_FOR_OBJECT(int, int)]]<br> | |||
[[natives.ADD_SPRITE_BLIP_FOR_PICKUP|natives.ADD_SPRITE_BLIP_FOR_PICKUP(int, int)]]<br> | |||
[[natives.ADD_STUCK_CAR_CHECK|natives.ADD_STUCK_CAR_CHECK(int, float, int)]]< | |||