element.id: Difference between revisions

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|usage = fetch the integer ID of the element
|usage = fetch the integer ID of the element
|returnInfo = the integer ID of the element
|returnInfo = the integer ID of the element
|notes = All elements ''share the same ID pool''. For example, ID 1 could be a vehicle, ID 2 a player ped, ID 3 an object, ID 4 another vehicle, and so on.<br />
|notes = All elements ''share the same ID pool''. For example, ID 1 could be a vehicle, ID 2 a player ped, ID 3 an object, ID 4 another vehicle, and so on. <br>  
The ''ID's are not recycled''. For example, if you spawn 5 vehicles which are assigned ID's 1 through 5, then remove ID 3, the next element to be spawned will get an ID of 6 (not 3).<br />
The ''ID's are not recycled''. For example, if you spawn 5 vehicles which are assigned ID's 1 through 5, then remove ID 3, the next element to be spawned will get an ID of 6 (not 3). <br>
Do not confuse this ID with [[client.index|client.index]], which is a separate pool of ID's. Also client is NOT a player ped as you would expect from other multiplayer mods. See [[ClientsAndPlayers|this page]] for more information on that.
Do not confuse this ID with [[client.index|client.index]], which is a separate pool of ID's. Also client is NOT a player ped as you would expect from other multiplayer mods. See [[ClientsAndPlayers|this page]] for more information on that.
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